HeavenStudio/Assets/Resources/Sprites/Games/RhythmRally/pingpong_model.dae

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<created>2022-02-11T12:36:51Z</created>
<modified>2022-02-11T12:36:51Z</modified>
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<node id="footR_02_bone_id" name="footR_02" sid="footR_02" type="JOINT">
<matrix>-3.61999E-06 0 1 1.5 0 1 0 0 -1 0 -3.61999E-06 0 0 0 0 1</matrix>
<node id="z_footR_bone_id" name="z_footR" sid="z_footR" type="JOINT">
<matrix>1 0 0 0.625 0 1 0 0 0 0 1 0 0 0 0 1</matrix>
</node>
</node>
</node>
</node>
</node>
</node>
<node id="vsn_mesh_0__id" name="vsn_mesh_0_" type="NODE">
<matrix>1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1</matrix>
<instance_controller url="#mesh_0__ctrl_id">
<skeleton>#pingpongman_bone_id</skeleton>
<bind_material>
<technique_common>
<instance_material symbol="bodyMt" target="#bodyMt_mat_id" />
</technique_common>
</bind_material>
</instance_controller>
</node>
<node id="vsn_mesh_1__id" name="vsn_mesh_1_" type="NODE">
<matrix>1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1</matrix>
<instance_controller url="#mesh_1__ctrl_id">
<skeleton>#pingpongman_bone_id</skeleton>
<bind_material>
<technique_common>
<instance_material symbol="faceMt" target="#faceMt_mat_id" />
</technique_common>
</bind_material>
</instance_controller>
</node>
<node id="vsn_mesh_2__id" name="vsn_mesh_2_" type="NODE">
<matrix>1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1</matrix>
<instance_controller url="#mesh_2__ctrl_id">
<skeleton>#pingpongman_bone_id</skeleton>
<bind_material>
<technique_common>
<instance_material symbol="bodyMt" target="#bodyMt_mat_id" />
</technique_common>
</bind_material>
</instance_controller>
</node>
</visual_scene>
</library_visual_scenes>
<scene>
<instance_visual_scene url="#vs_pingpong_model_id" />
</scene>
</COLLADA>