2023-03-27 03:30:11 +00:00
|
|
|
using HeavenStudio.Util;
|
|
|
|
using System;
|
|
|
|
using System.Collections.Generic;
|
|
|
|
using UnityEngine;
|
2023-05-28 04:33:02 +00:00
|
|
|
using TMPro;
|
2023-03-27 03:30:11 +00:00
|
|
|
// using GhostlyGuy's Balls;
|
|
|
|
|
|
|
|
namespace HeavenStudio.Games.Loaders
|
|
|
|
{
|
|
|
|
using static Minigames;
|
|
|
|
public static class NtrOctopusMachineLoader
|
|
|
|
{
|
|
|
|
public static Minigame AddGame(EventCaller eventCaller) {
|
2023-05-28 04:33:02 +00:00
|
|
|
return new Minigame("octopusMachine", "Octopus Machine", "FFf362B", false, false, new List<GameAction>()
|
2023-03-27 03:30:11 +00:00
|
|
|
{
|
2023-05-28 04:33:02 +00:00
|
|
|
new GameAction("bop", "Bop")
|
2023-03-27 03:30:11 +00:00
|
|
|
{
|
2023-05-28 04:33:02 +00:00
|
|
|
function = delegate {
|
|
|
|
var e = eventCaller.currentEntity;
|
|
|
|
OctopusMachine.instance.Bop(e.length, e["whichBop"], e["singleBop"], e["keepBop"]);
|
2023-03-27 03:30:11 +00:00
|
|
|
},
|
2023-05-28 04:33:02 +00:00
|
|
|
parameters = new List<Param>() {
|
|
|
|
new Param("whichBop", OctopusMachine.Bops.Bop, "Which Bop", "Plays a specific bop type"),
|
|
|
|
new Param("singleBop", true, "Single Bop", "Plays one bop"),
|
|
|
|
new Param("keepBop", false, "Keep Bopping", "Keeps playing the specified bop type"),
|
2023-03-27 03:30:11 +00:00
|
|
|
},
|
|
|
|
},
|
2023-05-28 04:33:02 +00:00
|
|
|
new GameAction("startInterval", "Start Interval")
|
2023-03-27 03:30:11 +00:00
|
|
|
{
|
2023-05-28 04:33:02 +00:00
|
|
|
function = delegate {
|
|
|
|
var e = eventCaller.currentEntity;
|
|
|
|
OctopusMachine.instance.StartInterval(e.beat, e.length);
|
2023-03-27 03:30:11 +00:00
|
|
|
},
|
2023-05-28 04:33:02 +00:00
|
|
|
resizable = true,
|
|
|
|
priority = 5,
|
|
|
|
},
|
|
|
|
new GameAction("squeeze", "Squeeze")
|
|
|
|
{
|
|
|
|
function = delegate {
|
|
|
|
var e = eventCaller.currentEntity;
|
|
|
|
OctopusMachine.instance.OctoAction(e.beat, e.length, "Squeeze");
|
|
|
|
},
|
|
|
|
resizable = true,
|
|
|
|
parameters = new List<Param>() {
|
2023-09-08 14:27:07 +00:00
|
|
|
new Param("shouldPrep", true, "Prepare?", "Plays a prepare animation before the cue.", new List<Param.CollapseParam>()
|
|
|
|
{
|
|
|
|
new Param.CollapseParam(x => (bool)x, new string[] { "prepBeats" })
|
|
|
|
}),
|
2023-05-28 04:33:02 +00:00
|
|
|
new Param("prepBeats", new EntityTypes.Float(0, 4, 1), "Prepare Beats", "How many beats before the cue does the octopus prepare?"),
|
|
|
|
},
|
|
|
|
preFunctionLength = 4f,
|
2023-03-27 03:30:11 +00:00
|
|
|
preFunction = delegate {
|
|
|
|
var e = eventCaller.currentEntity;
|
2023-05-28 04:33:02 +00:00
|
|
|
if (e["shouldPrep"]) OctopusMachine.Prepare(e.beat, e["prepBeats"]);
|
2023-03-27 03:30:11 +00:00
|
|
|
},
|
2023-05-28 04:33:02 +00:00
|
|
|
priority = 1,
|
2023-03-27 03:30:11 +00:00
|
|
|
},
|
2023-05-28 04:33:02 +00:00
|
|
|
new GameAction("release", "Release")
|
2023-03-27 03:30:11 +00:00
|
|
|
{
|
2023-05-28 04:33:02 +00:00
|
|
|
function = delegate {
|
2023-03-27 03:30:11 +00:00
|
|
|
var e = eventCaller.currentEntity;
|
2023-05-28 04:33:02 +00:00
|
|
|
OctopusMachine.instance.OctoAction(e.beat, e.length, "Release");
|
2023-03-27 03:30:11 +00:00
|
|
|
},
|
2023-05-28 04:33:02 +00:00
|
|
|
resizable = true,
|
|
|
|
priority = 1,
|
|
|
|
},
|
|
|
|
new GameAction("pop", "Pop")
|
|
|
|
{
|
|
|
|
function = delegate {
|
|
|
|
var e = eventCaller.currentEntity;
|
|
|
|
OctopusMachine.instance.OctoAction(e.beat, e.length, "Pop");
|
|
|
|
},
|
|
|
|
resizable = true,
|
|
|
|
priority = 1,
|
2023-03-27 03:30:11 +00:00
|
|
|
},
|
2023-05-28 04:33:02 +00:00
|
|
|
new GameAction("automaticActions", "Automatic Actions")
|
2023-03-27 03:30:11 +00:00
|
|
|
{
|
|
|
|
function = delegate {
|
2023-05-28 04:33:02 +00:00
|
|
|
var e = eventCaller.currentEntity;
|
2023-06-04 04:30:42 +00:00
|
|
|
OctopusMachine.instance.AutoAction(e["forceBop"], e["autoBop"], e["autoText"], e["hitText"], e["missText"]);
|
2023-03-27 03:30:11 +00:00
|
|
|
},
|
2023-05-28 04:33:02 +00:00
|
|
|
parameters = new List<Param>() {
|
2023-06-04 04:30:42 +00:00
|
|
|
new Param("forceBop", true, "Force Bop", "Forces a bop, even if an animation is playing."),
|
2023-05-28 04:33:02 +00:00
|
|
|
new Param("autoBop", true, "Hit/Miss Bop", "Plays a bop depending on if you hit or missed the cues."),
|
2023-09-08 14:27:07 +00:00
|
|
|
new Param("autoText", true, "Display Text", "Displays text depending on if you hit or missed the cues.", new List<Param.CollapseParam>()
|
|
|
|
{
|
|
|
|
new Param.CollapseParam(x => (bool)x, new string[] { "hitText", "missText" })
|
|
|
|
}),
|
2023-05-28 04:33:02 +00:00
|
|
|
new Param("hitText", "Good!", "Hit Text", "The text to display if you hit the cues."),
|
2023-06-04 04:30:42 +00:00
|
|
|
new Param("missText", "Wrong! Try again!", "Miss Text", "The text to display if you missed the cues."),
|
2023-03-27 03:30:11 +00:00
|
|
|
},
|
2023-05-28 04:33:02 +00:00
|
|
|
},
|
|
|
|
new GameAction("forceSqueeze", "Force Squeeze")
|
|
|
|
{
|
|
|
|
function = delegate { OctopusMachine.instance.ForceSqueeze(); }
|
|
|
|
},
|
|
|
|
new GameAction("prepare", "Prepare")
|
|
|
|
{
|
|
|
|
function = delegate { OctopusMachine.queuePrepare = true; },
|
2023-03-27 03:30:11 +00:00
|
|
|
defaultLength = 0.5f,
|
|
|
|
},
|
2023-05-28 04:33:02 +00:00
|
|
|
new GameAction("bubbles", "Bubbles")
|
2023-03-27 03:30:11 +00:00
|
|
|
{
|
2023-05-28 04:33:02 +00:00
|
|
|
function = delegate {
|
|
|
|
var e = eventCaller.currentEntity;
|
|
|
|
OctopusMachine.instance.BubbleToggle(e["isInstant"], e["setActive"], e["particleStrength"], e["particleSpeed"]);
|
|
|
|
},
|
|
|
|
parameters = new List<Param>() {
|
|
|
|
new Param("isInstant", true, "Instant", "Will the bubbles disappear appear?"),
|
2023-09-08 14:27:07 +00:00
|
|
|
new Param("setActive", OctopusMachine.Actives.Activate, "Activate or Deactivate", "Will the bubbles disappear or appear?", new List<Param.CollapseParam>()
|
|
|
|
{
|
|
|
|
new Param.CollapseParam(x => (int)x == (int)OctopusMachine.Actives.Activate, new string[] { "particleStrength" })
|
|
|
|
}),
|
2023-05-28 04:33:02 +00:00
|
|
|
new Param("particleStrength", new EntityTypes.Float(0, 25, 3), "Bubble Intensity", "The amount of bubbles"),
|
|
|
|
new Param("particleSpeed", new EntityTypes.Float(0, 25, 5), "Bubble Speed", "The speed of the bubbles"),
|
|
|
|
},
|
|
|
|
},
|
|
|
|
new GameAction("changeText", "Change Text")
|
|
|
|
{
|
|
|
|
function = delegate {
|
|
|
|
var e = eventCaller.currentEntity;
|
|
|
|
OctopusMachine.instance.ChangeText(e["text"], e["youText"]);
|
|
|
|
},
|
|
|
|
parameters = new List<Param>() {
|
|
|
|
new Param("text", "Do what the others do.", "Text", "Set the text on the screen"),
|
|
|
|
new Param("youText", "You", "You Text", "Set the text that orginally says \"You\""),
|
|
|
|
},
|
|
|
|
},
|
|
|
|
new GameAction("changeColor", "Change Color")
|
|
|
|
{
|
|
|
|
function = delegate {
|
|
|
|
var e = eventCaller.currentEntity;
|
2023-08-12 03:30:03 +00:00
|
|
|
OctopusMachine.instance.BackgroundColor(e.beat, e.length, e["color1"], e["color2"], e["octoColor"], e["squeezedColor"], e["ease"]);
|
2023-03-27 03:30:11 +00:00
|
|
|
},
|
2023-05-28 04:33:02 +00:00
|
|
|
parameters = new List<Param>() {
|
|
|
|
new Param("color1", new Color(1f, 0.87f, 0.24f), "Background Start Color", "Set the beginning background color"),
|
|
|
|
new Param("color2", new Color(1f, 0.87f, 0.24f), "Background End Color", "Set the end background color"),
|
2023-08-12 03:30:03 +00:00
|
|
|
new Param("ease", Util.EasingFunction.Ease.Linear, "Ease"),
|
2023-05-28 04:33:02 +00:00
|
|
|
new Param("octoColor", new Color(0.97f, 0.235f, 0.54f), "Octopodes Color", "Set the octopodes' colors"),
|
|
|
|
new Param("squeezedColor", new Color(1f, 0f, 0f), "Squeezed Color", "Set the octopodes' colors when they're squeezed"),
|
|
|
|
},
|
|
|
|
resizable = true,
|
|
|
|
},
|
|
|
|
new GameAction("octopusModifiers", "Octopus Positions")
|
|
|
|
{
|
|
|
|
function = delegate {
|
|
|
|
var e = eventCaller.currentEntity;
|
|
|
|
OctopusMachine.instance.OctopusModifiers(e.beat, e["oct1x"], e["oct2x"], e["oct3x"], e["oct1y"], e["oct2y"], e["oct3y"], e["oct1"], e["oct2"], e["oct3"]);
|
|
|
|
},
|
|
|
|
parameters = new List<Param>() {
|
2023-09-08 14:27:07 +00:00
|
|
|
new Param("oct1", true, "Show Octopus 1", "Should the first octopus be enabled?", new List<Param.CollapseParam>()
|
|
|
|
{
|
|
|
|
new Param.CollapseParam(x => (bool)x, new string[] { "oct1x", "oct1y" })
|
|
|
|
}),
|
2023-05-28 04:33:02 +00:00
|
|
|
new Param("oct1x", new EntityTypes.Float(-10, 10, -4.64f), "X Octopus 1", "Change Octopus 1's X"),
|
|
|
|
new Param("oct1y", new EntityTypes.Float(-10, 10, 2.5f), "Y Octopus 1", "Change Octopus 1's Y"),
|
2023-09-08 14:27:07 +00:00
|
|
|
new Param("oct2", true, "Show Octopus 2", "Should the second octopus be enabled?", new List<Param.CollapseParam>()
|
|
|
|
{
|
|
|
|
new Param.CollapseParam(x => (bool)x, new string[] { "oct2x", "oct2y" })
|
|
|
|
}),
|
2023-05-28 04:33:02 +00:00
|
|
|
new Param("oct2x", new EntityTypes.Float(-10, 10, -0.637f), "X Octopus 2", "Change Octopus 2's X"),
|
|
|
|
new Param("oct2y", new EntityTypes.Float(-10, 10, 0f), "Y Octopus 2", "Change Octopus 2's Y"),
|
2023-09-08 14:27:07 +00:00
|
|
|
new Param("oct3", true, "Show Octopus 3", "Should the third octopus be enabled?", new List<Param.CollapseParam>()
|
|
|
|
{
|
|
|
|
new Param.CollapseParam(x => (bool)x, new string[] { "oct3x", "oct3y" })
|
|
|
|
}),
|
2023-05-28 04:33:02 +00:00
|
|
|
new Param("oct3x", new EntityTypes.Float(-10, 10, 3.363f), "X Octopus 3", "Change Octopus 3's X"),
|
|
|
|
new Param("oct3y", new EntityTypes.Float(-10, 10, -2.5f), "Y Octopus 3", "Change Octopus 3's Y"),
|
2023-03-27 03:30:11 +00:00
|
|
|
},
|
|
|
|
defaultLength = 0.5f,
|
|
|
|
},
|
2023-05-28 17:34:44 +00:00
|
|
|
},
|
|
|
|
new List<string>() {"ntr", "repeat"},
|
|
|
|
"ntrcork", "en",
|
|
|
|
new List<string>() {}
|
|
|
|
);
|
2023-03-27 03:30:11 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
namespace HeavenStudio.Games
|
|
|
|
{
|
|
|
|
using Scripts_OctopusMachine;
|
|
|
|
public partial class OctopusMachine : Minigame
|
|
|
|
{
|
2023-05-28 04:33:02 +00:00
|
|
|
[Header("Objects")]
|
|
|
|
[SerializeField] SpriteRenderer bg;
|
|
|
|
[SerializeField] Material mat;
|
|
|
|
[SerializeField] ParticleSystem[] Bubbles;
|
|
|
|
[SerializeField] GameObject YouArrow;
|
|
|
|
[SerializeField] TMP_Text YouText;
|
|
|
|
[SerializeField] TMP_Text Text;
|
|
|
|
[SerializeField] Octopus[] octopodes;
|
|
|
|
|
|
|
|
[Header("Static Variables")]
|
|
|
|
static Color backgroundColor = new Color(1, 0.87f, 0.24f);
|
|
|
|
public static Color octopodesColor = new Color(0.97f, 0.235f, 0.54f);
|
|
|
|
public static Color octopodesSqueezedColor = new Color(1f, 0f, 0f);
|
|
|
|
public static bool queuePrepare;
|
|
|
|
|
|
|
|
[Header("Variables")]
|
|
|
|
public bool hasMissed;
|
|
|
|
public int bopStatus = 0;
|
|
|
|
int bopIterate = 0;
|
|
|
|
bool intervalStarted;
|
|
|
|
bool autoAction;
|
2023-06-10 19:13:29 +00:00
|
|
|
double intervalStartBeat;
|
2023-05-28 04:33:02 +00:00
|
|
|
float beatInterval = 1f;
|
2023-06-10 19:13:29 +00:00
|
|
|
double lastReportedBeat;
|
2023-05-28 04:33:02 +00:00
|
|
|
|
2023-06-10 19:13:29 +00:00
|
|
|
static List<double> queuedSqueezes = new();
|
|
|
|
static List<double> queuedReleases = new();
|
|
|
|
static List<double> queuedPops = new();
|
2023-03-27 03:30:11 +00:00
|
|
|
|
|
|
|
public static OctopusMachine instance;
|
|
|
|
|
|
|
|
public enum Bops
|
|
|
|
{
|
|
|
|
Bop,
|
2023-05-28 04:33:02 +00:00
|
|
|
Happy,
|
|
|
|
Angry,
|
|
|
|
}
|
|
|
|
|
|
|
|
public enum Actives
|
|
|
|
{
|
|
|
|
Activate,
|
|
|
|
Deactivate,
|
2023-03-27 03:30:11 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
void Awake()
|
|
|
|
{
|
|
|
|
instance = this;
|
|
|
|
}
|
|
|
|
|
2023-05-28 04:33:02 +00:00
|
|
|
private void Start()
|
2023-03-27 03:30:11 +00:00
|
|
|
{
|
2023-05-28 04:33:02 +00:00
|
|
|
foreach (var octo in octopodes) octo.AnimationColor(0);
|
|
|
|
bopStatus = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
void OnDestroy()
|
|
|
|
{
|
|
|
|
if (queuedSqueezes.Count > 0) queuedSqueezes.Clear();
|
|
|
|
if (queuedReleases.Count > 0) queuedReleases.Clear();
|
|
|
|
if (queuedPops.Count > 0) queuedPops.Clear();
|
2023-03-27 03:30:11 +00:00
|
|
|
|
2023-05-28 04:33:02 +00:00
|
|
|
mat.SetColor("_ColorAlpha", new Color(0.97f, 0.235f, 0.54f));
|
2023-06-03 23:30:17 +00:00
|
|
|
|
|
|
|
foreach (var evt in scheduledInputs)
|
|
|
|
{
|
|
|
|
evt.Disable();
|
|
|
|
}
|
2023-05-28 04:33:02 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
private void Update()
|
|
|
|
{
|
2023-08-12 03:30:03 +00:00
|
|
|
BackgroundColorUpdate();
|
2023-05-28 04:33:02 +00:00
|
|
|
if (queuePrepare) {
|
|
|
|
foreach (var octo in octopodes) octo.queuePrepare = true;
|
2023-06-04 04:30:42 +00:00
|
|
|
if (Text.text is "Wrong! Try Again!" or "Good!") Text.text = "";
|
2023-05-28 04:33:02 +00:00
|
|
|
queuePrepare = false;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (Conductor.instance.ReportBeat(ref lastReportedBeat))
|
|
|
|
{
|
|
|
|
if (bopIterate >= 3) {
|
|
|
|
bopStatus =
|
|
|
|
bopIterate = 0;
|
|
|
|
autoAction = false;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (autoAction) bopIterate++;
|
|
|
|
}
|
2023-03-27 03:30:11 +00:00
|
|
|
}
|
|
|
|
|
2023-06-10 19:13:29 +00:00
|
|
|
public static void Prepare(double beat, float prepBeats)
|
2023-03-27 03:30:11 +00:00
|
|
|
{
|
2023-05-28 04:33:02 +00:00
|
|
|
if (GameManager.instance.currentGame != "octopusMachine") {
|
|
|
|
OctopusMachine.queuePrepare = true;
|
|
|
|
} else {
|
|
|
|
BeatAction.New(instance.gameObject, new List<BeatAction.Action>() {
|
|
|
|
new BeatAction.Action(beat - prepBeats, delegate {
|
|
|
|
OctopusMachine.queuePrepare = true;
|
|
|
|
})
|
|
|
|
});
|
|
|
|
}
|
2023-03-27 03:30:11 +00:00
|
|
|
}
|
|
|
|
|
2023-05-28 04:33:02 +00:00
|
|
|
public void ChangeText(string text, string youText)
|
2023-03-27 03:30:11 +00:00
|
|
|
{
|
2023-05-28 04:33:02 +00:00
|
|
|
Text.text = text;
|
|
|
|
YouText.text = youText;
|
|
|
|
YouArrow.SetActive(youText != "");
|
2023-03-27 03:30:11 +00:00
|
|
|
}
|
|
|
|
|
2023-06-04 04:30:42 +00:00
|
|
|
public void AutoAction(bool forceBop, bool autoBop, bool autoText, string hitText, string missText)
|
2023-03-27 03:30:11 +00:00
|
|
|
{
|
2023-05-28 04:33:02 +00:00
|
|
|
autoAction = true;
|
|
|
|
if (autoBop) bopStatus = hasMissed ? 2 : 1;
|
|
|
|
if (autoText) Text.text = hasMissed ? missText : hitText;
|
2023-06-04 04:30:42 +00:00
|
|
|
foreach (var octo in octopodes) {
|
|
|
|
if (forceBop) octo.PlayAnimation(bopStatus);
|
|
|
|
octo.cantBop = false;
|
|
|
|
}
|
2023-05-28 04:33:02 +00:00
|
|
|
hasMissed = false;
|
2023-03-27 03:30:11 +00:00
|
|
|
}
|
|
|
|
|
2023-05-28 04:33:02 +00:00
|
|
|
public void BubbleToggle(bool isInstant, int setActive, float particleStrength, float particleSpeed)
|
2023-03-27 03:30:11 +00:00
|
|
|
{
|
2023-05-28 04:33:02 +00:00
|
|
|
foreach (var bubble in Bubbles) {
|
|
|
|
bubble.gameObject.SetActive(true);
|
|
|
|
|
|
|
|
var main = bubble.main;
|
|
|
|
main.prewarm = isInstant;
|
|
|
|
main.simulationSpeed = particleSpeed/10;
|
|
|
|
|
|
|
|
var emm = bubble.emission;
|
|
|
|
emm.rateOverTime = particleStrength;
|
|
|
|
|
|
|
|
if (setActive == 1) bubble.Stop(true, isInstant ? ParticleSystemStopBehavior.StopEmittingAndClear : ParticleSystemStopBehavior.StopEmitting);
|
|
|
|
else bubble.Play();
|
2023-03-27 03:30:11 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2023-06-10 19:13:29 +00:00
|
|
|
public void OctoAction(double beat, float length, string action)
|
2023-03-27 03:30:11 +00:00
|
|
|
{
|
2023-05-28 04:33:02 +00:00
|
|
|
if (action != "Squeeze" && !octopodes[0].isSqueezed) return;
|
|
|
|
if (!intervalStarted) StartInterval(beat, length);
|
|
|
|
octopodes[0].OctoAction(action);
|
|
|
|
|
|
|
|
var queuedList = queuedSqueezes;
|
|
|
|
if (action == "Release") queuedList = queuedReleases;
|
|
|
|
else if (action == "Pop") queuedList = queuedPops;
|
|
|
|
|
|
|
|
queuedList.Add(beat - intervalStartBeat);
|
2023-03-27 03:30:11 +00:00
|
|
|
}
|
|
|
|
|
2023-06-10 19:13:29 +00:00
|
|
|
public void Bop(double length, int whichBop, bool singleBop, bool keepBop)
|
2023-03-27 03:30:11 +00:00
|
|
|
{
|
2023-05-28 04:33:02 +00:00
|
|
|
foreach (var octo in octopodes) {
|
|
|
|
if (singleBop) octo.PlayAnimation(whichBop);
|
|
|
|
if (keepBop) bopStatus = whichBop;
|
|
|
|
octo.cantBop = !keepBop;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2023-08-12 03:30:03 +00:00
|
|
|
private double colorStartBeat = -1;
|
|
|
|
private float colorLength = 0f;
|
|
|
|
private Color colorStart = new Color(1, 0.87f, 0.24f); //obviously put to the default color of the game
|
|
|
|
private Color colorEnd = new Color(1, 0.87f, 0.24f);
|
|
|
|
private Util.EasingFunction.Ease colorEase; //putting Util in case this game is using jukebox
|
|
|
|
|
|
|
|
//call this in update
|
|
|
|
private void BackgroundColorUpdate()
|
2023-05-28 04:33:02 +00:00
|
|
|
{
|
2023-08-12 03:30:03 +00:00
|
|
|
float normalizedBeat = Mathf.Clamp01(Conductor.instance.GetPositionFromBeat(colorStartBeat, colorLength));
|
|
|
|
|
|
|
|
var func = Util.EasingFunction.GetEasingFunction(colorEase);
|
2023-05-28 04:33:02 +00:00
|
|
|
|
2023-08-12 03:30:03 +00:00
|
|
|
float newR = func(colorStart.r, colorEnd.r, normalizedBeat);
|
|
|
|
float newG = func(colorStart.g, colorEnd.g, normalizedBeat);
|
|
|
|
float newB = func(colorStart.b, colorEnd.b, normalizedBeat);
|
2023-05-28 04:33:02 +00:00
|
|
|
|
2023-08-12 03:30:03 +00:00
|
|
|
bg.color = new Color(newR, newG, newB);
|
2023-05-28 04:33:02 +00:00
|
|
|
}
|
|
|
|
|
2023-08-12 03:30:03 +00:00
|
|
|
public void BackgroundColor(double beat, float length, Color colorStartSet, Color colorEndSet, Color octoColor, Color octoSqueezeColor, int ease)
|
2023-05-28 04:33:02 +00:00
|
|
|
{
|
2023-08-12 03:30:03 +00:00
|
|
|
colorStartBeat = beat;
|
|
|
|
colorLength = length;
|
|
|
|
colorStart = colorStartSet;
|
|
|
|
colorEnd = colorEndSet;
|
|
|
|
colorEase = (Util.EasingFunction.Ease)ease;
|
2023-05-28 04:33:02 +00:00
|
|
|
octopodesColor = octoColor;
|
2023-08-12 03:30:03 +00:00
|
|
|
octopodesSqueezedColor = octoSqueezeColor;
|
2023-05-28 04:33:02 +00:00
|
|
|
foreach (var octo in octopodes) octo.AnimationColor(octo.isSqueezed ? 1 : 0);
|
|
|
|
}
|
|
|
|
|
2023-08-12 03:30:03 +00:00
|
|
|
//call this in OnPlay(double beat) and OnGameSwitch(double beat)
|
|
|
|
private void PersistColor(double beat)
|
|
|
|
{
|
|
|
|
var allEventsBeforeBeat = EventCaller.GetAllInGameManagerList("octopusMachine", new string[] { "changeColor" }).FindAll(x => x.beat < beat);
|
|
|
|
if (allEventsBeforeBeat.Count > 0)
|
|
|
|
{
|
|
|
|
allEventsBeforeBeat.Sort((x, y) => x.beat.CompareTo(y.beat)); //just in case
|
|
|
|
var lastEvent = allEventsBeforeBeat[^1];
|
|
|
|
BackgroundColor(lastEvent.beat, lastEvent.length, lastEvent["color1"], lastEvent["color2"], lastEvent["octoColor"], lastEvent["squeezedColor"], lastEvent["ease"]);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
public override void OnPlay(double beat)
|
|
|
|
{
|
|
|
|
PersistColor(beat);
|
|
|
|
}
|
|
|
|
|
|
|
|
public override void OnGameSwitch(double beat)
|
|
|
|
{
|
|
|
|
PersistColor(beat);
|
|
|
|
}
|
|
|
|
|
2023-06-10 19:13:29 +00:00
|
|
|
public void OctopusModifiers(double beat, float oct1x, float oct2x, float oct3x, float oct1y, float oct2y, float oct3y, bool oct1, bool oct2, bool oct3)
|
2023-05-28 04:33:02 +00:00
|
|
|
{
|
|
|
|
octopodes[0].OctopusModifiers(oct1x, oct1y, oct1);
|
|
|
|
octopodes[1].OctopusModifiers(oct2x, oct2y, oct2);
|
|
|
|
octopodes[2].OctopusModifiers(oct3x, oct3y, oct3);
|
|
|
|
}
|
|
|
|
|
|
|
|
public void ForceSqueeze()
|
|
|
|
{
|
|
|
|
foreach (var octo in octopodes) octo.ForceSqueeze();
|
|
|
|
}
|
|
|
|
|
2023-06-10 19:13:29 +00:00
|
|
|
public void StartInterval(double beat, float length)
|
2023-05-28 04:33:02 +00:00
|
|
|
{
|
|
|
|
intervalStartBeat = beat;
|
|
|
|
beatInterval = length;
|
|
|
|
intervalStarted = true;
|
|
|
|
BeatAction.New(gameObject, new List<BeatAction.Action>() {
|
|
|
|
new BeatAction.Action(beat + length, delegate {
|
|
|
|
PassTurn(beat + length);
|
|
|
|
}),
|
|
|
|
});
|
|
|
|
}
|
|
|
|
|
2023-06-10 19:13:29 +00:00
|
|
|
public void PassTurn(double beat)
|
2023-05-28 04:33:02 +00:00
|
|
|
{
|
|
|
|
intervalStarted = false;
|
|
|
|
var queuedInputs = new List<BeatAction.Action>();
|
|
|
|
foreach (var squeeze in queuedSqueezes) {
|
|
|
|
queuedInputs.Add(new BeatAction.Action(beat + squeeze, delegate { octopodes[1].OctoAction("Squeeze"); }));
|
|
|
|
ScheduleInput(beat, beatInterval + squeeze, InputType.STANDARD_DOWN, SqueezeHit, Miss, Miss);
|
|
|
|
}
|
|
|
|
foreach (var release in queuedReleases) {
|
|
|
|
queuedInputs.Add(new BeatAction.Action(beat + release, delegate { octopodes[1].OctoAction("Release"); }));
|
|
|
|
ScheduleInput(beat, beatInterval + release, InputType.STANDARD_UP, ReleaseHit, Miss, Miss);
|
|
|
|
}
|
|
|
|
foreach (var pop in queuedPops) {
|
|
|
|
queuedInputs.Add(new BeatAction.Action(beat + pop, delegate { octopodes[1].OctoAction("Pop"); }));
|
|
|
|
ScheduleInput(beat, beatInterval + pop, InputType.STANDARD_UP, PopHit, Miss, Miss);
|
|
|
|
}
|
|
|
|
queuedSqueezes.Clear();
|
|
|
|
queuedReleases.Clear();
|
|
|
|
queuedPops.Clear();
|
|
|
|
|
|
|
|
// thanks to ras for giving me this line of code
|
|
|
|
// i do NOT understand how it works
|
|
|
|
queuedInputs.Sort((s1, s2) => s1.beat.CompareTo(s2.beat));
|
|
|
|
BeatAction.New(gameObject, queuedInputs);
|
|
|
|
}
|
|
|
|
|
|
|
|
private void SqueezeHit(PlayerActionEvent caller, float state)
|
|
|
|
{
|
|
|
|
octopodes[2].OctoAction("Squeeze");
|
2023-06-10 19:13:29 +00:00
|
|
|
if (state <= -1f || state >= 1f) SoundByte.PlayOneShotGame("nearMiss");
|
2023-05-28 04:33:02 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
private void ReleaseHit(PlayerActionEvent caller, float state)
|
|
|
|
{
|
|
|
|
octopodes[2].OctoAction("Release");
|
2023-06-10 19:13:29 +00:00
|
|
|
if (state <= -1f || state >= 1f) SoundByte.PlayOneShotGame("nearMiss");
|
2023-05-28 04:33:02 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
private void PopHit(PlayerActionEvent caller, float state)
|
|
|
|
{
|
|
|
|
octopodes[2].OctoAction("Pop");
|
2023-06-10 19:13:29 +00:00
|
|
|
if (state <= -1f || state >= 1f) SoundByte.PlayOneShotGame("nearMiss");
|
2023-05-28 04:33:02 +00:00
|
|
|
}
|
|
|
|
|
2023-06-04 04:30:42 +00:00
|
|
|
private void Miss(PlayerActionEvent caller) { }
|
2023-03-27 03:30:11 +00:00
|
|
|
}
|
|
|
|
}
|