using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using NaughtyBezierCurves;
using HeavenStudio.Util;
namespace HeavenStudio.Games.Scripts_WorkingDough
{
public class NPCDoughBall : SuperCurveObject
private double startBeat = double.MinValue;
private Path path;
[SerializeField] private GameObject gandw;
public void Init(double beat, bool hasGandw)
startBeat = beat;
path = WorkingDough.instance.GetPath("NPCBall");
if (gandw != null) gandw.SetActive(hasGandw);
Update();
}
private void Update()
var cond = Conductor.instance;
if (cond.isPlaying && !cond.isPaused)
double beat = cond.songPositionInBeats;
if (startBeat > double.MinValue)
Vector3 pos = GetPathPositionFromBeat(path, Math.Max(beat, startBeat), startBeat);
if (startBeat <= beat) transform.position = pos;
else transform.position = new Vector3(-80, -80);
if (beat >= startBeat + 2) Destroy(gameObject);