44 lines
1.3 KiB
C#
44 lines
1.3 KiB
C#
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using NaughtyBezierCurves;
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using HeavenStudio.Util;
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namespace HeavenStudio.Games.Scripts_WorkingDough
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{
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public class PlayerEnterDoughBall : PlayerActionObject
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{
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public float startBeat;
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public float firstBeatsToTravel = 0.5f;
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public float secondBeatsToTravel = 0.5f;
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public bool goingDown = false;
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public bool deletingAutomatically = true;
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[NonSerialized] public BezierCurve3D firstCurve;
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[NonSerialized] public BezierCurve3D secondCurve;
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private void Update()
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{
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var cond = Conductor.instance;
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float flyPos = 0f;
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if (goingDown)
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{
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flyPos = cond.GetPositionFromBeat(startBeat + firstBeatsToTravel, secondBeatsToTravel);
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transform.position = secondCurve.GetPoint(flyPos);
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if (flyPos > 1f) if (deletingAutomatically) GameObject.Destroy(gameObject);
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}
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else
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{
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flyPos = cond.GetPositionFromBeat(startBeat, firstBeatsToTravel);
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transform.position = firstCurve.GetPoint(flyPos);
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if (flyPos > 1f) goingDown = true;
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}
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}
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}
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}
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