HeavenStudio/Assets/Scripts/LevelEditor/Selector.cs

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2022-01-13 03:59:54 +00:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
2022-01-13 03:59:54 +00:00
namespace RhythmHeavenMania.Editor
{
public class Selector : MonoBehaviour
{
private bool clicked;
public static Selector instance { get; private set; }
private void Awake()
{
instance = this;
}
}
}