HeavenStudio/Assets/Scripts/Games/Spaceball/SpaceballPlayer.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using DG.Tweening;
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using HeavenStudio.Util;
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namespace HeavenStudio.Games.Scripts_Spaceball
{
public class SpaceballPlayer : MonoBehaviour
{
private Animator anim;
private int currentHitInList = 0;
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public int costume;
public SpriteRenderer PlayerSprite;
public List<SpriteSheet> PlayerSpriteSheets = new List<SpriteSheet>();
[System.Serializable]
public class SpriteSheet
{
public List<Sprite> sprites;
}
public static SpaceballPlayer instance { get; set; }
private void Awake()
{
instance = this;
anim = GetComponent<Animator>();
}
private void Update()
{
if (Spaceball.instance.EligibleHits.Count == 0)
currentHitInList = 0;
if (PlayerInput.Pressed())
{
Swing(null);
}
}
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public void SetCostume(int costume)
{
this.costume = costume;
anim.Play("Idle", 0, 0);
}
public void Swing(SpaceballBall b)
{
if (b == null)
{
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Jukebox.PlayOneShotGame("spaceball/swing");
}
else
{
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}
anim.Play("Swing", 0, 0);
}
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public void SetSprite(int id)
{
PlayerSprite.sprite = PlayerSpriteSheets[costume].sprites[id];
}
}
}