2022-03-13 14:35:22 +00:00
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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2022-03-14 14:21:05 +00:00
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using HeavenStudio.Util;
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2022-03-13 14:35:22 +00:00
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2022-03-14 14:21:05 +00:00
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namespace HeavenStudio.Games.Scripts_Fireworks
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2022-03-13 14:35:22 +00:00
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{
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public class Rocket : PlayerActionObject
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{
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public bool isSparkler;
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// Start is called before the first frame update
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2022-03-26 02:08:46 +00:00
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void Awake()
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2022-03-13 14:35:22 +00:00
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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}
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