HeavenStudio/Assets/Scripts/Games/Fireworks/Rocket.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
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using HeavenStudio.Util;
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namespace HeavenStudio.Games.Scripts_Fireworks
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{
public class Rocket : PlayerActionObject
{
public bool isSparkler;
// Start is called before the first frame update
void Awake()
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{
}
// Update is called once per frame
void Update()
{
}
}
}