HeavenStudio/Assets/Scripts/Games/SneakySpirits/SneakySpiritsGhost.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using HeavenStudio.Util;
namespace HeavenStudio.Games.Scripts_SneakySpirits
{
public class SneakySpiritsGhost : MonoBehaviour
{
private SneakySpirits game;
private Animator anim;
void Awake()
{
anim = GetComponent<Animator>();
game = SneakySpirits.instance;
}
public void Init(float spawnBeat, float length)
{
BeatAction.New(game.gameObject, new List<BeatAction.Action>()
{
new BeatAction.Action(spawnBeat + 0.001f, delegate { anim.DoScaledAnimationAsync("Move", 1f); }),
new BeatAction.Action(spawnBeat + length - 0.5f, delegate { anim.DoScaledAnimationAsync("MoveDown", 1f); }),
new BeatAction.Action(spawnBeat + length, delegate { Destroy(gameObject); }),
});
}
}
}