86 lines
2.2 KiB
C#
86 lines
2.2 KiB
C#
|
using System.Collections;
|
||
|
using System.Collections.Generic;
|
||
|
using UnityEngine;
|
||
|
|
||
|
using HeavenStudio.Util;
|
||
|
|
||
|
namespace HeavenStudio.Games.Scripts_FanClub
|
||
|
{
|
||
|
public class NtrIdolInput : PlayerActionObject
|
||
|
{
|
||
|
public float startBeat;
|
||
|
public int type;
|
||
|
public bool doCharge = false;
|
||
|
private bool hit = false;
|
||
|
private bool hasHit = false;
|
||
|
|
||
|
void Start()
|
||
|
{
|
||
|
PlayerActionInit(gameObject, startBeat);
|
||
|
}
|
||
|
|
||
|
public override void OnAce()
|
||
|
{
|
||
|
Hit(true, type, true);
|
||
|
}
|
||
|
|
||
|
void Update()
|
||
|
{
|
||
|
if (Conductor.instance.GetPositionFromBeat(startBeat, 1.25f) >= 1)
|
||
|
{
|
||
|
FanClub.instance.AngerOnMiss();
|
||
|
CleanUp();
|
||
|
}
|
||
|
|
||
|
if (!hit && Conductor.instance.GetPositionFromBeat(startBeat, 1) >= 1)
|
||
|
{
|
||
|
hit = true;
|
||
|
if (hasHit) CleanUp();
|
||
|
}
|
||
|
|
||
|
float normalizedBeat = Conductor.instance.GetPositionFromBeat(startBeat, 1);
|
||
|
StateCheck(normalizedBeat);
|
||
|
|
||
|
if (PlayerInput.Pressed() && type == 0)
|
||
|
{
|
||
|
if (state.perfect)
|
||
|
{
|
||
|
Hit(true);
|
||
|
} else if (state.notPerfect())
|
||
|
{
|
||
|
Hit(false);
|
||
|
}
|
||
|
}
|
||
|
if (PlayerInput.PressedUp() && type == 1)
|
||
|
{
|
||
|
if (state.perfect)
|
||
|
{
|
||
|
Hit(true, type);
|
||
|
} else if (state.notPerfect())
|
||
|
{
|
||
|
Hit(false, type);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public void Hit(bool _hit, int type = 0, bool fromAutoplay = false)
|
||
|
{
|
||
|
if (!hasHit)
|
||
|
{
|
||
|
if (type == 0)
|
||
|
FanClub.instance.Player.ClapStart(_hit, true, doCharge, fromAutoplay);
|
||
|
else if (type == 1)
|
||
|
FanClub.instance.Player.JumpStart(_hit, true, fromAutoplay);
|
||
|
|
||
|
hasHit = true;
|
||
|
|
||
|
if (hit) CleanUp();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public void CleanUp()
|
||
|
{
|
||
|
Destroy(gameObject);
|
||
|
}
|
||
|
}
|
||
|
}
|