2022-01-13 03:59:54 +00:00
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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2022-01-22 10:44:19 +00:00
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using UnityEngine.EventSystems;
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2022-01-13 03:59:54 +00:00
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2022-03-14 14:21:05 +00:00
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namespace HeavenStudio.Editor
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2022-01-13 03:59:54 +00:00
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{
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public class Selector : MonoBehaviour
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{
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private bool clicked;
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public static Selector instance { get; private set; }
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private void Awake()
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{
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instance = this;
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}
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}
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}
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