HeavenStudio/Assets/Scripts/Common/FollowMouse.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace RhythmHeavenMania.Common
{
public class FollowMouse : MonoBehaviour
{
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public Vector2 offset;
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public Camera cam;
private void Awake()
{
if (cam == null)
cam = Camera.main;
}
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private void Update()
{
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var pos = cam.ScreenToWorldPoint(Input.mousePosition);
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transform.position = new Vector3(pos.x - offset.x, pos.y - offset.y, 0);
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}
}
}