HeavenStudio/Assets/Scripts/GoForAPerfect.cs

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2021-12-21 01:10:49 +00:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using RhythmHeavenMania.Util;
namespace RhythmHeavenMania
{
public class GoForAPerfect : MonoBehaviour
{
public static GoForAPerfect instance { get; set; }
private Animator pAnim;
private bool active = false;
public bool perfect;
private void Awake()
{
instance = this;
}
private void Start()
{
pAnim = transform.GetChild(0).GetChild(0).GetComponent<Animator>();
perfect = true;
}
public void Hit()
{
if (!active) return;
pAnim.Play("PerfectIcon_Hit", 0, 0);
}
public void Miss()
{
if (!active) return;
perfect = false;
GameProfiler.instance.perfect = false;
transform.GetChild(0).GetChild(1).gameObject.SetActive(false);
this.GetComponent<Animator>().Play("GoForAPerfect_Miss");
Jukebox.PlayOneShot("perfectMiss");
}
public void Enable()
{
SetActive();
transform.GetChild(0).gameObject.SetActive(true);
}
public void Disable()
{
SetInactive();
transform.GetChild(0).gameObject.SetActive(false);
}
public void SetActive()
{
active = true;
}
public void SetInactive()
{
active = false;
}
}
}