HeavenStudio/Assets/Scripts/Initializer.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
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using UnityEngine.Audio;
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namespace RhythmHeavenMania
{
public class Initializer : MonoBehaviour
{
public TextAsset level;
public AudioClip music;
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public bool debugUI;
public bool playOnStart = false;
public bool editor = false;
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private void Start()
{
GameObject Cameras = Instantiate(Resources.Load<GameObject>("Prefabs/Cameras")); Cameras.name = "Cameras";
GameObject MainCamera = Cameras.transform.GetChild(0).gameObject;
GameObject CursorCamera = Cameras.transform.GetChild(1).gameObject;
GameObject Cursor = Instantiate(Resources.Load<GameObject>("Prefabs/Cursor"));
Cursor.name = "Cursor";
GameObject Games = new GameObject();
Games.name = "Games";
GameObject GameManager = new GameObject();
GameManager.name = "GameManager";
GameManager gameManager = GameManager.AddComponent<GameManager>();
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gameManager.playOnStart = playOnStart;
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gameManager.txt = level;
gameManager.GamesHolder = Games;
gameManager.CircleCursor = Cursor.transform.GetChild(0).GetComponent<CircleCursor>();
gameManager.GameCamera = MainCamera.GetComponent<Camera>();
gameManager.CursorCam = CursorCamera.GetComponent<Camera>();
GameObject Profiler = Instantiate(Resources.Load<GameObject>("Prefabs/GameProfiler"));
Profiler.name = "GameProfiler";
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if (!debugUI)
{
Profiler.GetComponent<DebugUI>().enabled = false;
Profiler.transform.GetChild(0).gameObject.SetActive(false);
}
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GameObject Conductor = new GameObject();
Conductor.name = "Conductor";
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AudioSource source = Conductor.AddComponent<AudioSource>();
source.clip = music;
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Conductor.AddComponent<Conductor>();
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Conductor.GetComponent<Conductor>().musicSource = source;
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source.outputAudioMixerGroup = Settings.GetMusicMixer();
// Conductor.AddComponent<AudioDspTimeKeeper>();
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if (editor)
{
this.GetComponent<RhythmHeavenMania.Editor.Editor>().Init();
}
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else
{
gameManager.Init();
}
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}
}
}