HeavenStudio/Assets/Scripts/StudioDance/StudioDanceManager.cs

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2022-07-10 21:39:14 +00:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using HeavenStudio;
namespace HeavenStudio.StudioDance
{
public class StudioDanceManager : MonoBehaviour
{
[SerializeField] private GameObject windowBase;
[SerializeField] private Transform windowHolder;
[SerializeField] private GameObject content;
public void OpenDanceWindow()
{
var mobj = GameObject.Instantiate(windowBase, windowHolder);
mobj.SetActive(true);
content.SetActive(true);
}
public void CloseDanceWindow()
{
content.SetActive(false);
}
}
}