2022-02-03 02:09:50 +00:00
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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2022-03-14 14:21:05 +00:00
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namespace HeavenStudio
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2022-02-03 02:09:50 +00:00
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{
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public class GameCamera : MonoBehaviour
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{
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public static GameCamera instance { get; private set; }
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public new Camera camera;
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[Header("Components")]
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public Color baseColor;
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private void Awake()
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{
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instance = this;
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camera = this.GetComponent<Camera>();
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}
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private void Start()
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{
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camera.backgroundColor = baseColor;
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}
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}
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}
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