HeavenStudio/Assets/Editor/TempoFinderButtonEditor.cs

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using UnityEditor;
using UnityEditor.UI;
using UnityEngine;
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using HeavenStudio;
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namespace HeavenStudio.Editor
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{
[CustomEditor(typeof(TempoFinderButton))]
public class TempoFinderButtonEditor : ButtonEditor
{
public override void OnInspectorGUI()
{
TempoFinderButton targetButton = (TempoFinderButton)target;
targetButton.tempoFinder = (TempoFinder)EditorGUILayout.ObjectField("Tempo Finder", targetButton.tempoFinder, typeof(TempoFinder), true);
base.OnInspectorGUI();
}
}
}