using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using HeavenStudio.Editor.Commands;
public class TestCommand : ICommand
{
private GameObject prefab;
private Vector3 pos;
private GameObject spawnedgameObj;
public TestCommand(GameObject prefab, Vector3 pos)
this.prefab = prefab;
this.pos = pos;
}
public void Execute()
spawnedgameObj = GameObject.Instantiate(prefab, pos, Quaternion.identity);
public void Redo()
throw new System.NotImplementedException();
public void Undo()
GameObject.Destroy(spawnedgameObj);