HeavenStudio/Assets/Scripts/Games/DoubleDate/DoubleDateBoy.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using HeavenStudio.Util;
namespace HeavenStudio.Games.Scripts_DoubleDate
{
public class DoubleDateBoy : MonoBehaviour
{
private DoubleDate game;
void Awake()
{
game = DoubleDate.instance;
}
//Animation events are silly
public void DisableBop()
{
game.ToggleBop(false);
}
public void EnableBop()
{
game.ToggleBop(true);
}
}
}