HeavenStudio/Assets/Scripts/LevelEditor/NewRemixDialog/NewRemixDialog.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using HeavenStudio.Editor;
public class NewRemixDialog : Dialog
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{
public void SwitchNewDialog()
{
if(dialog.activeSelf) {
dialog.SetActive(false);
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} else {
ResetAllDialogs();
dialog.SetActive(true);
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}
}
public void Confirm()
{
Editor.instance.NewRemix();
if(dialog.activeSelf) {
dialog.SetActive(false);
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}
}
}