HeavenStudio/Assets/Scripts/Util/CommonAnimEvents.cs

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2021-12-21 01:10:49 +00:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace RhythmHeavenMania.Util
{
public class CommonAnimEvents : MonoBehaviour
{
public void Destroy()
{
Destroy(this.gameObject);
}
}
}