HeavenStudio/Assets/Scripts/Games/TapTrial/Tap.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
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using HeavenStudio.Util;
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namespace HeavenStudio.Games.Scripts_TapTrial
{
public class Tap : PlayerActionObject
{
public float startBeat;
public int type;
void Awake()
{
PlayerActionInit(this.gameObject, startBeat);
}
public override void OnAce()
{
Hit(true);
}
// Update is called once per frame
void Update()
{
if (Conductor.instance.GetPositionFromBeat(startBeat, 2) >= 1)
CleanUp();
float normalizedBeat = Conductor.instance.GetPositionFromBeat(startBeat, 1f);
StateCheck(normalizedBeat);
if(PlayerInput.Pressed())
{
if(state.perfect)
{
Hit(true);
}
else if(state.notPerfect())
{
Hit(false);
}
}
}
public void Hit(bool hit)
{
TapTrial.instance.player.Tap(hit, type);
if (hit)
CleanUp();
}
public void CleanUp()
{
Destroy(this.gameObject);
}
}
}