HeavenStudio/Assets/Scripts/SpriteFlicker.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SpriteFlicker : MonoBehaviour
{
public float flickerInterval;
SpriteRenderer sr;
// Start is called before the first frame update
void Start()
{
sr = GetComponent<SpriteRenderer>();
InvokeRepeating("ToggleVisibility", 0f, flickerInterval);
}
// Update is called once per frame
void ToggleVisibility()
{
sr.enabled = !sr.enabled;
}
}