HeavenStudio/Assets/Scripts/Games/Fireworks/Fireworks.cs

37 lines
791 B
C#
Raw Normal View History

2022-03-14 14:21:05 +00:00
using HeavenStudio.Util;
2022-03-13 14:35:22 +00:00
using System;
using System.Collections.Generic;
using UnityEngine;
namespace HeavenStudio.Games.Loaders
{
using static Minigames;
public static class AgbFireworkLoader
{
public static Minigame AddGame(EventCaller eventCaller) {
return new Minigame("fireworks", "Fireworks \n<color=#eb5454>[WIP don't use]</color>", "000000", false, false, new List<GameAction>()
{
});
}
}
}
2022-03-14 14:21:05 +00:00
namespace HeavenStudio.Games
2022-03-13 14:35:22 +00:00
{
using Scripts_Fireworks;
public class Fireworks : Minigame
{
// Start is called before the first frame update
void Awake()
2022-03-13 14:35:22 +00:00
{
}
// Update is called once per frame
void Update()
{
}
}
}