HeavenStudio/Assets/Scripts/Games/BlueBear/BlueBear.cs

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2022-03-12 03:15:15 +00:00
using DG.Tweening;
using NaughtyBezierCurves;
using RhythmHeavenMania.Util;
using System;
using System.Collections.Generic;
using UnityEngine;
namespace RhythmHeavenMania.Games.BlueBear
{
public class BlueBear : Minigame
{
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}
}