HeavenStudio/Assets/Scripts/LevelEditor/RemixPropertiesDialog/RemixPropertyPrefab.cs

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2022-09-02 00:57:47 +00:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using System;
using System.Linq;
using TMPro;
2022-09-02 00:57:47 +00:00
using HeavenStudio.Util;
namespace HeavenStudio.Editor
{
public class RemixPropertyPrefab : MonoBehaviour
{
public TMP_Text caption;
public RemixPropertiesDialog parameterManager;
public string propertyName;
public void SetProperties(RemixPropertiesDialog diag, string propertyName, object type, string caption) {}
public void InitProperties(RemixPropertiesDialog diag, string propertyName, string caption)
{
this.parameterManager = diag;
this.propertyName = propertyName;
this.caption.text = caption;
}
}
}