53 lines
1.7 KiB
C#
53 lines
1.7 KiB
C#
|
using Jukebox;
|
||
|
using System.Collections;
|
||
|
using System.Collections.Generic;
|
||
|
using UnityEngine;
|
||
|
|
||
|
namespace HeavenStudio
|
||
|
{
|
||
|
public class StretchCameraVFX : MonoBehaviour
|
||
|
{
|
||
|
private List<RiqEntity> _events = new();
|
||
|
|
||
|
private void Start()
|
||
|
{
|
||
|
GameManager.instance.onBeatChanged += OnBeatChanged;
|
||
|
}
|
||
|
|
||
|
public void OnBeatChanged(double beat)
|
||
|
{
|
||
|
_events = EventCaller.GetAllInGameManagerList("vfx", new string[] { "stretch camera" });
|
||
|
Update();
|
||
|
}
|
||
|
|
||
|
private void Update()
|
||
|
{
|
||
|
float newX = 1f;
|
||
|
float newY = 1f;
|
||
|
foreach (var e in _events)
|
||
|
{
|
||
|
float normalized = Conductor.instance.GetPositionFromBeat(e.beat, e.length);
|
||
|
if (normalized < 0f) break;
|
||
|
float clampNormal = Mathf.Clamp01(normalized);
|
||
|
var func = Util.EasingFunction.GetEasingFunction((Util.EasingFunction.Ease)e["ease"]);
|
||
|
|
||
|
switch ((StaticCamera.ViewAxis)e["axis"])
|
||
|
{
|
||
|
case StaticCamera.ViewAxis.All:
|
||
|
newX = func(e["x1"], e["x2"], clampNormal);
|
||
|
newY = func(e["y1"], e["y2"], clampNormal);
|
||
|
break;
|
||
|
case StaticCamera.ViewAxis.X:
|
||
|
newX = func(e["x1"], e["x2"], clampNormal);
|
||
|
break;
|
||
|
case StaticCamera.ViewAxis.Y:
|
||
|
newY = func(e["y1"], e["y2"], clampNormal);
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
EventCaller.instance.GamesHolder.transform.localScale = new Vector3(newX, newY, 1f);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|