using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.EventSystems;
namespace HeavenStudio.Editor
{
public class SnapChangeButton : Button, IPointerDownHandler
public SnapDialog SnapDialog;
public bool isDown;
// public override void OnPointerDown(PointerEventData eventData)
// {
// if (eventData.button == PointerEventData.InputButton.Left)
// SnapDialog.ChangeCommon(isDown);
// }
}