HeavenStudio/Assets/Scripts/LevelEditor/Timeline/TempoTimeline.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using System;
using TMPro;
using Starpelly;
namespace RhythmHeavenMania.Editor.Track
{
public class TempoTimeline : MonoBehaviour
{
[Header("Components")]
private RectTransform rectTransform;
[SerializeField] private RectTransform RefTempoChange;
public TMP_InputField StartingBPM;
private RectTransform StartingBPMRect;
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public TMP_InputField FirstBeatOffset;
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public List<TempoTimelineObj> tempoTimelineObjs = new List<TempoTimelineObj>();
private bool firstUpdate;
private void Start()
{
rectTransform = this.GetComponent<RectTransform>();
StartingBPMRect = StartingBPM.GetComponent<RectTransform>();
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for (int i = 0; i < GameManager.instance.Beatmap.tempoChanges.Count; i++)
{
Beatmap.TempoChange tempoChange = GameManager.instance.Beatmap.tempoChanges[i];
AddTempoChange(false, tempoChange);
}
}
private void Update()
{
if (!firstUpdate)
{
UpdateStartingBPMText();
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UpdateOffsetText();
firstUpdate = true;
}
if (Timeline.instance.userIsEditingInputField)
return;
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if (Timeline.instance.timelineState.tempoChange && !Conductor.instance.NotStopped())
{
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if (RectTransformUtility.RectangleContainsScreenPoint(rectTransform, Input.mousePosition, Editor.instance.EditorCamera))
{
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if (Input.GetMouseButtonDown(0))
{
if (tempoTimelineObjs.FindAll(c => c.hovering == true).Count == 0)
{
AddTempoChange(true);
}
}
}
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if (RectTransformUtility.RectangleContainsScreenPoint(StartingBPMRect, Input.mousePosition, Editor.instance.EditorCamera))
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{
float increase = Input.mouseScrollDelta.y;
if (Input.GetKey(KeyCode.LeftControl))
increase /= 100f;
if (Input.GetKey(KeyCode.LeftShift))
increase *= 5f;
if (increase != 0f)
{
GameManager.instance.Beatmap.bpm += increase;
UpdateStartingBPMText();
}
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}
}
}
public void UpdateStartingBPMText()
{
StartingBPM.text = GameManager.instance.Beatmap.bpm.ToString("G");
}
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public void UpdateOffsetText()
{
FirstBeatOffset.text = (GameManager.instance.Beatmap.firstBeatOffset * 1000f).ToString("G");
}
public void UpdateStartingBPMFromText()
{
// Failsafe against empty string.
if (String.IsNullOrEmpty(StartingBPM.text))
StartingBPM.text = "120";
var newBPM = Convert.ToSingle(StartingBPM.text);
// Failsafe against negative BPM.
if (newBPM < 1f)
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{
StartingBPM.text = "120";
newBPM = 100;
}
// Limit decimal places to 4.
newBPM = (float)System.Math.Round(newBPM, 4);
GameManager.instance.Beatmap.bpm = newBPM;
// In case the newBPM ended up differing from the inputted string.
UpdateStartingBPMText();
}
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public void UpdateOffsetFromText()
{
// Failsafe against empty string.
if (String.IsNullOrEmpty(FirstBeatOffset.text))
FirstBeatOffset.text = "0";
// Convert ms to s.
var newOffset = Convert.ToSingle(FirstBeatOffset.text) / 1000f;
// Limit decimal places to 4.
newOffset = (float)System.Math.Round(newOffset, 4);
GameManager.instance.Beatmap.firstBeatOffset = newOffset;
UpdateOffsetText();
}
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private void AddTempoChange(bool create, Beatmap.TempoChange tempoChange_ = null)
{
GameObject tempoChange = Instantiate(RefTempoChange.gameObject, this.transform);
tempoChange.transform.GetChild(0).GetComponent<Image>().color = EditorTheme.theme.properties.TempoLayerCol.Hex2RGB();
tempoChange.transform.GetChild(1).GetComponent<Image>().color = EditorTheme.theme.properties.TempoLayerCol.Hex2RGB();
tempoChange.transform.GetChild(2).GetComponent<TMP_Text>().color = EditorTheme.theme.properties.TempoLayerCol.Hex2RGB();
tempoChange.SetActive(true);
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TempoTimelineObj tempoTimelineObj = tempoChange.GetComponent<TempoTimelineObj>();
if (create == true)
{
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tempoChange.transform.position = new Vector3(Editor.instance.EditorCamera.ScreenToWorldPoint(Input.mousePosition).x + 0.08f, tempoChange.transform.position.y);
tempoChange.transform.localPosition = new Vector3(Starpelly.Mathp.Round2Nearest(tempoChange.transform.localPosition.x, Timeline.SnapInterval()), tempoChange.transform.localPosition.y);
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Beatmap.TempoChange tempoC = new Beatmap.TempoChange();
tempoC.beat = tempoChange.transform.localPosition.x;
tempoC.tempo = GameManager.instance.Beatmap.bpm;
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tempoTimelineObj.tempoChange = tempoC;
GameManager.instance.Beatmap.tempoChanges.Add(tempoC);
}
else
{
tempoChange.transform.localPosition = new Vector3(tempoChange_.beat, tempoChange.transform.localPosition.y);
tempoTimelineObj.tempoChange = tempoChange_;
}
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tempoTimelineObjs.Add(tempoTimelineObj);
}
}
}