HeavenStudio/Assets/Scripts/LevelEditor/Timeline/TempoTimelineObj.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TMPro;
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using DG.Tweening;
namespace RhythmHeavenMania.Editor.Track
{
public class TempoTimelineObj : MonoBehaviour
{
[Header("Components")]
[SerializeField] private RectTransform rectTransform;
[SerializeField] private TMP_Text tempoTXT;
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[SerializeField] private RectTransform raycastRect;
public Beatmap.TempoChange tempoChange;
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private float startPosX;
private bool moving = false;
public bool hovering;
private float lastPosX;
private void Start()
{
rectTransform = GetComponent<RectTransform>();
tempoTXT = transform.GetChild(2).GetComponent<TMP_Text>();
UpdateTempo();
}
private void Update()
{
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if (Timeline.instance.timelineState.tempoChange && !Conductor.instance.NotStopped())
{
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if (RectTransformUtility.RectangleContainsScreenPoint(raycastRect, Input.mousePosition, Editor.instance.EditorCamera))
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{
float newTempo = Input.mouseScrollDelta.y;
if (Input.GetKey(KeyCode.LeftShift))
newTempo *= 5f;
if (Input.GetKey(KeyCode.LeftControl))
newTempo /= 100f;
tempoChange.tempo += newTempo;
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if (Input.GetMouseButtonDown(0))
{
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Vector3 mousePos = Editor.instance.EditorCamera.ScreenToWorldPoint(Input.mousePosition);
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startPosX = mousePos.x - transform.position.x;
moving = true;
lastPosX = transform.localPosition.x;
}
else if (Input.GetMouseButtonDown(1))
{
GameManager.instance.Beatmap.tempoChanges.Remove(tempoChange);
Destroy(this.gameObject);
}
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hovering = true;
}
else
{
hovering = false;
}
if (moving)
{
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Vector3 mousePos = Editor.instance.EditorCamera.ScreenToWorldPoint(Input.mousePosition);
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transform.position = new Vector3(mousePos.x - startPosX, transform.position.y, 0);
transform.localPosition = new Vector3(Mathf.Clamp(Starpelly.Mathp.Round2Nearest(transform.localPosition.x, Timeline.SnapInterval()), 0, Mathf.Infinity), transform.localPosition.y);
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}
if (Input.GetMouseButtonUp(0))
{
if (transform.parent.GetComponent<TempoTimeline>().tempoTimelineObjs.Find(c => c.gameObject.transform.localPosition.x == this.transform.localPosition.x && c != this) != null)
{
transform.localPosition = new Vector3(lastPosX, transform.localPosition.y);
}
else
{
tempoChange.beat = transform.localPosition.x;
}
moving = false;
lastPosX = transform.localPosition.x;
}
UpdateTempo();
}
}
private void UpdateTempo()
{
tempoTXT.text = $"{tempoChange.tempo} BPM";
}
}
}