57 lines
1.5 KiB
C#
57 lines
1.5 KiB
C#
|
using UnityEngine;
|
||
|
using HeavenStudio.Util;
|
||
|
|
||
|
namespace HeavenStudio.StudioDance
|
||
|
{
|
||
|
public class Dancer : MonoBehaviour
|
||
|
{
|
||
|
private Animator animator;
|
||
|
private float lastReportedBeat = 0f;
|
||
|
private float currentBeat = 0f;
|
||
|
|
||
|
private bool isDance = false;
|
||
|
|
||
|
private void Start()
|
||
|
{
|
||
|
animator = GetComponent<Animator>();
|
||
|
}
|
||
|
|
||
|
private void Update()
|
||
|
{
|
||
|
var cond = Conductor.instance;
|
||
|
if (cond == null || !cond.isPlaying)
|
||
|
{
|
||
|
if (!isDance) return;
|
||
|
if (currentBeat % 2 != 0)
|
||
|
{
|
||
|
animator.DoScaledAnimationAsync("PoseL");
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
animator.DoScaledAnimationAsync("PoseR");
|
||
|
}
|
||
|
isDance = false;
|
||
|
return;
|
||
|
}
|
||
|
isDance = true;
|
||
|
|
||
|
if (cond.ReportBeat(ref lastReportedBeat))
|
||
|
{
|
||
|
currentBeat = lastReportedBeat;
|
||
|
}
|
||
|
else if (cond.songPositionInBeats < lastReportedBeat)
|
||
|
{
|
||
|
lastReportedBeat = Mathf.Round(cond.songPositionInBeats);
|
||
|
}
|
||
|
|
||
|
if (currentBeat % 2 != 0)
|
||
|
{
|
||
|
animator.DoScaledAnimation("DanceL", currentBeat);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
animator.DoScaledAnimation("DanceR", currentBeat);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|