HeavenStudio/Assets/StreamingAssets/ctrbear/common.manifest

102 lines
4.7 KiB
Plaintext
Raw Normal View History

ManifestFileVersion: 0
Update from release 1 branch (#472) * Integration of Jukebox Library (#451) * add Jukebox library todo: - saving / loading of new format - inferrence of unknown data like past versions - move the temporary float casts to proper use of double - make sound related functions take double for timing - inform people that the Jukebox sound player was renamed to SoundByte lol * make sound, input scheduling, and super curve use double precision * successfully load charts * editor works again v1 riqs can be saved and loaded * first tempo and volume markers are unmovable fix loading of charts' easing values * use gsync / freesync * update Jukebox refs to SoundByte * game events use double part 1 Air Rally - Glee Club converted * don't load song if chart load fails * finish conversion of all minigames * remove editor waveform toggle * timeline now respects added song offset length clear cache files on app close prepped notes for dsp sync * update timeline length when offset changed * update to latest Jukebox * make error panel object in global game manager * improve conductor music scheduling * added error message box fix first game events sometimes not playing * a lot * munchy monk input + mustache fixes * fork lifter and pajama party bopping * meat grinder miss bop fix * cloud monkey Real * marching orders Go! was broken * force march doesn't break when it's too early from a game switch * you can use the March! block without the marching now * convert float to double and all that * editor fixes (#459) * ditch loading dialog doesn't show up when it's supposed to * format song offset in editor * remove VorbisPlugin * Update Editor.cs * add updater for marching orders turn * make base datamodels for special entity reading (#463) * make base datamodels for special entity reading * fix crop stomp breaking when no game switch or remix end is set * fix save shortcut fix loading charts with no music * don't infer track when importing a v0 riq from another program * You can now place inputs on top of pass turn for rhythm tweezers * Rockers can do it too now * Some new curves * Converted everything to new curves and made playerballs handle themselves input-wise * working dough converted, need to fix eveerything though * ball transporter anims for pass turn * update Jukebox to latest version fixes for inferred entity loading * new sounds * OnSpawnBall reimplemented * Proper inactive handling now * gandw on balls has been added * Rhythm tweezers pass turn now works like working dough * modernised rockers pass turn * Fixed small balls not working in working dough * Fixed weird curve stuff on game switch in working dough * let play mode start if no song file is loaded fix issue with loading large audio files * add "updater" for the old marching entity --------- Co-authored-by: AstrlJelly <bdlawson115@gmail.com> Co-authored-by: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
2023-06-13 22:47:52 +00:00
CRC: 435520197
Hashes:
AssetFileHash:
serializedVersion: 2
Update from release 1 branch (#472) * Integration of Jukebox Library (#451) * add Jukebox library todo: - saving / loading of new format - inferrence of unknown data like past versions - move the temporary float casts to proper use of double - make sound related functions take double for timing - inform people that the Jukebox sound player was renamed to SoundByte lol * make sound, input scheduling, and super curve use double precision * successfully load charts * editor works again v1 riqs can be saved and loaded * first tempo and volume markers are unmovable fix loading of charts' easing values * use gsync / freesync * update Jukebox refs to SoundByte * game events use double part 1 Air Rally - Glee Club converted * don't load song if chart load fails * finish conversion of all minigames * remove editor waveform toggle * timeline now respects added song offset length clear cache files on app close prepped notes for dsp sync * update timeline length when offset changed * update to latest Jukebox * make error panel object in global game manager * improve conductor music scheduling * added error message box fix first game events sometimes not playing * a lot * munchy monk input + mustache fixes * fork lifter and pajama party bopping * meat grinder miss bop fix * cloud monkey Real * marching orders Go! was broken * force march doesn't break when it's too early from a game switch * you can use the March! block without the marching now * convert float to double and all that * editor fixes (#459) * ditch loading dialog doesn't show up when it's supposed to * format song offset in editor * remove VorbisPlugin * Update Editor.cs * add updater for marching orders turn * make base datamodels for special entity reading (#463) * make base datamodels for special entity reading * fix crop stomp breaking when no game switch or remix end is set * fix save shortcut fix loading charts with no music * don't infer track when importing a v0 riq from another program * You can now place inputs on top of pass turn for rhythm tweezers * Rockers can do it too now * Some new curves * Converted everything to new curves and made playerballs handle themselves input-wise * working dough converted, need to fix eveerything though * ball transporter anims for pass turn * update Jukebox to latest version fixes for inferred entity loading * new sounds * OnSpawnBall reimplemented * Proper inactive handling now * gandw on balls has been added * Rhythm tweezers pass turn now works like working dough * modernised rockers pass turn * Fixed small balls not working in working dough * Fixed weird curve stuff on game switch in working dough * let play mode start if no song file is loaded fix issue with loading large audio files * add "updater" for the old marching entity --------- Co-authored-by: AstrlJelly <bdlawson115@gmail.com> Co-authored-by: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
2023-06-13 22:47:52 +00:00
Hash: a6b7c0a19453a1a0398bcb15e81ed8f5
TypeTreeHash:
serializedVersion: 2
Update from release 1 branch (#472) * Integration of Jukebox Library (#451) * add Jukebox library todo: - saving / loading of new format - inferrence of unknown data like past versions - move the temporary float casts to proper use of double - make sound related functions take double for timing - inform people that the Jukebox sound player was renamed to SoundByte lol * make sound, input scheduling, and super curve use double precision * successfully load charts * editor works again v1 riqs can be saved and loaded * first tempo and volume markers are unmovable fix loading of charts' easing values * use gsync / freesync * update Jukebox refs to SoundByte * game events use double part 1 Air Rally - Glee Club converted * don't load song if chart load fails * finish conversion of all minigames * remove editor waveform toggle * timeline now respects added song offset length clear cache files on app close prepped notes for dsp sync * update timeline length when offset changed * update to latest Jukebox * make error panel object in global game manager * improve conductor music scheduling * added error message box fix first game events sometimes not playing * a lot * munchy monk input + mustache fixes * fork lifter and pajama party bopping * meat grinder miss bop fix * cloud monkey Real * marching orders Go! was broken * force march doesn't break when it's too early from a game switch * you can use the March! block without the marching now * convert float to double and all that * editor fixes (#459) * ditch loading dialog doesn't show up when it's supposed to * format song offset in editor * remove VorbisPlugin * Update Editor.cs * add updater for marching orders turn * make base datamodels for special entity reading (#463) * make base datamodels for special entity reading * fix crop stomp breaking when no game switch or remix end is set * fix save shortcut fix loading charts with no music * don't infer track when importing a v0 riq from another program * You can now place inputs on top of pass turn for rhythm tweezers * Rockers can do it too now * Some new curves * Converted everything to new curves and made playerballs handle themselves input-wise * working dough converted, need to fix eveerything though * ball transporter anims for pass turn * update Jukebox to latest version fixes for inferred entity loading * new sounds * OnSpawnBall reimplemented * Proper inactive handling now * gandw on balls has been added * Rhythm tweezers pass turn now works like working dough * modernised rockers pass turn * Fixed small balls not working in working dough * Fixed weird curve stuff on game switch in working dough * let play mode start if no song file is loaded fix issue with loading large audio files * add "updater" for the old marching entity --------- Co-authored-by: AstrlJelly <bdlawson115@gmail.com> Co-authored-by: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
2023-06-13 22:47:52 +00:00
Hash: 01ef6a58e233b3cb8a54b2d9152d3e5e
HashAppended: 0
ClassTypes:
- Class: 1
Script: {instanceID: 0}
- Class: 4
Script: {instanceID: 0}
- Class: 21
Script: {instanceID: 0}
- Class: 28
Script: {instanceID: 0}
- Class: 48
Script: {instanceID: 0}
- Class: 74
Script: {instanceID: 0}
- Class: 83
Script: {instanceID: 0}
- Class: 91
Script: {instanceID: 0}
- Class: 95
Script: {instanceID: 0}
- Class: 114
Script: {fileID: 11500000, guid: f7dae340f4a85ba44ab2f8cfd4429430, type: 3}
- Class: 114
Script: {fileID: 11500000, guid: 066a41e004f415b4eb74d5e61a2aadbe, type: 3}
- Class: 114
Script: {fileID: 11500000, guid: aed0e700f9c7b1a4ab7209b8117d78ce, type: 3}
- Class: 114
Script: {fileID: 11500000, guid: b0cca3244f403c24f819a870f31cdc29, type: 3}
- Class: 115
Script: {instanceID: 0}
- Class: 198
Script: {instanceID: 0}
- Class: 199
Script: {instanceID: 0}
- Class: 212
Script: {instanceID: 0}
- Class: 213
Script: {instanceID: 0}
SerializeReferenceClassIdentifiers: []
Assets:
- Assets/Resources/Sprites/Games/BlueBear/Materials/BlueBearCrumb.shader
- Assets/Resources/Sprites/Games/BlueBear/Animations/HeadAndBody/Smile.anim
- Assets/Resources/Games/blueBear.prefab
- Assets/Resources/Sprites/Games/BlueBear/Animations/HeadAndBody/BiteR.anim
- Assets/Resources/Sfx/games/blueBear/chompDonut.ogg
- Assets/Resources/Sprites/Games/BlueBear/Animations/donutCrumb_0.controller
- Assets/Resources/Sfx/games/blueBear/chompCake.ogg
- Assets/Resources/Sprites/Games/BlueBear/Animations/BackgroundScene.controller
- Assets/Resources/Sprites/Games/BlueBear/Animations/Crumbs.controller
- Assets/Resources/Sprites/Games/BlueBear/Animations/ThoughtBubbleIdle.anim
- Assets/Resources/Sprites/Games/BlueBear/Animations/HeadAndBody/CryIdle.anim
- Assets/Resources/Sprites/Games/BlueBear/Animations/Wind.controller
- Assets/Resources/Sprites/Games/BlueBear/Materials/BlueBearCrumb.mat
- Assets/Resources/Sfx/games/blueBear/donut.ogg
- Assets/Resources/Sprites/Games/BlueBear/Animations/Bags/DonutIdle.anim
- Assets/Resources/Sprites/Games/BlueBear/Animations/HeadAndBody/OpenEyes.anim
- Assets/Resources/Sprites/Games/BlueBear/Animations/Bags/BagHolder.controller
- Assets/Resources/Sprites/Games/BlueBear/Animations/BackgroundIdle.anim
- Assets/Resources/Sprites/Games/BlueBear/Animations/HeadAndBody/StopSmile.anim
- Assets/Resources/Sprites/Games/BlueBear/Animations/NoCrumbs.anim
- Assets/Resources/Sprites/Games/BlueBear/crumb_8x8.png
- Assets/Resources/Sprites/Games/BlueBear/Animations/ThoughtBubble 1.controller
- Assets/Resources/Sprites/Games/BlueBear/Animations/NoWind.anim
- Assets/Resources/Sprites/Games/BlueBear/Animations/Bags/Squashing.anim
- Assets/Resources/Sprites/Games/BlueBear/Animations/HeadAndBody/HeadAndBody.controller
- Assets/Resources/Sprites/Games/BlueBear/Animations/HeadAndBody/CryBiteL.anim
- Assets/Resources/Sprites/Games/BlueBear/Animations/HeadAndBody/Open.anim
- Assets/Resources/Sprites/Games/BlueBear/Animations/ThoughtBubble.controller
- Assets/Resources/Sprites/Games/BlueBear/Animations/donutCrumb_1.controller
- Assets/Resources/Sprites/Games/BlueBear/Animations/Crumb0Idle.anim
- Assets/Resources/Sprites/Games/BlueBear/Animations/Bags/CakeSquash.anim
- Assets/Resources/Sprites/Games/BlueBear/story.png
- Assets/Resources/Sprites/Games/BlueBear/Animations/Bags/DonutBag.controller
- Assets/Resources/Sprites/Games/BlueBear/Animations/HeadAndBody/Sigh.anim
- Assets/Resources/Sprites/Games/BlueBear/Animations/HeadAndBody/Idle.anim
- Assets/Resources/Sprites/Games/BlueBear/Animations/Bags/CakeIdle.anim
- Assets/Resources/Sprites/Games/BlueBear/Animations/Crumb1Idle.anim
- Assets/Resources/Sprites/Games/BlueBear/bear.png
- Assets/Resources/Sprites/Games/BlueBear/Animations/Bags/CakeBag.controller
- Assets/Resources/Sprites/Games/BlueBear/Animations/Bags/DonutSquash.anim
- Assets/Resources/Sprites/Games/BlueBear/Animations/HeadAndBody/EyesClosed.anim
- Assets/Resources/Sprites/Games/BlueBear/crumb_32x32.png
- Assets/Resources/Sprites/Games/BlueBear/Animations/HeadAndBody/CryBiteR.anim
- Assets/Resources/Sprites/Games/BlueBear/Animations/HeadAndBody/Sad.anim
- Assets/Resources/Sprites/Games/BlueBear/crumb_16x16.png
- Assets/Resources/Sprites/Games/BlueBear/Animations/Wind.anim
- Assets/Resources/Sprites/Games/BlueBear/Animations/Bags/Idle.anim
- Assets/Resources/Sprites/Games/BlueBear/Animations/HeadAndBody/BiteL.anim
- Assets/Resources/Sprites/Games/BlueBear/Animations/HeadAndBody/SmileIdle.anim
- Assets/Resources/Sprites/Games/BlueBear/Animations/HeadAndBody/CryOpen.anim
- Assets/Resources/Sfx/games/blueBear/cake.ogg
Dependencies: []