HeavenStudio/Assets/Scripts/LevelEditor/SnapDialog/SnapDialog.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using HeavenStudio.Editor.Track;
using TMPro;
namespace HeavenStudio.Editor
{
public class SnapDialog : Dialog
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{
[SerializeField] private TMP_Text snapText;
[SerializeField] RectTransform btnRectTransform;
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private Timeline timeline;
private static float[] CommonDenominators = { 1, 2, 3, 4, 6, 8, 12, 16 };
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private int currentCommon = 3;
private void Start()
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{
timeline = Timeline.instance;
}
public void SwitchSnapDialog()
{
if (dialog.activeSelf) {
dialog.SetActive(false);
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} else {
ResetAllDialogs();
SetPosRelativeToButtonPos(btnRectTransform);
// rectTransform.SetParent(btnRectTransform);
// rectTransform.localPosition = new Vector2(210, 120);
// rectTransform.SetParent(Editor.instance.MainCanvas.transform, true);
dialog.SetActive(true);
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}
}
public void ChangeCommon(bool down = false)
{
currentCommon += down ? -1 : 1;
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if(currentCommon < 0) {
currentCommon = 0;
} else if(currentCommon >= CommonDenominators.Length) {
currentCommon = CommonDenominators.Length - 1;
}
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timeline.SetSnap(1f / CommonDenominators[currentCommon]);
}
private void Update()
{
snapText.text = $"1/{CommonDenominators[currentCommon]}";
}
}
}