HeavenStudio/Assets/Scripts/LevelEditor/Editor.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
namespace RhythmHeavenMania.Editor
{
public class Editor : MonoBehaviour
{
private Initializer Initializer;
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[SerializeField] private Canvas MainCanvas;
[SerializeField] public Camera EditorCamera;
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[Header("Rect")]
[SerializeField] private RenderTexture ScreenRenderTexture;
[SerializeField] private RawImage Screen;
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[Header("Components")]
[SerializeField] private Timeline Timeline;
public static Editor instance { get; private set; }
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private void Start()
{
instance = this;
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Initializer = GetComponent<Initializer>();
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}
public void Init()
{
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GameManager.instance.GameCamera.targetTexture = ScreenRenderTexture;
GameManager.instance.CursorCam.targetTexture = ScreenRenderTexture;
Screen.texture = ScreenRenderTexture;
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GameManager.instance.Init();
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Timeline.Init();
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}
}
}