HeavenStudio/Assets/Scripts/Common/TextboxObject.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TMPro;
namespace HeavenStudio.TextboxUtilities
{
public class TextboxObject : MonoBehaviour
{
[Header("Objects")]
public TMP_Text TextboxLabel;
public RectTransform TextboxLabelRect;
public SpriteRenderer UL;
public SpriteRenderer UR;
public SpriteRenderer DL;
public SpriteRenderer DR;
static Vector2 textboxSize = new Vector2(3f, 0.75f);
public void Resize(float scaleX, float scaleY)
{
Vector2 tScale = Vector2.Scale(textboxSize, new Vector2(scaleX, scaleY));
UL.size = tScale;
UR.size = tScale;
DL.size = tScale;
DR.size = tScale;
TextboxLabelRect.sizeDelta = new Vector2(11.2f * scaleX, 2.2f * scaleY);
}
public void SetText(string text)
{
TextboxLabel.text = text;
}
}
}