HeavenStudio/Assets/Scripts/Games/CropStomp/Farmer.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
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using HeavenStudio.Util;
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namespace HeavenStudio.Games.Scripts_CropStomp
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{
public class Farmer : PlayerActionObject
{
public float nextStompBeat;
private CropStomp game;
private void Start()
{
game = CropStomp.instance;
}
private void Update()
{
if (!game.isMarching)
return;
float normalizedBeat = Conductor.instance.GetPositionFromMargin(nextStompBeat, 1f);
StateCheck(normalizedBeat);
if (normalizedBeat > Minigame.LateTime())
{
nextStompBeat += 2f;
ResetState();
return;
}
if (PlayerInput.Pressed())
{
if (state.perfect)
{
game.Stomp();
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game.bodyAnim.Play("Stomp", 0, 0);
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nextStompBeat += 2f;
ResetState();
}
else if (state.notPerfect())
{
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game.bodyAnim.Play("Crouch", 0, 0);
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nextStompBeat += 2f;
ResetState();
}
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else
{
game.bodyAnim.Play("Crouch", 0, 0);
}
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}
}
}
}