using System.Collections.Generic;
using UnityEngine;
using TMPro;
using HeavenStudio.Util;
namespace HeavenStudio.Games.Scripts_MrUpbeat
{
public class UpbeatMan : MonoBehaviour
[Header("References")]
[SerializeField] Animator anim;
[SerializeField] Animator blipAnim;
[SerializeField] GameObject[] shadows;
[SerializeField] TMP_Text blipText;
public int blipSize = 0;
public bool shouldGrow;
public bool shouldBlip = true;
public string blipString = "M";
static MrUpbeat game;
void Awake()
game = MrUpbeat.instance;
}
void Update()
blipText.transform.localScale = Vector3.one;
if (PlayerInput.Pressed() && !game.IsExpectingInputNow(InputType.STANDARD_DOWN)) {
Step(true);
public void RecursiveBlipping(double beat)
if (game.stopBlipping) {
game.stopBlipping = false;
return;
if (shouldBlip) {
Blipping(beat);
BeatAction.New(gameObject, new List<BeatAction.Action>() {
new BeatAction.Action(beat + 1, delegate { RecursiveBlipping(beat + 1); })
});
public void Blipping(double beat)
SoundByte.PlayOneShotGame("mrUpbeat/blip");
blipAnim.Play("Blip"+(blipSize+1), 0, 0);
blipText.text = (blipSize == 4 && blipString != "") ? blipString : "";
if (shouldGrow && blipSize < 4) blipSize++;
public void Step(bool isInput = false)
if (isInput || ((game.stepIterate % 2 == 0) == IsMirrored())) {
shadows[0].SetActive(IsMirrored());
shadows[1].SetActive(!IsMirrored());
transform.localScale = new Vector3((IsMirrored() ? 1 : -1), 1, 1);
anim.DoScaledAnimationAsync("Step", 0.5f);
SoundByte.PlayOneShotGame("mrUpbeat/step");
public void Fall()
anim.DoScaledAnimationAsync((game.stepIterate % 2 == 0) == IsMirrored() ? "FallR" : "FallL", 1f);
SoundByte.PlayOneShot("miss");
shadows[0].SetActive(false);
shadows[1].SetActive(false);
bool IsMirrored()
return transform.localScale != Vector3.one;