HeavenStudio/Assets/Scripts/LevelEditor/Timeline/MiddleScrollRect.cs

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1.1 KiB
C#
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using UnityEngine.EventSystems;
using UnityEngine.UI;
namespace HeavenStudio.Editor.Track
{
public class MiddleScrollRect : ScrollRect
{
public override void OnBeginDrag(PointerEventData eventData)
{
if (Conductor.instance.isPlaying) return;
if (eventData.button != PointerEventData.InputButton.Middle) return;
eventData.button = PointerEventData.InputButton.Left;
base.OnBeginDrag(eventData);
}
public override void OnEndDrag(PointerEventData eventData)
{
if (Conductor.instance.isPlaying) return;
if (eventData.button != PointerEventData.InputButton.Middle) return;
eventData.button = PointerEventData.InputButton.Left;
base.OnEndDrag(eventData);
}
public override void OnDrag(PointerEventData eventData)
{
if (Conductor.instance.isPlaying) return;
if (eventData.button != PointerEventData.InputButton.Middle) return;
eventData.button = PointerEventData.InputButton.Left;
base.OnDrag(eventData);
}
}
}