HeavenStudio/Assets/Scripts/Games/Rockers/RockersInput.cs

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Rockers + Rhythm Tweezers Call and Response API (#444) * rock hers * Rockers is a real game and also color maps have been added * little more set up * anims and mor sprites * First version of CallAndResponseHandler added * You can mute now wow * Got some stuff working * anim city * Fixed Inputs * Visual goodies * Changed how some events work * Rockers is now stack proof * Fixed a bug * Bend early stages * bendbendbendbendbendover * bend fully implemented * Removed "noise" * pain * Many animation * Bend anims implemented * strum effect implemented * Made bends work way better * dfgdfsgsdffsd * Implemented strumstart and countin * hi * Made strumstart transition into strumidle * Implemented samples * All of the btsds samples are in now too * many anim2 * A buggy version of the custom together system has been implemented * Ok now it's unbuggified * fixed a small thing * lightning eff * anim fixes * oops * you can now mute voiceline and also put in a standalone voiceline block * Tweaks to dropdowns * more tiny anim thing * more animation stuff * Bug fixes * implemented mute and gotomiddle sliders for custom together event * Default cmon and last one added * You can chain last ones and cmons now * Applause sounds added * Fixed some bugs * Made it so you can disable camera movement * fixed an inconsistency * Rhythm tweezers is actually kinda playable now, not finished though, i need to make beat offset work with this * Rhythm tweezers now works between game switches * Beat offset eradication * Made eye size work properly * Camera quad ease rather than quint * Inactive intervals added * Rockers works inactively too now * Bug fix * No peeking! No way! * Alt smile added for tweezers * early and late riff * jj miss anim * icon and miss * Long hair works properly now * Miss anims implemented for rockers --------- Co-authored-by: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2023-05-29 20:09:34 +00:00
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
namespace HeavenStudio.Games.Scripts_Rockers
{
public class RockersInput : MonoBehaviour
{
private List<int> pitches = new List<int>();
private bool gleeClub;
private Rockers.PremadeSamples sample;
private int sampleTones;
private bool jump;
private Rockers game;
public void Init(bool gleeClub, int[] pitches, float beat, float length, Rockers.PremadeSamples sample, int sampleTones, bool jump = false)
{
game = Rockers.instance;
this.gleeClub = gleeClub;
this.pitches = pitches.ToList();
this.sample = sample;
this.sampleTones = sampleTones;
this.jump = jump;
game.ScheduleInput(beat, length, InputType.STANDARD_UP, Just, Miss, Empty);
}
private void Just(PlayerActionEvent caller, float state)
{
if (state >= 1f || state <= -1f)
{
game.Soshi.StrumStrings(gleeClub, pitches.ToArray(), sample, sampleTones, false, jump, true);
Destroy(gameObject);
return;
}
game.Soshi.StrumStrings(gleeClub, pitches.ToArray(), sample, sampleTones, false, jump);
Destroy(gameObject);
}
private void Miss(PlayerActionEvent caller)
{
game.JJ.Miss();
Destroy(gameObject);
}
private void Empty(PlayerActionEvent caller)
{
}
}
}