HeavenStudio/Assets/Scripts/Games/Spaceball/Alien.cs

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using UnityEngine;
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namespace HeavenStudio.Games.Scripts_Spaceball
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{
public class Alien : MonoBehaviour
{
private Animator anim;
private double showBeat = 0;
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private bool isShowing = false;
private bool isHiding = false;
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const string IdleAnim = "AlienIdle";
const string SwingAnim = "AlienSwing";
const string ShowAnim = "AlienShow";
private void Awake()
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{
anim = GetComponent<Animator>();
anim.Play(IdleAnim, 0, 0);
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}
private void Update()
{
if (Conductor.instance.isPlaying && !isShowing && !isHiding)
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{
anim.Play(SwingAnim, 0, Conductor.instance.GetLoopPositionFromBeat(0, 1f));
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anim.speed = 0;
}
else if (!Conductor.instance.isPlaying && !isHiding)
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{
anim.Play(IdleAnim, 0, 0);
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}
if (isShowing)
{
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float normalizedBeat = Conductor.instance.GetPositionFromBeat(showBeat, 1f);
if (!isHiding) anim.Play(ShowAnim, 0, normalizedBeat);
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anim.speed = 0;
if (normalizedBeat >= 2)
{
isShowing = false;
}
}
}
public void Show(double showBeat, bool hide)
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{
isShowing = true;
this.showBeat = showBeat;
isHiding = hide;
if (hide) anim.Play("AlienHide", 0, 0);
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}
}
}