HeavenStudio/Assets/Scripts/UI/LeftClickEvent.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.EventSystems;
using UnityEngine.UI;
public class LeftClickEvent : Selectable
{
public UnityEvent OnLeftClick;
public override void OnPointerDown(PointerEventData eventData)
{
base.OnPointerDown(eventData);
if(eventData.button != PointerEventData.InputButton.Left) return;
OnLeftClick?.Invoke();
}
}