HeavenStudio/Assets/Scripts/Games/FirstContact/WhiteLines.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class WhiteLines : MonoBehaviour
{
float speed;
float startAt = 4.80f;
float endAt = -3.1f;
[SerializeField] SpriteRenderer line;
public int rngEarlyGone, rngMiddleLine;
[SerializeField] bool isRandomLineMiddle;
bool checkAnother, checkOnce;
void Start()
{
//speed = Random.Range(0.005f, 0.007f);
speed = Random.Range(0.005f, 0.009f);
rngEarlyGone = Random.Range(0, 5);
if (isRandomLineMiddle)
{
rngMiddleLine = Random.Range(0, 101);
}
}
void FixedUpdate()
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{
if (transform.position.y > endAt && !isRandomLineMiddle)
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{
transform.position += new Vector3(0, -speed * 1f, 0);
}
else if (transform.position.y <= endAt && !isRandomLineMiddle)
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{
speed = Random.Range(0.005f, 0.009f);
transform.position = new Vector3(0, startAt, 0);
rngEarlyGone = Random.Range(0, 5);
}
if (rngEarlyGone > 0 && !isRandomLineMiddle)
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{
line.color += new Color(1f, 1f, 1f, -0.01f);
if (line.color.a <= 0)
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{
rngEarlyGone = Random.Range(0, 5);
line.color = new Color(1f, 1f, 1f, .10f);
transform.position = new Vector3(0, startAt, 0);
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}
}
if (isRandomLineMiddle)
{
if (rngMiddleLine > 1 && !checkAnother)
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{
rngMiddleLine = Random.Range(0, 101);
}
if (rngMiddleLine <= 1)
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{
line.color += new Color(1f, 1f, 1f, 0.01f);
checkAnother = true;
if (!checkOnce && line.color.a > .5f)
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{
checkOnce = true;
}
}
if (checkOnce)
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{
line.color -= new Color(1f, 1f, 1f, 0.02f);
if (line.color.a <= 0)
{
line.color = new Color(1f, 1f, 1f, 0f);
rngMiddleLine = Random.Range(0, 101);
transform.position = new Vector3(0, Random.Range(-1, 5));
checkAnother = false;
checkOnce = false;
}
}
}
}
}