using UnityEngine;
namespace HeavenStudio.Common
{
public class SuperScroll : MonoBehaviour
#region Private
[SerializeField] private Material _shader;
[SerializeField]
private Renderer _renderer;
private Sprite _sprite;
#endregion
#region Public
public float NormalizedX = 0.0f;
public float NormalizedY = 0.0f;
public Vector2 Normalized { get { return new Vector2(NormalizedX, NormalizedY); } set { NormalizedX = value.x; NormalizedY = value.y; } }
public float TileX = 1.0f;
public float TileY = 1.0f;
public Vector2 Tile { get { return new Vector2(TileX, TileY); } set { TileX = value.x; TileY = value.y; } }
public Material Material => _renderer.material;
#region MonoBehaviour
private void Start()
_renderer.material = _shader;
var spriteRect = _sprite.rect;
var tex = CropTexture(_sprite.texture, new Rect(spriteRect.x, spriteRect.y, spriteRect.width, spriteRect .height));
tex.wrapMode = TextureWrapMode.Repeat;
Material.mainTexture = tex;
}
public void LateUpdate()
_renderer.material.mainTextureScale = Tile;
_renderer.material.mainTextureOffset = new Vector2(NormalizedX, -NormalizedY) * Tile;
#region Custom
private Texture2D CropTexture(Texture2D original, Rect rect)
var colors = original.GetPixels((int)rect.x, (int)rect.y, (int)rect.width, (int)rect.height);
var newTex = new Texture2D((int)rect.width, (int)rect.height);
newTex.SetPixels(colors);
newTex.Apply();
return newTex;