2022-02-25 04:30:02 +00:00
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.EventSystems;
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2022-03-14 14:21:05 +00:00
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namespace HeavenStudio.Editor
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2022-02-25 04:30:02 +00:00
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{
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public class TempoFinderButton : Button, IPointerDownHandler
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{
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public TempoFinder tempoFinder;
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public override void OnPointerDown(PointerEventData eventData)
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{
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if (eventData.button == PointerEventData.InputButton.Left)
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{
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tempoFinder.TapBPM();
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}
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}
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}
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}
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