26 lines
458 B
C#
26 lines
458 B
C#
|
using System.Collections;
|
||
|
using System.Collections.Generic;
|
||
|
using UnityEngine;
|
||
|
|
||
|
using HeavenStudio.Util;
|
||
|
|
||
|
namespace HeavenStudio.Games.Scripts_DoubleDate
|
||
|
{
|
||
|
public class Rocket : PlayerActionObject
|
||
|
{
|
||
|
public bool isSparkler;
|
||
|
|
||
|
// Start is called before the first frame update
|
||
|
void Awake()
|
||
|
{
|
||
|
|
||
|
}
|
||
|
|
||
|
// Update is called once per frame
|
||
|
void Update()
|
||
|
{
|
||
|
|
||
|
}
|
||
|
}
|
||
|
}
|