HeavenStudio/Assets/Scripts/LevelEditor/SettingsDialog/Tabs/CreditsLegalSettings.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using HeavenStudio.Editor.Track;
using HeavenStudio.Util;
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using HeavenStudio.StudioDance;
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using TMPro;
namespace HeavenStudio.Editor
{
public class CreditsLegalSettings : MonoBehaviour
{
private int SecretCounter = 0;
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private bool SecretActive = false;
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[SerializeField] private GameObject secretObject;
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[SerializeField] private StudioDanceManager secretContent;
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private void Start()
{
SecretCounter = 0;
secretObject.SetActive(false);
}
public void OnClickCountUp()
{
SecretCounter++;
Debug.Log("SecretCounter: " + SecretCounter);
if (SecretCounter == 10)
{
secretObject.SetActive(true);
}
}
public void OnClickSecret()
{
if (SecretActive) return;
SecretActive = true;
Jukebox.PlayOneShot("applause");
Debug.Log("Activating Studio Dance...");
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secretContent.OpenDanceWindow();
}
public void MakeSecretInactive()
{
SecretCounter = 0;
secretObject.SetActive(false);
SecretActive = false;
secretContent.CloseDanceWindow();
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}
}
}