HeavenStudio/Assets/Scripts/LevelEditor/SnapDialog/SnapChangeButton.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.EventSystems;
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namespace HeavenStudio.Editor
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{
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public class SnapChangeButton : Button, IPointerDownHandler
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{
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public SnapDialog SnapDialog;
public bool isDown;
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public override void OnPointerDown(PointerEventData eventData)
{
if (eventData.button == PointerEventData.InputButton.Left)
{
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SnapDialog.ChangeCommon(isDown);
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}
}
}
}