using System.Collections;
using System.Collections.Generic;
using HeavenStudio.Util;
using UnityEngine;
namespace HeavenStudio.Games.Scripts_NtrSamurai
{
public class NtrSamurai : MonoBehaviour
[Header("References")]
public Animator animator;
[Header("Properties")]
public bool stepping;
public void Init()
stepping = false;
}
public void Bop()
if (!stepping && !animator.IsPlayingAnimationNames("Beat", "Unstep", "Slash"))
animator.Play("Beat", -1, 0);
public void Step(bool off)
stepping = !off;
if (off)
animator.Play("Unstep", -1, 0);
else
if (animator.IsPlayingAnimationNames("Slash"))
animator.Play("StepSeathe", -1, 0);
animator.Play("Step", -1, 0);
public void Slash()
animator.Play("Slash", -1, 0);
public bool IsStepping()
return stepping;