HeavenStudio/Assets/Scripts/Games/RhythmTweezers/Hair.cs

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2022-02-09 03:58:25 +00:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace RhythmHeavenMania.Games.RhythmTweezers
{
public class Hair : PlayerActionObject
{
public float createBeat;
private void Update()
{
float stateBeat = Conductor.instance.GetPositionFromBeat(createBeat, 4f);
StateCheck(stateBeat);
if (PlayerInput.Pressed() && RhythmTweezers.instance.Tweezers.GetComponent<Tweezers>().hitOnFrame == 0)
{
if (state.perfect)
{
Ace();
}
}
}
public void Ace()
{
Tweezers tweezers = RhythmTweezers.instance.Tweezers.GetComponent<Tweezers>();
tweezers.Pluck(true, this);
tweezers.hitOnFrame++;
}
}
}