HeavenStudio/Assets/Scripts/Games/Lockstep/Lockstep.cs

728 lines
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/* I do not know crap about Unity or C#
Almost none of this code is mine, but it's all fair game when the game you're stealing from
borrowed from other games */
//Don't worry Raffy everyone starts somewhere - Rasmus
using HeavenStudio.Util;
using Jukebox;
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
namespace HeavenStudio.Games.Loaders
{
using static Minigames;
public static class NtrBackbeatLoader
{
public static Minigame AddGame(EventCaller eventCaller)
{
return new Minigame("lockstep", "Lockstep", "f0338d", false, false, new List<GameAction>()
{
new GameAction("bop", "Bop")
Playable lockstep + Mr. Upbeat fix! (Lockstep is missing recolorable switchsteppers, many of them, and bach portraits) (#227) * Added sfx, sprites and folders neccesary. And also made an empty game object for working dough * Started work on the background * Implemented all unanimated sprites * Added Init * Added Prefabs * Added Jumping and Idle Animatins for the Dough Dudes * SmallFix * Start Interval Event Implemented * Added Audio and Small and Big Ball events * Code Improvement + starting making the balls * Added bezier curves * Added First Rendition of Balls * Added NPC Balls and starting doing small transporting animations * SmallFixes * SmallSoundChanges * Implemented Audio and prefunction, not done with it though * In process of fixing set interval * Added more prefunction stuff and also started working on player input * Tried adding player balls, not done, many bugs to fix * Reverted trying to make the playerenterdoughball handle inputs, gonna do it through the main script instead * Sat up input code for later * Input works now! Need to add barely and wrong input animations and fix bugs * Tiny fix * Added first draft of wronginput animations * Finished all input anims, trying to fix bugs * Added finished Spaceship animations * Added Mr Game and Watch WIP and lifting dough dudes * Finished GANDW, fixed some bugs and still fixing bugs, almost done! * DONE * Begun development on tambourine * Working Dough Polish * Added many animations for tambourine * Added Events * Inputs added, near completion * Miss Anims * Animation changes * DONE * fix * FIXED??? * FIXED FOR REAL * Begun fixing lockstep, just needs small fixes and features * Smol fix-ish * Started work on mr upbeat * MrUpbeat fixed, finishing up lockstep * Added BG to lockstep * Added bg colour change * Done with my part
2023-01-23 22:48:05 +00:00
{
function = delegate { var e = eventCaller.currentEntity; Lockstep.instance.Bop(e.beat, e.length, e["toggle"], e["toggle2"]); },
resizable = true,
Playable lockstep + Mr. Upbeat fix! (Lockstep is missing recolorable switchsteppers, many of them, and bach portraits) (#227) * Added sfx, sprites and folders neccesary. And also made an empty game object for working dough * Started work on the background * Implemented all unanimated sprites * Added Init * Added Prefabs * Added Jumping and Idle Animatins for the Dough Dudes * SmallFix * Start Interval Event Implemented * Added Audio and Small and Big Ball events * Code Improvement + starting making the balls * Added bezier curves * Added First Rendition of Balls * Added NPC Balls and starting doing small transporting animations * SmallFixes * SmallSoundChanges * Implemented Audio and prefunction, not done with it though * In process of fixing set interval * Added more prefunction stuff and also started working on player input * Tried adding player balls, not done, many bugs to fix * Reverted trying to make the playerenterdoughball handle inputs, gonna do it through the main script instead * Sat up input code for later * Input works now! Need to add barely and wrong input animations and fix bugs * Tiny fix * Added first draft of wronginput animations * Finished all input anims, trying to fix bugs * Added finished Spaceship animations * Added Mr Game and Watch WIP and lifting dough dudes * Finished GANDW, fixed some bugs and still fixing bugs, almost done! * DONE * Begun development on tambourine * Working Dough Polish * Added many animations for tambourine * Added Events * Inputs added, near completion * Miss Anims * Animation changes * DONE * fix * FIXED??? * FIXED FOR REAL * Begun fixing lockstep, just needs small fixes and features * Smol fix-ish * Started work on mr upbeat * MrUpbeat fixed, finishing up lockstep * Added BG to lockstep * Added bg colour change * Done with my part
2023-01-23 22:48:05 +00:00
parameters = new List<Param>()
{
new Param("toggle", true, "Bop", "Should the stepswitchers bop?"),
new Param("toggle2", false, "Bop (Auto)", "Should the stepswitchers auto bop?"),
},
Playable lockstep + Mr. Upbeat fix! (Lockstep is missing recolorable switchsteppers, many of them, and bach portraits) (#227) * Added sfx, sprites and folders neccesary. And also made an empty game object for working dough * Started work on the background * Implemented all unanimated sprites * Added Init * Added Prefabs * Added Jumping and Idle Animatins for the Dough Dudes * SmallFix * Start Interval Event Implemented * Added Audio and Small and Big Ball events * Code Improvement + starting making the balls * Added bezier curves * Added First Rendition of Balls * Added NPC Balls and starting doing small transporting animations * SmallFixes * SmallSoundChanges * Implemented Audio and prefunction, not done with it though * In process of fixing set interval * Added more prefunction stuff and also started working on player input * Tried adding player balls, not done, many bugs to fix * Reverted trying to make the playerenterdoughball handle inputs, gonna do it through the main script instead * Sat up input code for later * Input works now! Need to add barely and wrong input animations and fix bugs * Tiny fix * Added first draft of wronginput animations * Finished all input anims, trying to fix bugs * Added finished Spaceship animations * Added Mr Game and Watch WIP and lifting dough dudes * Finished GANDW, fixed some bugs and still fixing bugs, almost done! * DONE * Begun development on tambourine * Working Dough Polish * Added many animations for tambourine * Added Events * Inputs added, near completion * Miss Anims * Animation changes * DONE * fix * FIXED??? * FIXED FOR REAL * Begun fixing lockstep, just needs small fixes and features * Smol fix-ish * Started work on mr upbeat * MrUpbeat fixed, finishing up lockstep * Added BG to lockstep * Added bg colour change * Done with my part
2023-01-23 22:48:05 +00:00
},
new GameAction("stepping", "Stepping")
Playable lockstep + Mr. Upbeat fix! (Lockstep is missing recolorable switchsteppers, many of them, and bach portraits) (#227) * Added sfx, sprites and folders neccesary. And also made an empty game object for working dough * Started work on the background * Implemented all unanimated sprites * Added Init * Added Prefabs * Added Jumping and Idle Animatins for the Dough Dudes * SmallFix * Start Interval Event Implemented * Added Audio and Small and Big Ball events * Code Improvement + starting making the balls * Added bezier curves * Added First Rendition of Balls * Added NPC Balls and starting doing small transporting animations * SmallFixes * SmallSoundChanges * Implemented Audio and prefunction, not done with it though * In process of fixing set interval * Added more prefunction stuff and also started working on player input * Tried adding player balls, not done, many bugs to fix * Reverted trying to make the playerenterdoughball handle inputs, gonna do it through the main script instead * Sat up input code for later * Input works now! Need to add barely and wrong input animations and fix bugs * Tiny fix * Added first draft of wronginput animations * Finished all input anims, trying to fix bugs * Added finished Spaceship animations * Added Mr Game and Watch WIP and lifting dough dudes * Finished GANDW, fixed some bugs and still fixing bugs, almost done! * DONE * Begun development on tambourine * Working Dough Polish * Added many animations for tambourine * Added Events * Inputs added, near completion * Miss Anims * Animation changes * DONE * fix * FIXED??? * FIXED FOR REAL * Begun fixing lockstep, just needs small fixes and features * Smol fix-ish * Started work on mr upbeat * MrUpbeat fixed, finishing up lockstep * Added BG to lockstep * Added bg colour change * Done with my part
2023-01-23 22:48:05 +00:00
{
preFunction = delegate {var e = eventCaller.currentEntity; Lockstep.Marching(e.beat, e["sound"], e["amount"], e["visual"]);},
parameters = new List<Param>()
{
new Param("sound", false, "Sound", "Hai if onbeat, ho if offbeat."),
new Param("amount", new EntityTypes.Integer(1, 50, 1), "Sound Amount", "How many sounds will play consecutively?"),
new Param("visual", true, "Background Visual")
},
preFunctionLength = 1
Playable lockstep + Mr. Upbeat fix! (Lockstep is missing recolorable switchsteppers, many of them, and bach portraits) (#227) * Added sfx, sprites and folders neccesary. And also made an empty game object for working dough * Started work on the background * Implemented all unanimated sprites * Added Init * Added Prefabs * Added Jumping and Idle Animatins for the Dough Dudes * SmallFix * Start Interval Event Implemented * Added Audio and Small and Big Ball events * Code Improvement + starting making the balls * Added bezier curves * Added First Rendition of Balls * Added NPC Balls and starting doing small transporting animations * SmallFixes * SmallSoundChanges * Implemented Audio and prefunction, not done with it though * In process of fixing set interval * Added more prefunction stuff and also started working on player input * Tried adding player balls, not done, many bugs to fix * Reverted trying to make the playerenterdoughball handle inputs, gonna do it through the main script instead * Sat up input code for later * Input works now! Need to add barely and wrong input animations and fix bugs * Tiny fix * Added first draft of wronginput animations * Finished all input anims, trying to fix bugs * Added finished Spaceship animations * Added Mr Game and Watch WIP and lifting dough dudes * Finished GANDW, fixed some bugs and still fixing bugs, almost done! * DONE * Begun development on tambourine * Working Dough Polish * Added many animations for tambourine * Added Events * Inputs added, near completion * Miss Anims * Animation changes * DONE * fix * FIXED??? * FIXED FOR REAL * Begun fixing lockstep, just needs small fixes and features * Smol fix-ish * Started work on mr upbeat * MrUpbeat fixed, finishing up lockstep * Added BG to lockstep * Added bg colour change * Done with my part
2023-01-23 22:48:05 +00:00
},
new GameAction("offbeatSwitch", "Switch to Offbeat")
Playable lockstep + Mr. Upbeat fix! (Lockstep is missing recolorable switchsteppers, many of them, and bach portraits) (#227) * Added sfx, sprites and folders neccesary. And also made an empty game object for working dough * Started work on the background * Implemented all unanimated sprites * Added Init * Added Prefabs * Added Jumping and Idle Animatins for the Dough Dudes * SmallFix * Start Interval Event Implemented * Added Audio and Small and Big Ball events * Code Improvement + starting making the balls * Added bezier curves * Added First Rendition of Balls * Added NPC Balls and starting doing small transporting animations * SmallFixes * SmallSoundChanges * Implemented Audio and prefunction, not done with it though * In process of fixing set interval * Added more prefunction stuff and also started working on player input * Tried adding player balls, not done, many bugs to fix * Reverted trying to make the playerenterdoughball handle inputs, gonna do it through the main script instead * Sat up input code for later * Input works now! Need to add barely and wrong input animations and fix bugs * Tiny fix * Added first draft of wronginput animations * Finished all input anims, trying to fix bugs * Added finished Spaceship animations * Added Mr Game and Watch WIP and lifting dough dudes * Finished GANDW, fixed some bugs and still fixing bugs, almost done! * DONE * Begun development on tambourine * Working Dough Polish * Added many animations for tambourine * Added Events * Inputs added, near completion * Miss Anims * Animation changes * DONE * fix * FIXED??? * FIXED FOR REAL * Begun fixing lockstep, just needs small fixes and features * Smol fix-ish * Started work on mr upbeat * MrUpbeat fixed, finishing up lockstep * Added BG to lockstep * Added bg colour change * Done with my part
2023-01-23 22:48:05 +00:00
{
preFunction = delegate { var e = eventCaller.currentEntity; Lockstep.OffbeatSwitchSound(e.beat, e["ho"], e["sound"]); },
defaultLength = 4.5f,
parameters = new List<Param>()
{
new Param("sound", true, "Sound Cue"),
new Param("ho", true, "Ho Sounds", "Will the <ho, ho, ho, ho> sound be present?"),
new Param("visual", true, "Background Visual")
}
Playable lockstep + Mr. Upbeat fix! (Lockstep is missing recolorable switchsteppers, many of them, and bach portraits) (#227) * Added sfx, sprites and folders neccesary. And also made an empty game object for working dough * Started work on the background * Implemented all unanimated sprites * Added Init * Added Prefabs * Added Jumping and Idle Animatins for the Dough Dudes * SmallFix * Start Interval Event Implemented * Added Audio and Small and Big Ball events * Code Improvement + starting making the balls * Added bezier curves * Added First Rendition of Balls * Added NPC Balls and starting doing small transporting animations * SmallFixes * SmallSoundChanges * Implemented Audio and prefunction, not done with it though * In process of fixing set interval * Added more prefunction stuff and also started working on player input * Tried adding player balls, not done, many bugs to fix * Reverted trying to make the playerenterdoughball handle inputs, gonna do it through the main script instead * Sat up input code for later * Input works now! Need to add barely and wrong input animations and fix bugs * Tiny fix * Added first draft of wronginput animations * Finished all input anims, trying to fix bugs * Added finished Spaceship animations * Added Mr Game and Watch WIP and lifting dough dudes * Finished GANDW, fixed some bugs and still fixing bugs, almost done! * DONE * Begun development on tambourine * Working Dough Polish * Added many animations for tambourine * Added Events * Inputs added, near completion * Miss Anims * Animation changes * DONE * fix * FIXED??? * FIXED FOR REAL * Begun fixing lockstep, just needs small fixes and features * Smol fix-ish * Started work on mr upbeat * MrUpbeat fixed, finishing up lockstep * Added BG to lockstep * Added bg colour change * Done with my part
2023-01-23 22:48:05 +00:00
},
new GameAction("onbeatSwitch", "Switch to Onbeat")
Playable lockstep + Mr. Upbeat fix! (Lockstep is missing recolorable switchsteppers, many of them, and bach portraits) (#227) * Added sfx, sprites and folders neccesary. And also made an empty game object for working dough * Started work on the background * Implemented all unanimated sprites * Added Init * Added Prefabs * Added Jumping and Idle Animatins for the Dough Dudes * SmallFix * Start Interval Event Implemented * Added Audio and Small and Big Ball events * Code Improvement + starting making the balls * Added bezier curves * Added First Rendition of Balls * Added NPC Balls and starting doing small transporting animations * SmallFixes * SmallSoundChanges * Implemented Audio and prefunction, not done with it though * In process of fixing set interval * Added more prefunction stuff and also started working on player input * Tried adding player balls, not done, many bugs to fix * Reverted trying to make the playerenterdoughball handle inputs, gonna do it through the main script instead * Sat up input code for later * Input works now! Need to add barely and wrong input animations and fix bugs * Tiny fix * Added first draft of wronginput animations * Finished all input anims, trying to fix bugs * Added finished Spaceship animations * Added Mr Game and Watch WIP and lifting dough dudes * Finished GANDW, fixed some bugs and still fixing bugs, almost done! * DONE * Begun development on tambourine * Working Dough Polish * Added many animations for tambourine * Added Events * Inputs added, near completion * Miss Anims * Animation changes * DONE * fix * FIXED??? * FIXED FOR REAL * Begun fixing lockstep, just needs small fixes and features * Smol fix-ish * Started work on mr upbeat * MrUpbeat fixed, finishing up lockstep * Added BG to lockstep * Added bg colour change * Done with my part
2023-01-23 22:48:05 +00:00
{
preFunction = delegate { var e = eventCaller.currentEntity; Lockstep.OnbeatSwitchSound(e.beat, e["hai"], e["sound"]); },
defaultLength = 3f,
parameters = new List<Param>()
{
new Param("sound", true, "Sound Cue"),
new Param("hai", new EntityTypes.Integer(0, 100, 1), "Hai Amount"),
new Param("visual", true, "Background Visual")
}
Playable lockstep + Mr. Upbeat fix! (Lockstep is missing recolorable switchsteppers, many of them, and bach portraits) (#227) * Added sfx, sprites and folders neccesary. And also made an empty game object for working dough * Started work on the background * Implemented all unanimated sprites * Added Init * Added Prefabs * Added Jumping and Idle Animatins for the Dough Dudes * SmallFix * Start Interval Event Implemented * Added Audio and Small and Big Ball events * Code Improvement + starting making the balls * Added bezier curves * Added First Rendition of Balls * Added NPC Balls and starting doing small transporting animations * SmallFixes * SmallSoundChanges * Implemented Audio and prefunction, not done with it though * In process of fixing set interval * Added more prefunction stuff and also started working on player input * Tried adding player balls, not done, many bugs to fix * Reverted trying to make the playerenterdoughball handle inputs, gonna do it through the main script instead * Sat up input code for later * Input works now! Need to add barely and wrong input animations and fix bugs * Tiny fix * Added first draft of wronginput animations * Finished all input anims, trying to fix bugs * Added finished Spaceship animations * Added Mr Game and Watch WIP and lifting dough dudes * Finished GANDW, fixed some bugs and still fixing bugs, almost done! * DONE * Begun development on tambourine * Working Dough Polish * Added many animations for tambourine * Added Events * Inputs added, near completion * Miss Anims * Animation changes * DONE * fix * FIXED??? * FIXED FOR REAL * Begun fixing lockstep, just needs small fixes and features * Smol fix-ish * Started work on mr upbeat * MrUpbeat fixed, finishing up lockstep * Added BG to lockstep * Added bg colour change * Done with my part
2023-01-23 22:48:05 +00:00
},
new GameAction("set colours", "Set Colours")
Playable lockstep + Mr. Upbeat fix! (Lockstep is missing recolorable switchsteppers, many of them, and bach portraits) (#227) * Added sfx, sprites and folders neccesary. And also made an empty game object for working dough * Started work on the background * Implemented all unanimated sprites * Added Init * Added Prefabs * Added Jumping and Idle Animatins for the Dough Dudes * SmallFix * Start Interval Event Implemented * Added Audio and Small and Big Ball events * Code Improvement + starting making the balls * Added bezier curves * Added First Rendition of Balls * Added NPC Balls and starting doing small transporting animations * SmallFixes * SmallSoundChanges * Implemented Audio and prefunction, not done with it though * In process of fixing set interval * Added more prefunction stuff and also started working on player input * Tried adding player balls, not done, many bugs to fix * Reverted trying to make the playerenterdoughball handle inputs, gonna do it through the main script instead * Sat up input code for later * Input works now! Need to add barely and wrong input animations and fix bugs * Tiny fix * Added first draft of wronginput animations * Finished all input anims, trying to fix bugs * Added finished Spaceship animations * Added Mr Game and Watch WIP and lifting dough dudes * Finished GANDW, fixed some bugs and still fixing bugs, almost done! * DONE * Begun development on tambourine * Working Dough Polish * Added many animations for tambourine * Added Events * Inputs added, near completion * Miss Anims * Animation changes * DONE * fix * FIXED??? * FIXED FOR REAL * Begun fixing lockstep, just needs small fixes and features * Smol fix-ish * Started work on mr upbeat * MrUpbeat fixed, finishing up lockstep * Added BG to lockstep * Added bg colour change * Done with my part
2023-01-23 22:48:05 +00:00
{
function = delegate {var e = eventCaller.currentEntity; Lockstep.instance.SetBackgroundColours(e["colorA"], e["colorB"], e["objColA"], e["objColB"], e["objColC"]); },
Playable lockstep + Mr. Upbeat fix! (Lockstep is missing recolorable switchsteppers, many of them, and bach portraits) (#227) * Added sfx, sprites and folders neccesary. And also made an empty game object for working dough * Started work on the background * Implemented all unanimated sprites * Added Init * Added Prefabs * Added Jumping and Idle Animatins for the Dough Dudes * SmallFix * Start Interval Event Implemented * Added Audio and Small and Big Ball events * Code Improvement + starting making the balls * Added bezier curves * Added First Rendition of Balls * Added NPC Balls and starting doing small transporting animations * SmallFixes * SmallSoundChanges * Implemented Audio and prefunction, not done with it though * In process of fixing set interval * Added more prefunction stuff and also started working on player input * Tried adding player balls, not done, many bugs to fix * Reverted trying to make the playerenterdoughball handle inputs, gonna do it through the main script instead * Sat up input code for later * Input works now! Need to add barely and wrong input animations and fix bugs * Tiny fix * Added first draft of wronginput animations * Finished all input anims, trying to fix bugs * Added finished Spaceship animations * Added Mr Game and Watch WIP and lifting dough dudes * Finished GANDW, fixed some bugs and still fixing bugs, almost done! * DONE * Begun development on tambourine * Working Dough Polish * Added many animations for tambourine * Added Events * Inputs added, near completion * Miss Anims * Animation changes * DONE * fix * FIXED??? * FIXED FOR REAL * Begun fixing lockstep, just needs small fixes and features * Smol fix-ish * Started work on mr upbeat * MrUpbeat fixed, finishing up lockstep * Added BG to lockstep * Added bg colour change * Done with my part
2023-01-23 22:48:05 +00:00
parameters = new List<Param>()
{
new Param("colorA", Lockstep.defaultBGColorOn, "Background Onbeat", "Select the color that appears for the onbeat."),
new Param("colorB", Lockstep.defaultBGColorOff, "Background Offbeat", "Select the color that appears for the offbeat."),
new Param("objColA", Lockstep.stepperOut, "Stepper Outline", "Select the color used for the outline of the stepswitchers."),
new Param("objColB", Lockstep.stepperDark, "Stepper Dark", "Select the color that appears for the dark side of the stepwitchers."),
new Param("objColC", Lockstep.stepperLight, "Stepper Light", "Select the color that appears for the light side of the stepwitchers."),
},
Playable lockstep + Mr. Upbeat fix! (Lockstep is missing recolorable switchsteppers, many of them, and bach portraits) (#227) * Added sfx, sprites and folders neccesary. And also made an empty game object for working dough * Started work on the background * Implemented all unanimated sprites * Added Init * Added Prefabs * Added Jumping and Idle Animatins for the Dough Dudes * SmallFix * Start Interval Event Implemented * Added Audio and Small and Big Ball events * Code Improvement + starting making the balls * Added bezier curves * Added First Rendition of Balls * Added NPC Balls and starting doing small transporting animations * SmallFixes * SmallSoundChanges * Implemented Audio and prefunction, not done with it though * In process of fixing set interval * Added more prefunction stuff and also started working on player input * Tried adding player balls, not done, many bugs to fix * Reverted trying to make the playerenterdoughball handle inputs, gonna do it through the main script instead * Sat up input code for later * Input works now! Need to add barely and wrong input animations and fix bugs * Tiny fix * Added first draft of wronginput animations * Finished all input anims, trying to fix bugs * Added finished Spaceship animations * Added Mr Game and Watch WIP and lifting dough dudes * Finished GANDW, fixed some bugs and still fixing bugs, almost done! * DONE * Begun development on tambourine * Working Dough Polish * Added many animations for tambourine * Added Events * Inputs added, near completion * Miss Anims * Animation changes * DONE * fix * FIXED??? * FIXED FOR REAL * Begun fixing lockstep, just needs small fixes and features * Smol fix-ish * Started work on mr upbeat * MrUpbeat fixed, finishing up lockstep * Added BG to lockstep * Added bg colour change * Done with my part
2023-01-23 22:48:05 +00:00
defaultLength = 0.5f,
},
new GameAction("zoom", "Preset Zooms")
{
function = delegate { Lockstep.instance.SetZoom(eventCaller.currentEntity["zoom"]); },
parameters = new List<Param>()
{
new Param("zoom", Lockstep.ZoomPresets.Regular, "Zoom Level")
}
},
new GameAction("bach", "Show Bach")
{
defaultLength = 4,
resizable = true,
},
new GameAction("marching", "Force Stepping")
{
preFunction = delegate {var e = eventCaller.currentEntity; Lockstep.Marching(e.beat, e["sound"], e["amount"], e["visual"], true, e.length);},
parameters = new List<Param>()
{
new Param("sound", false, "Sound", "Hai if onbeat, ho if offbeat."),
new Param("amount", new EntityTypes.Integer(1, 50, 1), "Sound Amount", "How many sounds will play consecutively?"),
new Param("visual", true, "Background Visual")
},
preFunctionLength = 1,
resizable = true,
defaultLength = 4
Playable lockstep + Mr. Upbeat fix! (Lockstep is missing recolorable switchsteppers, many of them, and bach portraits) (#227) * Added sfx, sprites and folders neccesary. And also made an empty game object for working dough * Started work on the background * Implemented all unanimated sprites * Added Init * Added Prefabs * Added Jumping and Idle Animatins for the Dough Dudes * SmallFix * Start Interval Event Implemented * Added Audio and Small and Big Ball events * Code Improvement + starting making the balls * Added bezier curves * Added First Rendition of Balls * Added NPC Balls and starting doing small transporting animations * SmallFixes * SmallSoundChanges * Implemented Audio and prefunction, not done with it though * In process of fixing set interval * Added more prefunction stuff and also started working on player input * Tried adding player balls, not done, many bugs to fix * Reverted trying to make the playerenterdoughball handle inputs, gonna do it through the main script instead * Sat up input code for later * Input works now! Need to add barely and wrong input animations and fix bugs * Tiny fix * Added first draft of wronginput animations * Finished all input anims, trying to fix bugs * Added finished Spaceship animations * Added Mr Game and Watch WIP and lifting dough dudes * Finished GANDW, fixed some bugs and still fixing bugs, almost done! * DONE * Begun development on tambourine * Working Dough Polish * Added many animations for tambourine * Added Events * Inputs added, near completion * Miss Anims * Animation changes * DONE * fix * FIXED??? * FIXED FOR REAL * Begun fixing lockstep, just needs small fixes and features * Smol fix-ish * Started work on mr upbeat * MrUpbeat fixed, finishing up lockstep * Added BG to lockstep * Added bg colour change * Done with my part
2023-01-23 22:48:05 +00:00
}
},
new List<string>() {"ntr", "keep"},
"ntrbackbeat", "en",
new List<string>() {}
);
}
}
}
namespace HeavenStudio.Games
{
// using Scripts_Lockstep;
public class Lockstep : Minigame
{
Playable lockstep + Mr. Upbeat fix! (Lockstep is missing recolorable switchsteppers, many of them, and bach portraits) (#227) * Added sfx, sprites and folders neccesary. And also made an empty game object for working dough * Started work on the background * Implemented all unanimated sprites * Added Init * Added Prefabs * Added Jumping and Idle Animatins for the Dough Dudes * SmallFix * Start Interval Event Implemented * Added Audio and Small and Big Ball events * Code Improvement + starting making the balls * Added bezier curves * Added First Rendition of Balls * Added NPC Balls and starting doing small transporting animations * SmallFixes * SmallSoundChanges * Implemented Audio and prefunction, not done with it though * In process of fixing set interval * Added more prefunction stuff and also started working on player input * Tried adding player balls, not done, many bugs to fix * Reverted trying to make the playerenterdoughball handle inputs, gonna do it through the main script instead * Sat up input code for later * Input works now! Need to add barely and wrong input animations and fix bugs * Tiny fix * Added first draft of wronginput animations * Finished all input anims, trying to fix bugs * Added finished Spaceship animations * Added Mr Game and Watch WIP and lifting dough dudes * Finished GANDW, fixed some bugs and still fixing bugs, almost done! * DONE * Begun development on tambourine * Working Dough Polish * Added many animations for tambourine * Added Events * Inputs added, near completion * Miss Anims * Animation changes * DONE * fix * FIXED??? * FIXED FOR REAL * Begun fixing lockstep, just needs small fixes and features * Smol fix-ish * Started work on mr upbeat * MrUpbeat fixed, finishing up lockstep * Added BG to lockstep * Added bg colour change * Done with my part
2023-01-23 22:48:05 +00:00
private static Color _defaultBGColorOn;
public static Color defaultBGColorOn
{
get
{
ColorUtility.TryParseHtmlString("#f0338d", out _defaultBGColorOn);
return _defaultBGColorOn;
}
}
Playable lockstep + Mr. Upbeat fix! (Lockstep is missing recolorable switchsteppers, many of them, and bach portraits) (#227) * Added sfx, sprites and folders neccesary. And also made an empty game object for working dough * Started work on the background * Implemented all unanimated sprites * Added Init * Added Prefabs * Added Jumping and Idle Animatins for the Dough Dudes * SmallFix * Start Interval Event Implemented * Added Audio and Small and Big Ball events * Code Improvement + starting making the balls * Added bezier curves * Added First Rendition of Balls * Added NPC Balls and starting doing small transporting animations * SmallFixes * SmallSoundChanges * Implemented Audio and prefunction, not done with it though * In process of fixing set interval * Added more prefunction stuff and also started working on player input * Tried adding player balls, not done, many bugs to fix * Reverted trying to make the playerenterdoughball handle inputs, gonna do it through the main script instead * Sat up input code for later * Input works now! Need to add barely and wrong input animations and fix bugs * Tiny fix * Added first draft of wronginput animations * Finished all input anims, trying to fix bugs * Added finished Spaceship animations * Added Mr Game and Watch WIP and lifting dough dudes * Finished GANDW, fixed some bugs and still fixing bugs, almost done! * DONE * Begun development on tambourine * Working Dough Polish * Added many animations for tambourine * Added Events * Inputs added, near completion * Miss Anims * Animation changes * DONE * fix * FIXED??? * FIXED FOR REAL * Begun fixing lockstep, just needs small fixes and features * Smol fix-ish * Started work on mr upbeat * MrUpbeat fixed, finishing up lockstep * Added BG to lockstep * Added bg colour change * Done with my part
2023-01-23 22:48:05 +00:00
private static Color _defaultBGColorOff;
public static Color defaultBGColorOff
{
get
{
ColorUtility.TryParseHtmlString("#BC318B", out _defaultBGColorOff);
return _defaultBGColorOff;
}
}
private static Color _stepperDark;
public static Color stepperDark
{
get
{
ColorUtility.TryParseHtmlString("#737373", out _stepperDark);
return _stepperDark;
}
}
private static Color _stepperLight;
public static Color stepperLight
{
get
{
ColorUtility.TryParseHtmlString("#FFFFFF", out _stepperLight);
return _stepperLight;
}
}
private static Color _stepperOut;
public static Color stepperOut
{
get
{
ColorUtility.TryParseHtmlString("#9A2760", out _stepperOut);
return _stepperOut;
}
}
Playable lockstep + Mr. Upbeat fix! (Lockstep is missing recolorable switchsteppers, many of them, and bach portraits) (#227) * Added sfx, sprites and folders neccesary. And also made an empty game object for working dough * Started work on the background * Implemented all unanimated sprites * Added Init * Added Prefabs * Added Jumping and Idle Animatins for the Dough Dudes * SmallFix * Start Interval Event Implemented * Added Audio and Small and Big Ball events * Code Improvement + starting making the balls * Added bezier curves * Added First Rendition of Balls * Added NPC Balls and starting doing small transporting animations * SmallFixes * SmallSoundChanges * Implemented Audio and prefunction, not done with it though * In process of fixing set interval * Added more prefunction stuff and also started working on player input * Tried adding player balls, not done, many bugs to fix * Reverted trying to make the playerenterdoughball handle inputs, gonna do it through the main script instead * Sat up input code for later * Input works now! Need to add barely and wrong input animations and fix bugs * Tiny fix * Added first draft of wronginput animations * Finished all input anims, trying to fix bugs * Added finished Spaceship animations * Added Mr Game and Watch WIP and lifting dough dudes * Finished GANDW, fixed some bugs and still fixing bugs, almost done! * DONE * Begun development on tambourine * Working Dough Polish * Added many animations for tambourine * Added Events * Inputs added, near completion * Miss Anims * Animation changes * DONE * fix * FIXED??? * FIXED FOR REAL * Begun fixing lockstep, just needs small fixes and features * Smol fix-ish * Started work on mr upbeat * MrUpbeat fixed, finishing up lockstep * Added BG to lockstep * Added bg colour change * Done with my part
2023-01-23 22:48:05 +00:00
public Color currentBGOnColor;
public Color currentBGOffColor;
Playable lockstep + Mr. Upbeat fix! (Lockstep is missing recolorable switchsteppers, many of them, and bach portraits) (#227) * Added sfx, sprites and folders neccesary. And also made an empty game object for working dough * Started work on the background * Implemented all unanimated sprites * Added Init * Added Prefabs * Added Jumping and Idle Animatins for the Dough Dudes * SmallFix * Start Interval Event Implemented * Added Audio and Small and Big Ball events * Code Improvement + starting making the balls * Added bezier curves * Added First Rendition of Balls * Added NPC Balls and starting doing small transporting animations * SmallFixes * SmallSoundChanges * Implemented Audio and prefunction, not done with it though * In process of fixing set interval * Added more prefunction stuff and also started working on player input * Tried adding player balls, not done, many bugs to fix * Reverted trying to make the playerenterdoughball handle inputs, gonna do it through the main script instead * Sat up input code for later * Input works now! Need to add barely and wrong input animations and fix bugs * Tiny fix * Added first draft of wronginput animations * Finished all input anims, trying to fix bugs * Added finished Spaceship animations * Added Mr Game and Watch WIP and lifting dough dudes * Finished GANDW, fixed some bugs and still fixing bugs, almost done! * DONE * Begun development on tambourine * Working Dough Polish * Added many animations for tambourine * Added Events * Inputs added, near completion * Miss Anims * Animation changes * DONE * fix * FIXED??? * FIXED FOR REAL * Begun fixing lockstep, just needs small fixes and features * Smol fix-ish * Started work on mr upbeat * MrUpbeat fixed, finishing up lockstep * Added BG to lockstep * Added bg colour change * Done with my part
2023-01-23 22:48:05 +00:00
[Header("Components")]
[SerializeField] Animator stepswitcherPlayer;
[SerializeField] Animator stepswitcherLeft;
[SerializeField] Animator stepswitcherRight;
[SerializeField] Animator bach;
// master stepper dictates what sprite the slave steppers use
[SerializeField] Animator masterStepperAnim;
[SerializeField] SpriteRenderer masterStepperSprite;
// slave steppers copy the sprite of the master stepper
[SerializeField] SpriteRenderer[] slaveSteppers;
// rendertextures update when the slave steppers change sprites
[SerializeField] CustomRenderTexture[] renderTextures;
[SerializeField] SpriteRenderer background;
[SerializeField] Material stepperMaterial;
[Header("Properties")]
static List<QueuedMarch> queuedInputs = new();
Sprite masterSprite;
Playable lockstep + Mr. Upbeat fix! (Lockstep is missing recolorable switchsteppers, many of them, and bach portraits) (#227) * Added sfx, sprites and folders neccesary. And also made an empty game object for working dough * Started work on the background * Implemented all unanimated sprites * Added Init * Added Prefabs * Added Jumping and Idle Animatins for the Dough Dudes * SmallFix * Start Interval Event Implemented * Added Audio and Small and Big Ball events * Code Improvement + starting making the balls * Added bezier curves * Added First Rendition of Balls * Added NPC Balls and starting doing small transporting animations * SmallFixes * SmallSoundChanges * Implemented Audio and prefunction, not done with it though * In process of fixing set interval * Added more prefunction stuff and also started working on player input * Tried adding player balls, not done, many bugs to fix * Reverted trying to make the playerenterdoughball handle inputs, gonna do it through the main script instead * Sat up input code for later * Input works now! Need to add barely and wrong input animations and fix bugs * Tiny fix * Added first draft of wronginput animations * Finished all input anims, trying to fix bugs * Added finished Spaceship animations * Added Mr Game and Watch WIP and lifting dough dudes * Finished GANDW, fixed some bugs and still fixing bugs, almost done! * DONE * Begun development on tambourine * Working Dough Polish * Added many animations for tambourine * Added Events * Inputs added, near completion * Miss Anims * Animation changes * DONE * fix * FIXED??? * FIXED FOR REAL * Begun fixing lockstep, just needs small fixes and features * Smol fix-ish * Started work on mr upbeat * MrUpbeat fixed, finishing up lockstep * Added BG to lockstep * Added bg colour change * Done with my part
2023-01-23 22:48:05 +00:00
HowMissed currentMissStage;
bool lessSteppers = false;
Playable lockstep + Mr. Upbeat fix! (Lockstep is missing recolorable switchsteppers, many of them, and bach portraits) (#227) * Added sfx, sprites and folders neccesary. And also made an empty game object for working dough * Started work on the background * Implemented all unanimated sprites * Added Init * Added Prefabs * Added Jumping and Idle Animatins for the Dough Dudes * SmallFix * Start Interval Event Implemented * Added Audio and Small and Big Ball events * Code Improvement + starting making the balls * Added bezier curves * Added First Rendition of Balls * Added NPC Balls and starting doing small transporting animations * SmallFixes * SmallSoundChanges * Implemented Audio and prefunction, not done with it though * In process of fixing set interval * Added more prefunction stuff and also started working on player input * Tried adding player balls, not done, many bugs to fix * Reverted trying to make the playerenterdoughball handle inputs, gonna do it through the main script instead * Sat up input code for later * Input works now! Need to add barely and wrong input animations and fix bugs * Tiny fix * Added first draft of wronginput animations * Finished all input anims, trying to fix bugs * Added finished Spaceship animations * Added Mr Game and Watch WIP and lifting dough dudes * Finished GANDW, fixed some bugs and still fixing bugs, almost done! * DONE * Begun development on tambourine * Working Dough Polish * Added many animations for tambourine * Added Events * Inputs added, near completion * Miss Anims * Animation changes * DONE * fix * FIXED??? * FIXED FOR REAL * Begun fixing lockstep, just needs small fixes and features * Smol fix-ish * Started work on mr upbeat * MrUpbeat fixed, finishing up lockstep * Added BG to lockstep * Added bg colour change * Done with my part
2023-01-23 22:48:05 +00:00
public enum HowMissed
{
NotMissed = 0,
MissedOff = 1,
MissedOn = 2
}
bool offColorActive;
bool goBop;
public GameEvent bop = new GameEvent();
List<double> switches = new();
private List<RiqEntity> bachEvents = new();
Playable lockstep + Mr. Upbeat fix! (Lockstep is missing recolorable switchsteppers, many of them, and bach portraits) (#227) * Added sfx, sprites and folders neccesary. And also made an empty game object for working dough * Started work on the background * Implemented all unanimated sprites * Added Init * Added Prefabs * Added Jumping and Idle Animatins for the Dough Dudes * SmallFix * Start Interval Event Implemented * Added Audio and Small and Big Ball events * Code Improvement + starting making the balls * Added bezier curves * Added First Rendition of Balls * Added NPC Balls and starting doing small transporting animations * SmallFixes * SmallSoundChanges * Implemented Audio and prefunction, not done with it though * In process of fixing set interval * Added more prefunction stuff and also started working on player input * Tried adding player balls, not done, many bugs to fix * Reverted trying to make the playerenterdoughball handle inputs, gonna do it through the main script instead * Sat up input code for later * Input works now! Need to add barely and wrong input animations and fix bugs * Tiny fix * Added first draft of wronginput animations * Finished all input anims, trying to fix bugs * Added finished Spaceship animations * Added Mr Game and Watch WIP and lifting dough dudes * Finished GANDW, fixed some bugs and still fixing bugs, almost done! * DONE * Begun development on tambourine * Working Dough Polish * Added many animations for tambourine * Added Events * Inputs added, near completion * Miss Anims * Animation changes * DONE * fix * FIXED??? * FIXED FOR REAL * Begun fixing lockstep, just needs small fixes and features * Smol fix-ish * Started work on mr upbeat * MrUpbeat fixed, finishing up lockstep * Added BG to lockstep * Added bg colour change * Done with my part
2023-01-23 22:48:05 +00:00
public static Lockstep instance;
public enum ZoomPresets
{
Regular,
NotThatFar,
Far,
VeryFar,
ExtremelyFar
}
void Awake()
{
instance = this;
Playable lockstep + Mr. Upbeat fix! (Lockstep is missing recolorable switchsteppers, many of them, and bach portraits) (#227) * Added sfx, sprites and folders neccesary. And also made an empty game object for working dough * Started work on the background * Implemented all unanimated sprites * Added Init * Added Prefabs * Added Jumping and Idle Animatins for the Dough Dudes * SmallFix * Start Interval Event Implemented * Added Audio and Small and Big Ball events * Code Improvement + starting making the balls * Added bezier curves * Added First Rendition of Balls * Added NPC Balls and starting doing small transporting animations * SmallFixes * SmallSoundChanges * Implemented Audio and prefunction, not done with it though * In process of fixing set interval * Added more prefunction stuff and also started working on player input * Tried adding player balls, not done, many bugs to fix * Reverted trying to make the playerenterdoughball handle inputs, gonna do it through the main script instead * Sat up input code for later * Input works now! Need to add barely and wrong input animations and fix bugs * Tiny fix * Added first draft of wronginput animations * Finished all input anims, trying to fix bugs * Added finished Spaceship animations * Added Mr Game and Watch WIP and lifting dough dudes * Finished GANDW, fixed some bugs and still fixing bugs, almost done! * DONE * Begun development on tambourine * Working Dough Polish * Added many animations for tambourine * Added Events * Inputs added, near completion * Miss Anims * Animation changes * DONE * fix * FIXED??? * FIXED FOR REAL * Begun fixing lockstep, just needs small fixes and features * Smol fix-ish * Started work on mr upbeat * MrUpbeat fixed, finishing up lockstep * Added BG to lockstep * Added bg colour change * Done with my part
2023-01-23 22:48:05 +00:00
currentBGOnColor = defaultBGColorOn;
currentBGOffColor = defaultBGColorOff;
var switchEvents = EventCaller.GetAllInGameManagerList("lockstep", new string[] { "onbeatSwitch", "offbeatSwitch" });
foreach (var switchEvent in switchEvents)
{
switches.Add(switchEvent.beat + switchEvent.length - 1);
}
bachEvents = EventCaller.GetAllInGameManagerList("lockstep", new string[] { "bach" });
}
private bool BachOnBeat(double beat)
{
return bachEvents.Find(x => beat >= x.beat && beat < x.beat + x.length) != null;
}
public override void OnGameSwitch(double beat)
{
QueueSwitchBGs(beat);
}
public override void OnPlay(double beat)
{
QueueSwitchBGs(beat);
}
private void QueueSwitchBGs(double beat)
{
double nextGameSwitchBeat = double.MaxValue;
List<RiqEntity> allEnds = EventCaller.GetAllInGameManagerList("gameManager", new string[] { "switchGame", "end" }).FindAll(x => x.beat > beat);
if (allEnds.Count > 0)
{
nextGameSwitchBeat = allEnds[0].beat;
}
var switchEventsOn = EventCaller.GetAllInGameManagerList("lockstep", new string[] { "onbeatSwitch" });
foreach (var on in switchEventsOn)
{
if (on.beat >= nextGameSwitchBeat || !on["visual"]) return;
OnbeatSwitch(on.beat, beat);
}
var switchEventsOff = EventCaller.GetAllInGameManagerList("lockstep", new string[] { "offbeatSwitch" });
foreach (var off in switchEventsOff)
{
if (off.beat >= nextGameSwitchBeat || !off["visual"]) return;
OffbeatSwitch(off.beat, beat);
}
}
void Start() {
stepperMaterial.SetColor("_ColorAlpha", stepperOut);
stepperMaterial.SetColor("_ColorBravo", stepperDark);
stepperMaterial.SetColor("_ColorDelta", stepperLight);
masterSprite = masterStepperSprite.sprite;
stepswitcherLeft.gameObject.SetActive(lessSteppers);
stepswitcherRight.gameObject.SetActive(lessSteppers);
masterStepperAnim.gameObject.SetActive(!lessSteppers);
UpdateAndRenderSlaves();
}
void UpdateAndRenderSlaves()
{
foreach (var stepper in slaveSteppers)
{
stepper.sprite = masterSprite;
}
}
void PlayStepperAnim(string animName, bool player, float timescale = 1f, float startpos = 0f, int layer = -1)
{
if (player) stepswitcherPlayer.DoScaledAnimationAsync(animName, timescale, startpos, layer);
if (lessSteppers)
{
stepswitcherLeft.DoScaledAnimationAsync(animName, timescale, startpos, layer);
stepswitcherRight.DoScaledAnimationAsync(animName, timescale, startpos, layer);
}
else
{
masterStepperAnim.DoScaledAnimationAsync(animName, timescale, startpos, layer);
}
}
private void Update()
Playable lockstep + Mr. Upbeat fix! (Lockstep is missing recolorable switchsteppers, many of them, and bach portraits) (#227) * Added sfx, sprites and folders neccesary. And also made an empty game object for working dough * Started work on the background * Implemented all unanimated sprites * Added Init * Added Prefabs * Added Jumping and Idle Animatins for the Dough Dudes * SmallFix * Start Interval Event Implemented * Added Audio and Small and Big Ball events * Code Improvement + starting making the balls * Added bezier curves * Added First Rendition of Balls * Added NPC Balls and starting doing small transporting animations * SmallFixes * SmallSoundChanges * Implemented Audio and prefunction, not done with it though * In process of fixing set interval * Added more prefunction stuff and also started working on player input * Tried adding player balls, not done, many bugs to fix * Reverted trying to make the playerenterdoughball handle inputs, gonna do it through the main script instead * Sat up input code for later * Input works now! Need to add barely and wrong input animations and fix bugs * Tiny fix * Added first draft of wronginput animations * Finished all input anims, trying to fix bugs * Added finished Spaceship animations * Added Mr Game and Watch WIP and lifting dough dudes * Finished GANDW, fixed some bugs and still fixing bugs, almost done! * DONE * Begun development on tambourine * Working Dough Polish * Added many animations for tambourine * Added Events * Inputs added, near completion * Miss Anims * Animation changes * DONE * fix * FIXED??? * FIXED FOR REAL * Begun fixing lockstep, just needs small fixes and features * Smol fix-ish * Started work on mr upbeat * MrUpbeat fixed, finishing up lockstep * Added BG to lockstep * Added bg colour change * Done with my part
2023-01-23 22:48:05 +00:00
{
var cond = Conductor.instance;
Playable lockstep + Mr. Upbeat fix! (Lockstep is missing recolorable switchsteppers, many of them, and bach portraits) (#227) * Added sfx, sprites and folders neccesary. And also made an empty game object for working dough * Started work on the background * Implemented all unanimated sprites * Added Init * Added Prefabs * Added Jumping and Idle Animatins for the Dough Dudes * SmallFix * Start Interval Event Implemented * Added Audio and Small and Big Ball events * Code Improvement + starting making the balls * Added bezier curves * Added First Rendition of Balls * Added NPC Balls and starting doing small transporting animations * SmallFixes * SmallSoundChanges * Implemented Audio and prefunction, not done with it though * In process of fixing set interval * Added more prefunction stuff and also started working on player input * Tried adding player balls, not done, many bugs to fix * Reverted trying to make the playerenterdoughball handle inputs, gonna do it through the main script instead * Sat up input code for later * Input works now! Need to add barely and wrong input animations and fix bugs * Tiny fix * Added first draft of wronginput animations * Finished all input anims, trying to fix bugs * Added finished Spaceship animations * Added Mr Game and Watch WIP and lifting dough dudes * Finished GANDW, fixed some bugs and still fixing bugs, almost done! * DONE * Begun development on tambourine * Working Dough Polish * Added many animations for tambourine * Added Events * Inputs added, near completion * Miss Anims * Animation changes * DONE * fix * FIXED??? * FIXED FOR REAL * Begun fixing lockstep, just needs small fixes and features * Smol fix-ish * Started work on mr upbeat * MrUpbeat fixed, finishing up lockstep * Added BG to lockstep * Added bg colour change * Done with my part
2023-01-23 22:48:05 +00:00
if (cond.isPlaying && !cond.isPaused)
{
if (cond.ReportBeat(ref bop.lastReportedBeat, bop.startBeat % 1))
{
if (goBop)
{
PlayStepperAnim("Bop", true, 0.5f);
}
}
Playable lockstep + Mr. Upbeat fix! (Lockstep is missing recolorable switchsteppers, many of them, and bach portraits) (#227) * Added sfx, sprites and folders neccesary. And also made an empty game object for working dough * Started work on the background * Implemented all unanimated sprites * Added Init * Added Prefabs * Added Jumping and Idle Animatins for the Dough Dudes * SmallFix * Start Interval Event Implemented * Added Audio and Small and Big Ball events * Code Improvement + starting making the balls * Added bezier curves * Added First Rendition of Balls * Added NPC Balls and starting doing small transporting animations * SmallFixes * SmallSoundChanges * Implemented Audio and prefunction, not done with it though * In process of fixing set interval * Added more prefunction stuff and also started working on player input * Tried adding player balls, not done, many bugs to fix * Reverted trying to make the playerenterdoughball handle inputs, gonna do it through the main script instead * Sat up input code for later * Input works now! Need to add barely and wrong input animations and fix bugs * Tiny fix * Added first draft of wronginput animations * Finished all input anims, trying to fix bugs * Added finished Spaceship animations * Added Mr Game and Watch WIP and lifting dough dudes * Finished GANDW, fixed some bugs and still fixing bugs, almost done! * DONE * Begun development on tambourine * Working Dough Polish * Added many animations for tambourine * Added Events * Inputs added, near completion * Miss Anims * Animation changes * DONE * fix * FIXED??? * FIXED FOR REAL * Begun fixing lockstep, just needs small fixes and features * Smol fix-ish * Started work on mr upbeat * MrUpbeat fixed, finishing up lockstep * Added BG to lockstep * Added bg colour change * Done with my part
2023-01-23 22:48:05 +00:00
if (queuedInputs.Count > 0)
{
Playable lockstep + Mr. Upbeat fix! (Lockstep is missing recolorable switchsteppers, many of them, and bach portraits) (#227) * Added sfx, sprites and folders neccesary. And also made an empty game object for working dough * Started work on the background * Implemented all unanimated sprites * Added Init * Added Prefabs * Added Jumping and Idle Animatins for the Dough Dudes * SmallFix * Start Interval Event Implemented * Added Audio and Small and Big Ball events * Code Improvement + starting making the balls * Added bezier curves * Added First Rendition of Balls * Added NPC Balls and starting doing small transporting animations * SmallFixes * SmallSoundChanges * Implemented Audio and prefunction, not done with it though * In process of fixing set interval * Added more prefunction stuff and also started working on player input * Tried adding player balls, not done, many bugs to fix * Reverted trying to make the playerenterdoughball handle inputs, gonna do it through the main script instead * Sat up input code for later * Input works now! Need to add barely and wrong input animations and fix bugs * Tiny fix * Added first draft of wronginput animations * Finished all input anims, trying to fix bugs * Added finished Spaceship animations * Added Mr Game and Watch WIP and lifting dough dudes * Finished GANDW, fixed some bugs and still fixing bugs, almost done! * DONE * Begun development on tambourine * Working Dough Polish * Added many animations for tambourine * Added Events * Inputs added, near completion * Miss Anims * Animation changes * DONE * fix * FIXED??? * FIXED FOR REAL * Begun fixing lockstep, just needs small fixes and features * Smol fix-ish * Started work on mr upbeat * MrUpbeat fixed, finishing up lockstep * Added BG to lockstep * Added bg colour change * Done with my part
2023-01-23 22:48:05 +00:00
foreach (var input in queuedInputs)
{
if (input.force)
{
ForceMarching(input.beat, input.length, input.sound, input.amount, input.visual);
}
else
Playable lockstep + Mr. Upbeat fix! (Lockstep is missing recolorable switchsteppers, many of them, and bach portraits) (#227) * Added sfx, sprites and folders neccesary. And also made an empty game object for working dough * Started work on the background * Implemented all unanimated sprites * Added Init * Added Prefabs * Added Jumping and Idle Animatins for the Dough Dudes * SmallFix * Start Interval Event Implemented * Added Audio and Small and Big Ball events * Code Improvement + starting making the balls * Added bezier curves * Added First Rendition of Balls * Added NPC Balls and starting doing small transporting animations * SmallFixes * SmallSoundChanges * Implemented Audio and prefunction, not done with it though * In process of fixing set interval * Added more prefunction stuff and also started working on player input * Tried adding player balls, not done, many bugs to fix * Reverted trying to make the playerenterdoughball handle inputs, gonna do it through the main script instead * Sat up input code for later * Input works now! Need to add barely and wrong input animations and fix bugs * Tiny fix * Added first draft of wronginput animations * Finished all input anims, trying to fix bugs * Added finished Spaceship animations * Added Mr Game and Watch WIP and lifting dough dudes * Finished GANDW, fixed some bugs and still fixing bugs, almost done! * DONE * Begun development on tambourine * Working Dough Polish * Added many animations for tambourine * Added Events * Inputs added, near completion * Miss Anims * Animation changes * DONE * fix * FIXED??? * FIXED FOR REAL * Begun fixing lockstep, just needs small fixes and features * Smol fix-ish * Started work on mr upbeat * MrUpbeat fixed, finishing up lockstep * Added BG to lockstep * Added bg colour change * Done with my part
2023-01-23 22:48:05 +00:00
{
StartMarching(input.beat, input.sound, input.amount, input.visual);
}
Playable lockstep + Mr. Upbeat fix! (Lockstep is missing recolorable switchsteppers, many of them, and bach portraits) (#227) * Added sfx, sprites and folders neccesary. And also made an empty game object for working dough * Started work on the background * Implemented all unanimated sprites * Added Init * Added Prefabs * Added Jumping and Idle Animatins for the Dough Dudes * SmallFix * Start Interval Event Implemented * Added Audio and Small and Big Ball events * Code Improvement + starting making the balls * Added bezier curves * Added First Rendition of Balls * Added NPC Balls and starting doing small transporting animations * SmallFixes * SmallSoundChanges * Implemented Audio and prefunction, not done with it though * In process of fixing set interval * Added more prefunction stuff and also started working on player input * Tried adding player balls, not done, many bugs to fix * Reverted trying to make the playerenterdoughball handle inputs, gonna do it through the main script instead * Sat up input code for later * Input works now! Need to add barely and wrong input animations and fix bugs * Tiny fix * Added first draft of wronginput animations * Finished all input anims, trying to fix bugs * Added finished Spaceship animations * Added Mr Game and Watch WIP and lifting dough dudes * Finished GANDW, fixed some bugs and still fixing bugs, almost done! * DONE * Begun development on tambourine * Working Dough Polish * Added many animations for tambourine * Added Events * Inputs added, near completion * Miss Anims * Animation changes * DONE * fix * FIXED??? * FIXED FOR REAL * Begun fixing lockstep, just needs small fixes and features * Smol fix-ish * Started work on mr upbeat * MrUpbeat fixed, finishing up lockstep * Added BG to lockstep * Added bg colour change * Done with my part
2023-01-23 22:48:05 +00:00
}
queuedInputs.Clear();
}
if (PlayerInput.Pressed() && !IsExpectingInputNow(InputType.STANDARD_DOWN))
{
currentMissStage = HowMissed.NotMissed;
double beatAnimCheck = cond.songPositionInBeatsAsDouble - 0.25;
if (beatAnimCheck % 1.0 >= 0.5)
{
stepswitcherPlayer.DoScaledAnimationAsync("OnbeatMarch", 0.5f);
}
else
{
stepswitcherPlayer.DoScaledAnimationAsync("OffbeatMarch", 0.5f);
}
SoundByte.PlayOneShot("miss");
ScoreMiss();
}
}
}
private void LateUpdate()
{
if (masterSprite != masterStepperSprite.sprite)
{
masterSprite = masterStepperSprite.sprite;
UpdateAndRenderSlaves();
}
}
public void SetZoom(int zoom)
{
GameCamera.additionalPosition = new Vector3(0, 0, (ZoomPresets)zoom switch
{
ZoomPresets.Regular => 0,
ZoomPresets.NotThatFar => -4.5f,
ZoomPresets.Far => -11,
ZoomPresets.VeryFar => -26,
ZoomPresets.ExtremelyFar => -63,
_ => throw new System.NotImplementedException()
});
}
public void Bop(double beat, float length, bool shouldBop, bool autoBop)
{
goBop = autoBop;
if (shouldBop)
{
for (int i = 0; i < length; i++)
{
BeatAction.New(instance.gameObject, new List<BeatAction.Action>()
{
new BeatAction.Action(beat + i, delegate
{
PlayStepperAnim("Bop", true, 0.5f);
})
});
}
}
}
public static void OnbeatSwitchSound(double beat, int hais, bool sound)
{
if (sound)
{
MultiSound.Play(new MultiSound.Sound[]
{
new MultiSound.Sound("lockstep/nha1", beat, 1, 1, false, 0.03086419753),
new MultiSound.Sound("lockstep/nha2", beat + 0.5f, 1, 1, false, 0.04629629629),
new MultiSound.Sound("lockstep/nha1", beat + 1f, 1, 1, false, 0.03086419753),
new MultiSound.Sound("lockstep/nha2", beat + 1.5f, 1, 1, false, 0.04629629629)
}, forcePlay: true);
}
if (hais > 0)
{
List<MultiSound.Sound> haisList = new();
for (int i = 0; i < hais; i++)
{
haisList.Add(new MultiSound.Sound("lockstep/hai", beat + 2 + i, 1, 1, false, 0.02314814814));
}
double nextOffBeat = double.MaxValue;
var switchEventsOn = EventCaller.GetAllInGameManagerList("lockstep", new string[] { "offbeatSwitch" });
switchEventsOn.Sort((x, y) => x.beat.CompareTo(y.beat));
for (int i = 0; i < switchEventsOn.Count; i++)
{
if (switchEventsOn[i].beat > beat)
{
nextOffBeat = switchEventsOn[i].beat;
break;
}
}
var haisActual = haisList.FindAll(x => x.beat < nextOffBeat);
MultiSound.Play(haisActual.ToArray(), true, true);
}
}
private void OnbeatSwitch(double beat, double gameswitchBeat)
{
List<BeatAction.Action> allActions = new List<BeatAction.Action>()
{
new BeatAction.Action(beat, delegate { ChangeBeatBackGroundColour(false); }),
new BeatAction.Action(beat + 0.5f, delegate { ChangeBeatBackGroundColour(true); }),
new BeatAction.Action(beat + 1f, delegate
{
ChangeBeatBackGroundColour(false);
}),
new BeatAction.Action(beat + 1.5f, delegate
{
ChangeBeatBackGroundColour(true);
}),
new BeatAction.Action(beat + 1.75f, delegate { if (!marchRecursing) MarchRecursive(beat + 2f); }),
new BeatAction.Action(beat + 2f, delegate { ChangeBeatBackGroundColour(false); }),
};
List<BeatAction.Action> actions = new();
foreach (var action in allActions)
{
if (action.beat >= gameswitchBeat) actions.Add(action);
}
if (actions.Count > 0) BeatAction.New(instance.gameObject, actions);
}
public static void OffbeatSwitchSound(double beat, bool hoSound, bool sound)
{
if (sound)
Playable lockstep + Mr. Upbeat fix! (Lockstep is missing recolorable switchsteppers, many of them, and bach portraits) (#227) * Added sfx, sprites and folders neccesary. And also made an empty game object for working dough * Started work on the background * Implemented all unanimated sprites * Added Init * Added Prefabs * Added Jumping and Idle Animatins for the Dough Dudes * SmallFix * Start Interval Event Implemented * Added Audio and Small and Big Ball events * Code Improvement + starting making the balls * Added bezier curves * Added First Rendition of Balls * Added NPC Balls and starting doing small transporting animations * SmallFixes * SmallSoundChanges * Implemented Audio and prefunction, not done with it though * In process of fixing set interval * Added more prefunction stuff and also started working on player input * Tried adding player balls, not done, many bugs to fix * Reverted trying to make the playerenterdoughball handle inputs, gonna do it through the main script instead * Sat up input code for later * Input works now! Need to add barely and wrong input animations and fix bugs * Tiny fix * Added first draft of wronginput animations * Finished all input anims, trying to fix bugs * Added finished Spaceship animations * Added Mr Game and Watch WIP and lifting dough dudes * Finished GANDW, fixed some bugs and still fixing bugs, almost done! * DONE * Begun development on tambourine * Working Dough Polish * Added many animations for tambourine * Added Events * Inputs added, near completion * Miss Anims * Animation changes * DONE * fix * FIXED??? * FIXED FOR REAL * Begun fixing lockstep, just needs small fixes and features * Smol fix-ish * Started work on mr upbeat * MrUpbeat fixed, finishing up lockstep * Added BG to lockstep * Added bg colour change * Done with my part
2023-01-23 22:48:05 +00:00
{
MultiSound.Play(new MultiSound.Sound[]
{
new MultiSound.Sound("lockstep/hai", beat, 1, 1, false, 0.02314814814),
new MultiSound.Sound("lockstep/hai", beat + 1f, 1, 1, false, 0.02314814814),
new MultiSound.Sound("lockstep/hai", beat + 2f, 1, 1, false, 0.02314814814),
new MultiSound.Sound("lockstep/hahai1", beat + 3f, 1, 1, false, 0.03086419753),
new MultiSound.Sound("lockstep/hahai2", beat + 3.5f, 1, 1, false, 0.03086419753),
}, forcePlay: true);
}
if (hoSound)
Playable lockstep + Mr. Upbeat fix! (Lockstep is missing recolorable switchsteppers, many of them, and bach portraits) (#227) * Added sfx, sprites and folders neccesary. And also made an empty game object for working dough * Started work on the background * Implemented all unanimated sprites * Added Init * Added Prefabs * Added Jumping and Idle Animatins for the Dough Dudes * SmallFix * Start Interval Event Implemented * Added Audio and Small and Big Ball events * Code Improvement + starting making the balls * Added bezier curves * Added First Rendition of Balls * Added NPC Balls and starting doing small transporting animations * SmallFixes * SmallSoundChanges * Implemented Audio and prefunction, not done with it though * In process of fixing set interval * Added more prefunction stuff and also started working on player input * Tried adding player balls, not done, many bugs to fix * Reverted trying to make the playerenterdoughball handle inputs, gonna do it through the main script instead * Sat up input code for later * Input works now! Need to add barely and wrong input animations and fix bugs * Tiny fix * Added first draft of wronginput animations * Finished all input anims, trying to fix bugs * Added finished Spaceship animations * Added Mr Game and Watch WIP and lifting dough dudes * Finished GANDW, fixed some bugs and still fixing bugs, almost done! * DONE * Begun development on tambourine * Working Dough Polish * Added many animations for tambourine * Added Events * Inputs added, near completion * Miss Anims * Animation changes * DONE * fix * FIXED??? * FIXED FOR REAL * Begun fixing lockstep, just needs small fixes and features * Smol fix-ish * Started work on mr upbeat * MrUpbeat fixed, finishing up lockstep * Added BG to lockstep * Added bg colour change * Done with my part
2023-01-23 22:48:05 +00:00
{
List<MultiSound.Sound> hos = new List<MultiSound.Sound>
{
new MultiSound.Sound("lockstep/ho", beat + 4.5f, 1, 1, false, 0.03086419753),
new MultiSound.Sound("lockstep/ho", beat + 5.5f, 1, 0.6835514f, false, 0.03086419753),
new MultiSound.Sound("lockstep/ho", beat + 6.5f, 1, 0.3395127f, false, 0.03086419753),
new MultiSound.Sound("lockstep/ho", beat + 7.5f, 1, 0.1200322f, false, 0.03086419753),
};
double nextOnBeat = double.MaxValue;
var switchEventsOn = EventCaller.GetAllInGameManagerList("lockstep", new string[] { "onbeatSwitch" });
switchEventsOn.Sort((x, y) => x.beat.CompareTo(y.beat));
for (int i = 0; i < switchEventsOn.Count; i++)
{
if (switchEventsOn[i].beat > beat)
{
nextOnBeat = switchEventsOn[i].beat;
break;
}
}
var hosActual = hos.FindAll(x => x.beat < nextOnBeat);
MultiSound.Play(hosActual.ToArray(), true, true);
}
}
private void OffbeatSwitch(double beat, double gameswitchBeat)
{
List<BeatAction.Action> allActions = new List<BeatAction.Action>()
Playable lockstep + Mr. Upbeat fix! (Lockstep is missing recolorable switchsteppers, many of them, and bach portraits) (#227) * Added sfx, sprites and folders neccesary. And also made an empty game object for working dough * Started work on the background * Implemented all unanimated sprites * Added Init * Added Prefabs * Added Jumping and Idle Animatins for the Dough Dudes * SmallFix * Start Interval Event Implemented * Added Audio and Small and Big Ball events * Code Improvement + starting making the balls * Added bezier curves * Added First Rendition of Balls * Added NPC Balls and starting doing small transporting animations * SmallFixes * SmallSoundChanges * Implemented Audio and prefunction, not done with it though * In process of fixing set interval * Added more prefunction stuff and also started working on player input * Tried adding player balls, not done, many bugs to fix * Reverted trying to make the playerenterdoughball handle inputs, gonna do it through the main script instead * Sat up input code for later * Input works now! Need to add barely and wrong input animations and fix bugs * Tiny fix * Added first draft of wronginput animations * Finished all input anims, trying to fix bugs * Added finished Spaceship animations * Added Mr Game and Watch WIP and lifting dough dudes * Finished GANDW, fixed some bugs and still fixing bugs, almost done! * DONE * Begun development on tambourine * Working Dough Polish * Added many animations for tambourine * Added Events * Inputs added, near completion * Miss Anims * Animation changes * DONE * fix * FIXED??? * FIXED FOR REAL * Begun fixing lockstep, just needs small fixes and features * Smol fix-ish * Started work on mr upbeat * MrUpbeat fixed, finishing up lockstep * Added BG to lockstep * Added bg colour change * Done with my part
2023-01-23 22:48:05 +00:00
{
new BeatAction.Action(beat, delegate { ChangeBeatBackGroundColour(true); }),
new BeatAction.Action(beat + 1f, delegate { ChangeBeatBackGroundColour(false); }),
new BeatAction.Action(beat + 2f, delegate { ChangeBeatBackGroundColour(true); }),
new BeatAction.Action(beat + 3f, delegate
{
ChangeBeatBackGroundColour(false);
}),
new BeatAction.Action(beat + 3.25f, delegate { if (!marchRecursing) MarchRecursive(beat + 3.5f); }),
new BeatAction.Action(beat + 3.5f, delegate { ChangeBeatBackGroundColour(true); }),
};
List<BeatAction.Action> actions = new();
foreach (var action in allActions)
Playable lockstep + Mr. Upbeat fix! (Lockstep is missing recolorable switchsteppers, many of them, and bach portraits) (#227) * Added sfx, sprites and folders neccesary. And also made an empty game object for working dough * Started work on the background * Implemented all unanimated sprites * Added Init * Added Prefabs * Added Jumping and Idle Animatins for the Dough Dudes * SmallFix * Start Interval Event Implemented * Added Audio and Small and Big Ball events * Code Improvement + starting making the balls * Added bezier curves * Added First Rendition of Balls * Added NPC Balls and starting doing small transporting animations * SmallFixes * SmallSoundChanges * Implemented Audio and prefunction, not done with it though * In process of fixing set interval * Added more prefunction stuff and also started working on player input * Tried adding player balls, not done, many bugs to fix * Reverted trying to make the playerenterdoughball handle inputs, gonna do it through the main script instead * Sat up input code for later * Input works now! Need to add barely and wrong input animations and fix bugs * Tiny fix * Added first draft of wronginput animations * Finished all input anims, trying to fix bugs * Added finished Spaceship animations * Added Mr Game and Watch WIP and lifting dough dudes * Finished GANDW, fixed some bugs and still fixing bugs, almost done! * DONE * Begun development on tambourine * Working Dough Polish * Added many animations for tambourine * Added Events * Inputs added, near completion * Miss Anims * Animation changes * DONE * fix * FIXED??? * FIXED FOR REAL * Begun fixing lockstep, just needs small fixes and features * Smol fix-ish * Started work on mr upbeat * MrUpbeat fixed, finishing up lockstep * Added BG to lockstep * Added bg colour change * Done with my part
2023-01-23 22:48:05 +00:00
{
if (action.beat >= gameswitchBeat) actions.Add(action);
}
if (actions.Count > 0) BeatAction.New(instance.gameObject, actions);
}
private struct QueuedMarch
{
public double beat;
public float length;
public bool sound;
public int amount;
public bool visual;
public bool force;
}
public static void Marching(double beat, bool sound, int amount, bool visual, bool force = false, float length = 0)
{
Playable lockstep + Mr. Upbeat fix! (Lockstep is missing recolorable switchsteppers, many of them, and bach portraits) (#227) * Added sfx, sprites and folders neccesary. And also made an empty game object for working dough * Started work on the background * Implemented all unanimated sprites * Added Init * Added Prefabs * Added Jumping and Idle Animatins for the Dough Dudes * SmallFix * Start Interval Event Implemented * Added Audio and Small and Big Ball events * Code Improvement + starting making the balls * Added bezier curves * Added First Rendition of Balls * Added NPC Balls and starting doing small transporting animations * SmallFixes * SmallSoundChanges * Implemented Audio and prefunction, not done with it though * In process of fixing set interval * Added more prefunction stuff and also started working on player input * Tried adding player balls, not done, many bugs to fix * Reverted trying to make the playerenterdoughball handle inputs, gonna do it through the main script instead * Sat up input code for later * Input works now! Need to add barely and wrong input animations and fix bugs * Tiny fix * Added first draft of wronginput animations * Finished all input anims, trying to fix bugs * Added finished Spaceship animations * Added Mr Game and Watch WIP and lifting dough dudes * Finished GANDW, fixed some bugs and still fixing bugs, almost done! * DONE * Begun development on tambourine * Working Dough Polish * Added many animations for tambourine * Added Events * Inputs added, near completion * Miss Anims * Animation changes * DONE * fix * FIXED??? * FIXED FOR REAL * Begun fixing lockstep, just needs small fixes and features * Smol fix-ish * Started work on mr upbeat * MrUpbeat fixed, finishing up lockstep * Added BG to lockstep * Added bg colour change * Done with my part
2023-01-23 22:48:05 +00:00
if (GameManager.instance.currentGame == "lockstep")
{
if (force)
{
instance.ForceMarching(beat, length, sound, amount, visual);
}
else
{
instance.StartMarching(beat, sound, amount, visual);
Playable lockstep + Mr. Upbeat fix! (Lockstep is missing recolorable switchsteppers, many of them, and bach portraits) (#227) * Added sfx, sprites and folders neccesary. And also made an empty game object for working dough * Started work on the background * Implemented all unanimated sprites * Added Init * Added Prefabs * Added Jumping and Idle Animatins for the Dough Dudes * SmallFix * Start Interval Event Implemented * Added Audio and Small and Big Ball events * Code Improvement + starting making the balls * Added bezier curves * Added First Rendition of Balls * Added NPC Balls and starting doing small transporting animations * SmallFixes * SmallSoundChanges * Implemented Audio and prefunction, not done with it though * In process of fixing set interval * Added more prefunction stuff and also started working on player input * Tried adding player balls, not done, many bugs to fix * Reverted trying to make the playerenterdoughball handle inputs, gonna do it through the main script instead * Sat up input code for later * Input works now! Need to add barely and wrong input animations and fix bugs * Tiny fix * Added first draft of wronginput animations * Finished all input anims, trying to fix bugs * Added finished Spaceship animations * Added Mr Game and Watch WIP and lifting dough dudes * Finished GANDW, fixed some bugs and still fixing bugs, almost done! * DONE * Begun development on tambourine * Working Dough Polish * Added many animations for tambourine * Added Events * Inputs added, near completion * Miss Anims * Animation changes * DONE * fix * FIXED??? * FIXED FOR REAL * Begun fixing lockstep, just needs small fixes and features * Smol fix-ish * Started work on mr upbeat * MrUpbeat fixed, finishing up lockstep * Added BG to lockstep * Added bg colour change * Done with my part
2023-01-23 22:48:05 +00:00
}
}
else
{
queuedInputs.Add(new QueuedMarch
Playable lockstep + Mr. Upbeat fix! (Lockstep is missing recolorable switchsteppers, many of them, and bach portraits) (#227) * Added sfx, sprites and folders neccesary. And also made an empty game object for working dough * Started work on the background * Implemented all unanimated sprites * Added Init * Added Prefabs * Added Jumping and Idle Animatins for the Dough Dudes * SmallFix * Start Interval Event Implemented * Added Audio and Small and Big Ball events * Code Improvement + starting making the balls * Added bezier curves * Added First Rendition of Balls * Added NPC Balls and starting doing small transporting animations * SmallFixes * SmallSoundChanges * Implemented Audio and prefunction, not done with it though * In process of fixing set interval * Added more prefunction stuff and also started working on player input * Tried adding player balls, not done, many bugs to fix * Reverted trying to make the playerenterdoughball handle inputs, gonna do it through the main script instead * Sat up input code for later * Input works now! Need to add barely and wrong input animations and fix bugs * Tiny fix * Added first draft of wronginput animations * Finished all input anims, trying to fix bugs * Added finished Spaceship animations * Added Mr Game and Watch WIP and lifting dough dudes * Finished GANDW, fixed some bugs and still fixing bugs, almost done! * DONE * Begun development on tambourine * Working Dough Polish * Added many animations for tambourine * Added Events * Inputs added, near completion * Miss Anims * Animation changes * DONE * fix * FIXED??? * FIXED FOR REAL * Begun fixing lockstep, just needs small fixes and features * Smol fix-ish * Started work on mr upbeat * MrUpbeat fixed, finishing up lockstep * Added BG to lockstep * Added bg colour change * Done with my part
2023-01-23 22:48:05 +00:00
{
amount = amount,
beat = beat,
sound = sound,
visual = visual,
length = length,
force = force
});
Playable lockstep + Mr. Upbeat fix! (Lockstep is missing recolorable switchsteppers, many of them, and bach portraits) (#227) * Added sfx, sprites and folders neccesary. And also made an empty game object for working dough * Started work on the background * Implemented all unanimated sprites * Added Init * Added Prefabs * Added Jumping and Idle Animatins for the Dough Dudes * SmallFix * Start Interval Event Implemented * Added Audio and Small and Big Ball events * Code Improvement + starting making the balls * Added bezier curves * Added First Rendition of Balls * Added NPC Balls and starting doing small transporting animations * SmallFixes * SmallSoundChanges * Implemented Audio and prefunction, not done with it though * In process of fixing set interval * Added more prefunction stuff and also started working on player input * Tried adding player balls, not done, many bugs to fix * Reverted trying to make the playerenterdoughball handle inputs, gonna do it through the main script instead * Sat up input code for later * Input works now! Need to add barely and wrong input animations and fix bugs * Tiny fix * Added first draft of wronginput animations * Finished all input anims, trying to fix bugs * Added finished Spaceship animations * Added Mr Game and Watch WIP and lifting dough dudes * Finished GANDW, fixed some bugs and still fixing bugs, almost done! * DONE * Begun development on tambourine * Working Dough Polish * Added many animations for tambourine * Added Events * Inputs added, near completion * Miss Anims * Animation changes * DONE * fix * FIXED??? * FIXED FOR REAL * Begun fixing lockstep, just needs small fixes and features * Smol fix-ish * Started work on mr upbeat * MrUpbeat fixed, finishing up lockstep * Added BG to lockstep * Added bg colour change * Done with my part
2023-01-23 22:48:05 +00:00
}
}
private void ForceMarching(double beat, float length, bool sound, int amount, bool visual)
Playable lockstep + Mr. Upbeat fix! (Lockstep is missing recolorable switchsteppers, many of them, and bach portraits) (#227) * Added sfx, sprites and folders neccesary. And also made an empty game object for working dough * Started work on the background * Implemented all unanimated sprites * Added Init * Added Prefabs * Added Jumping and Idle Animatins for the Dough Dudes * SmallFix * Start Interval Event Implemented * Added Audio and Small and Big Ball events * Code Improvement + starting making the balls * Added bezier curves * Added First Rendition of Balls * Added NPC Balls and starting doing small transporting animations * SmallFixes * SmallSoundChanges * Implemented Audio and prefunction, not done with it though * In process of fixing set interval * Added more prefunction stuff and also started working on player input * Tried adding player balls, not done, many bugs to fix * Reverted trying to make the playerenterdoughball handle inputs, gonna do it through the main script instead * Sat up input code for later * Input works now! Need to add barely and wrong input animations and fix bugs * Tiny fix * Added first draft of wronginput animations * Finished all input anims, trying to fix bugs * Added finished Spaceship animations * Added Mr Game and Watch WIP and lifting dough dudes * Finished GANDW, fixed some bugs and still fixing bugs, almost done! * DONE * Begun development on tambourine * Working Dough Polish * Added many animations for tambourine * Added Events * Inputs added, near completion * Miss Anims * Animation changes * DONE * fix * FIXED??? * FIXED FOR REAL * Begun fixing lockstep, just needs small fixes and features * Smol fix-ish * Started work on mr upbeat * MrUpbeat fixed, finishing up lockstep * Added BG to lockstep * Added bg colour change * Done with my part
2023-01-23 22:48:05 +00:00
{
bool offBeat = beat % 1 != 0;
if (sound)
Playable lockstep + Mr. Upbeat fix! (Lockstep is missing recolorable switchsteppers, many of them, and bach portraits) (#227) * Added sfx, sprites and folders neccesary. And also made an empty game object for working dough * Started work on the background * Implemented all unanimated sprites * Added Init * Added Prefabs * Added Jumping and Idle Animatins for the Dough Dudes * SmallFix * Start Interval Event Implemented * Added Audio and Small and Big Ball events * Code Improvement + starting making the balls * Added bezier curves * Added First Rendition of Balls * Added NPC Balls and starting doing small transporting animations * SmallFixes * SmallSoundChanges * Implemented Audio and prefunction, not done with it though * In process of fixing set interval * Added more prefunction stuff and also started working on player input * Tried adding player balls, not done, many bugs to fix * Reverted trying to make the playerenterdoughball handle inputs, gonna do it through the main script instead * Sat up input code for later * Input works now! Need to add barely and wrong input animations and fix bugs * Tiny fix * Added first draft of wronginput animations * Finished all input anims, trying to fix bugs * Added finished Spaceship animations * Added Mr Game and Watch WIP and lifting dough dudes * Finished GANDW, fixed some bugs and still fixing bugs, almost done! * DONE * Begun development on tambourine * Working Dough Polish * Added many animations for tambourine * Added Events * Inputs added, near completion * Miss Anims * Animation changes * DONE * fix * FIXED??? * FIXED FOR REAL * Begun fixing lockstep, just needs small fixes and features * Smol fix-ish * Started work on mr upbeat * MrUpbeat fixed, finishing up lockstep * Added BG to lockstep * Added bg colour change * Done with my part
2023-01-23 22:48:05 +00:00
{
MultiSound.Sound[] sounds = new MultiSound.Sound[amount];
for (int i = 0; i < amount; i++)
{
sounds[i] = new MultiSound.Sound($"lockstep/" + (offBeat ? "ho" : "hai"), beat + i, 1, 1, false, offBeat ? 0.03086419753 : 0.02314814814);
}
MultiSound.Play(sounds, true, true);
Playable lockstep + Mr. Upbeat fix! (Lockstep is missing recolorable switchsteppers, many of them, and bach portraits) (#227) * Added sfx, sprites and folders neccesary. And also made an empty game object for working dough * Started work on the background * Implemented all unanimated sprites * Added Init * Added Prefabs * Added Jumping and Idle Animatins for the Dough Dudes * SmallFix * Start Interval Event Implemented * Added Audio and Small and Big Ball events * Code Improvement + starting making the balls * Added bezier curves * Added First Rendition of Balls * Added NPC Balls and starting doing small transporting animations * SmallFixes * SmallSoundChanges * Implemented Audio and prefunction, not done with it though * In process of fixing set interval * Added more prefunction stuff and also started working on player input * Tried adding player balls, not done, many bugs to fix * Reverted trying to make the playerenterdoughball handle inputs, gonna do it through the main script instead * Sat up input code for later * Input works now! Need to add barely and wrong input animations and fix bugs * Tiny fix * Added first draft of wronginput animations * Finished all input anims, trying to fix bugs * Added finished Spaceship animations * Added Mr Game and Watch WIP and lifting dough dudes * Finished GANDW, fixed some bugs and still fixing bugs, almost done! * DONE * Begun development on tambourine * Working Dough Polish * Added many animations for tambourine * Added Events * Inputs added, near completion * Miss Anims * Animation changes * DONE * fix * FIXED??? * FIXED FOR REAL * Begun fixing lockstep, just needs small fixes and features * Smol fix-ish * Started work on mr upbeat * MrUpbeat fixed, finishing up lockstep * Added BG to lockstep * Added bg colour change * Done with my part
2023-01-23 22:48:05 +00:00
}
List<BeatAction.Action> steps = new()
Playable lockstep + Mr. Upbeat fix! (Lockstep is missing recolorable switchsteppers, many of them, and bach portraits) (#227) * Added sfx, sprites and folders neccesary. And also made an empty game object for working dough * Started work on the background * Implemented all unanimated sprites * Added Init * Added Prefabs * Added Jumping and Idle Animatins for the Dough Dudes * SmallFix * Start Interval Event Implemented * Added Audio and Small and Big Ball events * Code Improvement + starting making the balls * Added bezier curves * Added First Rendition of Balls * Added NPC Balls and starting doing small transporting animations * SmallFixes * SmallSoundChanges * Implemented Audio and prefunction, not done with it though * In process of fixing set interval * Added more prefunction stuff and also started working on player input * Tried adding player balls, not done, many bugs to fix * Reverted trying to make the playerenterdoughball handle inputs, gonna do it through the main script instead * Sat up input code for later * Input works now! Need to add barely and wrong input animations and fix bugs * Tiny fix * Added first draft of wronginput animations * Finished all input anims, trying to fix bugs * Added finished Spaceship animations * Added Mr Game and Watch WIP and lifting dough dudes * Finished GANDW, fixed some bugs and still fixing bugs, almost done! * DONE * Begun development on tambourine * Working Dough Polish * Added many animations for tambourine * Added Events * Inputs added, near completion * Miss Anims * Animation changes * DONE * fix * FIXED??? * FIXED FOR REAL * Begun fixing lockstep, just needs small fixes and features * Smol fix-ish * Started work on mr upbeat * MrUpbeat fixed, finishing up lockstep * Added BG to lockstep * Added bg colour change * Done with my part
2023-01-23 22:48:05 +00:00
{
new BeatAction.Action(beat, delegate
{
if (visual) ChangeBeatBackGroundColour(offBeat);
if (BachOnBeat(beat)) bach.DoScaledAnimationAsync(offBeat ? "BachOff" : "BachOn", 0.5f);
EvaluateMarch(offBeat);
})
};
ScheduleInput(beat - 1, 1, InputType.STANDARD_DOWN, offBeat ? JustOff : JustOn, offBeat ? MissOff : MissOn, Nothing);
for (int i = 1; i < length; i++)
{
double stepBeat = beat + i;
steps.Add(new BeatAction.Action(stepBeat, delegate
{
if (BachOnBeat(stepBeat)) bach.DoScaledAnimationAsync(offBeat ? "BachOff" : "BachOn", 0.5f);
EvaluateMarch(offBeat);
}));
ScheduleInput(stepBeat - 1, 1, InputType.STANDARD_DOWN, offBeat ? JustOff : JustOn, offBeat ? MissOff : MissOn, Nothing);
Playable lockstep + Mr. Upbeat fix! (Lockstep is missing recolorable switchsteppers, many of them, and bach portraits) (#227) * Added sfx, sprites and folders neccesary. And also made an empty game object for working dough * Started work on the background * Implemented all unanimated sprites * Added Init * Added Prefabs * Added Jumping and Idle Animatins for the Dough Dudes * SmallFix * Start Interval Event Implemented * Added Audio and Small and Big Ball events * Code Improvement + starting making the balls * Added bezier curves * Added First Rendition of Balls * Added NPC Balls and starting doing small transporting animations * SmallFixes * SmallSoundChanges * Implemented Audio and prefunction, not done with it though * In process of fixing set interval * Added more prefunction stuff and also started working on player input * Tried adding player balls, not done, many bugs to fix * Reverted trying to make the playerenterdoughball handle inputs, gonna do it through the main script instead * Sat up input code for later * Input works now! Need to add barely and wrong input animations and fix bugs * Tiny fix * Added first draft of wronginput animations * Finished all input anims, trying to fix bugs * Added finished Spaceship animations * Added Mr Game and Watch WIP and lifting dough dudes * Finished GANDW, fixed some bugs and still fixing bugs, almost done! * DONE * Begun development on tambourine * Working Dough Polish * Added many animations for tambourine * Added Events * Inputs added, near completion * Miss Anims * Animation changes * DONE * fix * FIXED??? * FIXED FOR REAL * Begun fixing lockstep, just needs small fixes and features * Smol fix-ish * Started work on mr upbeat * MrUpbeat fixed, finishing up lockstep * Added BG to lockstep * Added bg colour change * Done with my part
2023-01-23 22:48:05 +00:00
}
BeatAction.New(gameObject, steps);
}
private void StartMarching(double beat, bool sound, int amount, bool visual)
{
if (marchRecursing) return;
bool offBeat = beat % 1 != 0;
if (visual)
Playable lockstep + Mr. Upbeat fix! (Lockstep is missing recolorable switchsteppers, many of them, and bach portraits) (#227) * Added sfx, sprites and folders neccesary. And also made an empty game object for working dough * Started work on the background * Implemented all unanimated sprites * Added Init * Added Prefabs * Added Jumping and Idle Animatins for the Dough Dudes * SmallFix * Start Interval Event Implemented * Added Audio and Small and Big Ball events * Code Improvement + starting making the balls * Added bezier curves * Added First Rendition of Balls * Added NPC Balls and starting doing small transporting animations * SmallFixes * SmallSoundChanges * Implemented Audio and prefunction, not done with it though * In process of fixing set interval * Added more prefunction stuff and also started working on player input * Tried adding player balls, not done, many bugs to fix * Reverted trying to make the playerenterdoughball handle inputs, gonna do it through the main script instead * Sat up input code for later * Input works now! Need to add barely and wrong input animations and fix bugs * Tiny fix * Added first draft of wronginput animations * Finished all input anims, trying to fix bugs * Added finished Spaceship animations * Added Mr Game and Watch WIP and lifting dough dudes * Finished GANDW, fixed some bugs and still fixing bugs, almost done! * DONE * Begun development on tambourine * Working Dough Polish * Added many animations for tambourine * Added Events * Inputs added, near completion * Miss Anims * Animation changes * DONE * fix * FIXED??? * FIXED FOR REAL * Begun fixing lockstep, just needs small fixes and features * Smol fix-ish * Started work on mr upbeat * MrUpbeat fixed, finishing up lockstep * Added BG to lockstep * Added bg colour change * Done with my part
2023-01-23 22:48:05 +00:00
{
BeatAction.New(instance.gameObject, new List<BeatAction.Action>()
Playable lockstep + Mr. Upbeat fix! (Lockstep is missing recolorable switchsteppers, many of them, and bach portraits) (#227) * Added sfx, sprites and folders neccesary. And also made an empty game object for working dough * Started work on the background * Implemented all unanimated sprites * Added Init * Added Prefabs * Added Jumping and Idle Animatins for the Dough Dudes * SmallFix * Start Interval Event Implemented * Added Audio and Small and Big Ball events * Code Improvement + starting making the balls * Added bezier curves * Added First Rendition of Balls * Added NPC Balls and starting doing small transporting animations * SmallFixes * SmallSoundChanges * Implemented Audio and prefunction, not done with it though * In process of fixing set interval * Added more prefunction stuff and also started working on player input * Tried adding player balls, not done, many bugs to fix * Reverted trying to make the playerenterdoughball handle inputs, gonna do it through the main script instead * Sat up input code for later * Input works now! Need to add barely and wrong input animations and fix bugs * Tiny fix * Added first draft of wronginput animations * Finished all input anims, trying to fix bugs * Added finished Spaceship animations * Added Mr Game and Watch WIP and lifting dough dudes * Finished GANDW, fixed some bugs and still fixing bugs, almost done! * DONE * Begun development on tambourine * Working Dough Polish * Added many animations for tambourine * Added Events * Inputs added, near completion * Miss Anims * Animation changes * DONE * fix * FIXED??? * FIXED FOR REAL * Begun fixing lockstep, just needs small fixes and features * Smol fix-ish * Started work on mr upbeat * MrUpbeat fixed, finishing up lockstep * Added BG to lockstep * Added bg colour change * Done with my part
2023-01-23 22:48:05 +00:00
{
new BeatAction.Action(beat, delegate { ChangeBeatBackGroundColour(offBeat); })
});
}
if (sound)
{
MultiSound.Sound[] sounds = new MultiSound.Sound[amount];
for (int i = 0; i < amount; i++)
Playable lockstep + Mr. Upbeat fix! (Lockstep is missing recolorable switchsteppers, many of them, and bach portraits) (#227) * Added sfx, sprites and folders neccesary. And also made an empty game object for working dough * Started work on the background * Implemented all unanimated sprites * Added Init * Added Prefabs * Added Jumping and Idle Animatins for the Dough Dudes * SmallFix * Start Interval Event Implemented * Added Audio and Small and Big Ball events * Code Improvement + starting making the balls * Added bezier curves * Added First Rendition of Balls * Added NPC Balls and starting doing small transporting animations * SmallFixes * SmallSoundChanges * Implemented Audio and prefunction, not done with it though * In process of fixing set interval * Added more prefunction stuff and also started working on player input * Tried adding player balls, not done, many bugs to fix * Reverted trying to make the playerenterdoughball handle inputs, gonna do it through the main script instead * Sat up input code for later * Input works now! Need to add barely and wrong input animations and fix bugs * Tiny fix * Added first draft of wronginput animations * Finished all input anims, trying to fix bugs * Added finished Spaceship animations * Added Mr Game and Watch WIP and lifting dough dudes * Finished GANDW, fixed some bugs and still fixing bugs, almost done! * DONE * Begun development on tambourine * Working Dough Polish * Added many animations for tambourine * Added Events * Inputs added, near completion * Miss Anims * Animation changes * DONE * fix * FIXED??? * FIXED FOR REAL * Begun fixing lockstep, just needs small fixes and features * Smol fix-ish * Started work on mr upbeat * MrUpbeat fixed, finishing up lockstep * Added BG to lockstep * Added bg colour change * Done with my part
2023-01-23 22:48:05 +00:00
{
sounds[i] = new MultiSound.Sound($"lockstep/" + (offBeat ? "ho" : "hai"), beat + i, 1, 1, false, offBeat ? 0.03086419753 : 0.02314814814);
Playable lockstep + Mr. Upbeat fix! (Lockstep is missing recolorable switchsteppers, many of them, and bach portraits) (#227) * Added sfx, sprites and folders neccesary. And also made an empty game object for working dough * Started work on the background * Implemented all unanimated sprites * Added Init * Added Prefabs * Added Jumping and Idle Animatins for the Dough Dudes * SmallFix * Start Interval Event Implemented * Added Audio and Small and Big Ball events * Code Improvement + starting making the balls * Added bezier curves * Added First Rendition of Balls * Added NPC Balls and starting doing small transporting animations * SmallFixes * SmallSoundChanges * Implemented Audio and prefunction, not done with it though * In process of fixing set interval * Added more prefunction stuff and also started working on player input * Tried adding player balls, not done, many bugs to fix * Reverted trying to make the playerenterdoughball handle inputs, gonna do it through the main script instead * Sat up input code for later * Input works now! Need to add barely and wrong input animations and fix bugs * Tiny fix * Added first draft of wronginput animations * Finished all input anims, trying to fix bugs * Added finished Spaceship animations * Added Mr Game and Watch WIP and lifting dough dudes * Finished GANDW, fixed some bugs and still fixing bugs, almost done! * DONE * Begun development on tambourine * Working Dough Polish * Added many animations for tambourine * Added Events * Inputs added, near completion * Miss Anims * Animation changes * DONE * fix * FIXED??? * FIXED FOR REAL * Begun fixing lockstep, just needs small fixes and features * Smol fix-ish * Started work on mr upbeat * MrUpbeat fixed, finishing up lockstep * Added BG to lockstep * Added bg colour change * Done with my part
2023-01-23 22:48:05 +00:00
}
MultiSound.Play(sounds, true, true);
Playable lockstep + Mr. Upbeat fix! (Lockstep is missing recolorable switchsteppers, many of them, and bach portraits) (#227) * Added sfx, sprites and folders neccesary. And also made an empty game object for working dough * Started work on the background * Implemented all unanimated sprites * Added Init * Added Prefabs * Added Jumping and Idle Animatins for the Dough Dudes * SmallFix * Start Interval Event Implemented * Added Audio and Small and Big Ball events * Code Improvement + starting making the balls * Added bezier curves * Added First Rendition of Balls * Added NPC Balls and starting doing small transporting animations * SmallFixes * SmallSoundChanges * Implemented Audio and prefunction, not done with it though * In process of fixing set interval * Added more prefunction stuff and also started working on player input * Tried adding player balls, not done, many bugs to fix * Reverted trying to make the playerenterdoughball handle inputs, gonna do it through the main script instead * Sat up input code for later * Input works now! Need to add barely and wrong input animations and fix bugs * Tiny fix * Added first draft of wronginput animations * Finished all input anims, trying to fix bugs * Added finished Spaceship animations * Added Mr Game and Watch WIP and lifting dough dudes * Finished GANDW, fixed some bugs and still fixing bugs, almost done! * DONE * Begun development on tambourine * Working Dough Polish * Added many animations for tambourine * Added Events * Inputs added, near completion * Miss Anims * Animation changes * DONE * fix * FIXED??? * FIXED FOR REAL * Begun fixing lockstep, just needs small fixes and features * Smol fix-ish * Started work on mr upbeat * MrUpbeat fixed, finishing up lockstep * Added BG to lockstep * Added bg colour change * Done with my part
2023-01-23 22:48:05 +00:00
}
MarchRecursive(beat);
}
private bool marchRecursing;
private void MarchRecursive(double beat)
{
marchRecursing = true;
if (NextStepIsSwitch(beat)) beat -= 0.5;
bool offBeat = beat % 1 != 0;
bool bachOnBeat = BachOnBeat(beat);
ScheduleInput(beat - 1, 1, InputType.STANDARD_DOWN, offBeat ? JustOff : JustOn, offBeat ? MissOff : MissOn, Nothing);
BeatAction.New(instance.gameObject, new List<BeatAction.Action>()
Playable lockstep + Mr. Upbeat fix! (Lockstep is missing recolorable switchsteppers, many of them, and bach portraits) (#227) * Added sfx, sprites and folders neccesary. And also made an empty game object for working dough * Started work on the background * Implemented all unanimated sprites * Added Init * Added Prefabs * Added Jumping and Idle Animatins for the Dough Dudes * SmallFix * Start Interval Event Implemented * Added Audio and Small and Big Ball events * Code Improvement + starting making the balls * Added bezier curves * Added First Rendition of Balls * Added NPC Balls and starting doing small transporting animations * SmallFixes * SmallSoundChanges * Implemented Audio and prefunction, not done with it though * In process of fixing set interval * Added more prefunction stuff and also started working on player input * Tried adding player balls, not done, many bugs to fix * Reverted trying to make the playerenterdoughball handle inputs, gonna do it through the main script instead * Sat up input code for later * Input works now! Need to add barely and wrong input animations and fix bugs * Tiny fix * Added first draft of wronginput animations * Finished all input anims, trying to fix bugs * Added finished Spaceship animations * Added Mr Game and Watch WIP and lifting dough dudes * Finished GANDW, fixed some bugs and still fixing bugs, almost done! * DONE * Begun development on tambourine * Working Dough Polish * Added many animations for tambourine * Added Events * Inputs added, near completion * Miss Anims * Animation changes * DONE * fix * FIXED??? * FIXED FOR REAL * Begun fixing lockstep, just needs small fixes and features * Smol fix-ish * Started work on mr upbeat * MrUpbeat fixed, finishing up lockstep * Added BG to lockstep * Added bg colour change * Done with my part
2023-01-23 22:48:05 +00:00
{
new BeatAction.Action(beat, delegate
{
EvaluateMarch(offBeat);
MarchRecursive(beat + 1);
if (bachOnBeat) bach.DoScaledAnimationAsync(offBeat ? "BachOff" : "BachOn", 0.5f);
}),
});
}
private bool NextStepIsSwitch(double beat)
{
return switches.Contains(beat - 0.5);
}
public void EvaluateMarch(bool offBeat)
{
if (offBeat)
{
PlayStepperAnim("OffbeatMarch", false, 0.5f);
Playable lockstep + Mr. Upbeat fix! (Lockstep is missing recolorable switchsteppers, many of them, and bach portraits) (#227) * Added sfx, sprites and folders neccesary. And also made an empty game object for working dough * Started work on the background * Implemented all unanimated sprites * Added Init * Added Prefabs * Added Jumping and Idle Animatins for the Dough Dudes * SmallFix * Start Interval Event Implemented * Added Audio and Small and Big Ball events * Code Improvement + starting making the balls * Added bezier curves * Added First Rendition of Balls * Added NPC Balls and starting doing small transporting animations * SmallFixes * SmallSoundChanges * Implemented Audio and prefunction, not done with it though * In process of fixing set interval * Added more prefunction stuff and also started working on player input * Tried adding player balls, not done, many bugs to fix * Reverted trying to make the playerenterdoughball handle inputs, gonna do it through the main script instead * Sat up input code for later * Input works now! Need to add barely and wrong input animations and fix bugs * Tiny fix * Added first draft of wronginput animations * Finished all input anims, trying to fix bugs * Added finished Spaceship animations * Added Mr Game and Watch WIP and lifting dough dudes * Finished GANDW, fixed some bugs and still fixing bugs, almost done! * DONE * Begun development on tambourine * Working Dough Polish * Added many animations for tambourine * Added Events * Inputs added, near completion * Miss Anims * Animation changes * DONE * fix * FIXED??? * FIXED FOR REAL * Begun fixing lockstep, just needs small fixes and features * Smol fix-ish * Started work on mr upbeat * MrUpbeat fixed, finishing up lockstep * Added BG to lockstep * Added bg colour change * Done with my part
2023-01-23 22:48:05 +00:00
}
else
{
PlayStepperAnim("OnbeatMarch", false, 0.5f);
Playable lockstep + Mr. Upbeat fix! (Lockstep is missing recolorable switchsteppers, many of them, and bach portraits) (#227) * Added sfx, sprites and folders neccesary. And also made an empty game object for working dough * Started work on the background * Implemented all unanimated sprites * Added Init * Added Prefabs * Added Jumping and Idle Animatins for the Dough Dudes * SmallFix * Start Interval Event Implemented * Added Audio and Small and Big Ball events * Code Improvement + starting making the balls * Added bezier curves * Added First Rendition of Balls * Added NPC Balls and starting doing small transporting animations * SmallFixes * SmallSoundChanges * Implemented Audio and prefunction, not done with it though * In process of fixing set interval * Added more prefunction stuff and also started working on player input * Tried adding player balls, not done, many bugs to fix * Reverted trying to make the playerenterdoughball handle inputs, gonna do it through the main script instead * Sat up input code for later * Input works now! Need to add barely and wrong input animations and fix bugs * Tiny fix * Added first draft of wronginput animations * Finished all input anims, trying to fix bugs * Added finished Spaceship animations * Added Mr Game and Watch WIP and lifting dough dudes * Finished GANDW, fixed some bugs and still fixing bugs, almost done! * DONE * Begun development on tambourine * Working Dough Polish * Added many animations for tambourine * Added Events * Inputs added, near completion * Miss Anims * Animation changes * DONE * fix * FIXED??? * FIXED FOR REAL * Begun fixing lockstep, just needs small fixes and features * Smol fix-ish * Started work on mr upbeat * MrUpbeat fixed, finishing up lockstep * Added BG to lockstep * Added bg colour change * Done with my part
2023-01-23 22:48:05 +00:00
}
}
private void JustOn(PlayerActionEvent caller, float state)
Playable lockstep + Mr. Upbeat fix! (Lockstep is missing recolorable switchsteppers, many of them, and bach portraits) (#227) * Added sfx, sprites and folders neccesary. And also made an empty game object for working dough * Started work on the background * Implemented all unanimated sprites * Added Init * Added Prefabs * Added Jumping and Idle Animatins for the Dough Dudes * SmallFix * Start Interval Event Implemented * Added Audio and Small and Big Ball events * Code Improvement + starting making the balls * Added bezier curves * Added First Rendition of Balls * Added NPC Balls and starting doing small transporting animations * SmallFixes * SmallSoundChanges * Implemented Audio and prefunction, not done with it though * In process of fixing set interval * Added more prefunction stuff and also started working on player input * Tried adding player balls, not done, many bugs to fix * Reverted trying to make the playerenterdoughball handle inputs, gonna do it through the main script instead * Sat up input code for later * Input works now! Need to add barely and wrong input animations and fix bugs * Tiny fix * Added first draft of wronginput animations * Finished all input anims, trying to fix bugs * Added finished Spaceship animations * Added Mr Game and Watch WIP and lifting dough dudes * Finished GANDW, fixed some bugs and still fixing bugs, almost done! * DONE * Begun development on tambourine * Working Dough Polish * Added many animations for tambourine * Added Events * Inputs added, near completion * Miss Anims * Animation changes * DONE * fix * FIXED??? * FIXED FOR REAL * Begun fixing lockstep, just needs small fixes and features * Smol fix-ish * Started work on mr upbeat * MrUpbeat fixed, finishing up lockstep * Added BG to lockstep * Added bg colour change * Done with my part
2023-01-23 22:48:05 +00:00
{
currentMissStage = HowMissed.NotMissed;
stepswitcherPlayer.DoScaledAnimationAsync("OnbeatMarch", 0.5f);
if (state >= 1f || state <= -1f)
Playable lockstep + Mr. Upbeat fix! (Lockstep is missing recolorable switchsteppers, many of them, and bach portraits) (#227) * Added sfx, sprites and folders neccesary. And also made an empty game object for working dough * Started work on the background * Implemented all unanimated sprites * Added Init * Added Prefabs * Added Jumping and Idle Animatins for the Dough Dudes * SmallFix * Start Interval Event Implemented * Added Audio and Small and Big Ball events * Code Improvement + starting making the balls * Added bezier curves * Added First Rendition of Balls * Added NPC Balls and starting doing small transporting animations * SmallFixes * SmallSoundChanges * Implemented Audio and prefunction, not done with it though * In process of fixing set interval * Added more prefunction stuff and also started working on player input * Tried adding player balls, not done, many bugs to fix * Reverted trying to make the playerenterdoughball handle inputs, gonna do it through the main script instead * Sat up input code for later * Input works now! Need to add barely and wrong input animations and fix bugs * Tiny fix * Added first draft of wronginput animations * Finished all input anims, trying to fix bugs * Added finished Spaceship animations * Added Mr Game and Watch WIP and lifting dough dudes * Finished GANDW, fixed some bugs and still fixing bugs, almost done! * DONE * Begun development on tambourine * Working Dough Polish * Added many animations for tambourine * Added Events * Inputs added, near completion * Miss Anims * Animation changes * DONE * fix * FIXED??? * FIXED FOR REAL * Begun fixing lockstep, just needs small fixes and features * Smol fix-ish * Started work on mr upbeat * MrUpbeat fixed, finishing up lockstep * Added BG to lockstep * Added bg colour change * Done with my part
2023-01-23 22:48:05 +00:00
{
SoundByte.PlayOneShot("nearMiss");
return;
Playable lockstep + Mr. Upbeat fix! (Lockstep is missing recolorable switchsteppers, many of them, and bach portraits) (#227) * Added sfx, sprites and folders neccesary. And also made an empty game object for working dough * Started work on the background * Implemented all unanimated sprites * Added Init * Added Prefabs * Added Jumping and Idle Animatins for the Dough Dudes * SmallFix * Start Interval Event Implemented * Added Audio and Small and Big Ball events * Code Improvement + starting making the balls * Added bezier curves * Added First Rendition of Balls * Added NPC Balls and starting doing small transporting animations * SmallFixes * SmallSoundChanges * Implemented Audio and prefunction, not done with it though * In process of fixing set interval * Added more prefunction stuff and also started working on player input * Tried adding player balls, not done, many bugs to fix * Reverted trying to make the playerenterdoughball handle inputs, gonna do it through the main script instead * Sat up input code for later * Input works now! Need to add barely and wrong input animations and fix bugs * Tiny fix * Added first draft of wronginput animations * Finished all input anims, trying to fix bugs * Added finished Spaceship animations * Added Mr Game and Watch WIP and lifting dough dudes * Finished GANDW, fixed some bugs and still fixing bugs, almost done! * DONE * Begun development on tambourine * Working Dough Polish * Added many animations for tambourine * Added Events * Inputs added, near completion * Miss Anims * Animation changes * DONE * fix * FIXED??? * FIXED FOR REAL * Begun fixing lockstep, just needs small fixes and features * Smol fix-ish * Started work on mr upbeat * MrUpbeat fixed, finishing up lockstep * Added BG to lockstep * Added bg colour change * Done with my part
2023-01-23 22:48:05 +00:00
}
SoundByte.PlayOneShotGame($"lockstep/foot{UnityEngine.Random.Range(1, 3)}");
SoundByte.PlayOneShotGame("lockstep/drumOn");
}
private void JustOff(PlayerActionEvent caller, float state)
{
currentMissStage = HowMissed.NotMissed;
stepswitcherPlayer.DoScaledAnimationAsync("OffbeatMarch", 0.5f);
if (state >= 1f || state <= -1f)
Playable lockstep + Mr. Upbeat fix! (Lockstep is missing recolorable switchsteppers, many of them, and bach portraits) (#227) * Added sfx, sprites and folders neccesary. And also made an empty game object for working dough * Started work on the background * Implemented all unanimated sprites * Added Init * Added Prefabs * Added Jumping and Idle Animatins for the Dough Dudes * SmallFix * Start Interval Event Implemented * Added Audio and Small and Big Ball events * Code Improvement + starting making the balls * Added bezier curves * Added First Rendition of Balls * Added NPC Balls and starting doing small transporting animations * SmallFixes * SmallSoundChanges * Implemented Audio and prefunction, not done with it though * In process of fixing set interval * Added more prefunction stuff and also started working on player input * Tried adding player balls, not done, many bugs to fix * Reverted trying to make the playerenterdoughball handle inputs, gonna do it through the main script instead * Sat up input code for later * Input works now! Need to add barely and wrong input animations and fix bugs * Tiny fix * Added first draft of wronginput animations * Finished all input anims, trying to fix bugs * Added finished Spaceship animations * Added Mr Game and Watch WIP and lifting dough dudes * Finished GANDW, fixed some bugs and still fixing bugs, almost done! * DONE * Begun development on tambourine * Working Dough Polish * Added many animations for tambourine * Added Events * Inputs added, near completion * Miss Anims * Animation changes * DONE * fix * FIXED??? * FIXED FOR REAL * Begun fixing lockstep, just needs small fixes and features * Smol fix-ish * Started work on mr upbeat * MrUpbeat fixed, finishing up lockstep * Added BG to lockstep * Added bg colour change * Done with my part
2023-01-23 22:48:05 +00:00
{
SoundByte.PlayOneShot("nearMiss");
return;
Playable lockstep + Mr. Upbeat fix! (Lockstep is missing recolorable switchsteppers, many of them, and bach portraits) (#227) * Added sfx, sprites and folders neccesary. And also made an empty game object for working dough * Started work on the background * Implemented all unanimated sprites * Added Init * Added Prefabs * Added Jumping and Idle Animatins for the Dough Dudes * SmallFix * Start Interval Event Implemented * Added Audio and Small and Big Ball events * Code Improvement + starting making the balls * Added bezier curves * Added First Rendition of Balls * Added NPC Balls and starting doing small transporting animations * SmallFixes * SmallSoundChanges * Implemented Audio and prefunction, not done with it though * In process of fixing set interval * Added more prefunction stuff and also started working on player input * Tried adding player balls, not done, many bugs to fix * Reverted trying to make the playerenterdoughball handle inputs, gonna do it through the main script instead * Sat up input code for later * Input works now! Need to add barely and wrong input animations and fix bugs * Tiny fix * Added first draft of wronginput animations * Finished all input anims, trying to fix bugs * Added finished Spaceship animations * Added Mr Game and Watch WIP and lifting dough dudes * Finished GANDW, fixed some bugs and still fixing bugs, almost done! * DONE * Begun development on tambourine * Working Dough Polish * Added many animations for tambourine * Added Events * Inputs added, near completion * Miss Anims * Animation changes * DONE * fix * FIXED??? * FIXED FOR REAL * Begun fixing lockstep, just needs small fixes and features * Smol fix-ish * Started work on mr upbeat * MrUpbeat fixed, finishing up lockstep * Added BG to lockstep * Added bg colour change * Done with my part
2023-01-23 22:48:05 +00:00
}
SoundByte.PlayOneShotGame($"lockstep/foot{UnityEngine.Random.Range(1, 3)}");
SoundByte.PlayOneShotGame("lockstep/drumOff");
}
private void MissOn(PlayerActionEvent caller)
{
if (currentMissStage == HowMissed.MissedOn) return;
stepswitcherPlayer.Play("OnbeatMiss", 0, 0);
SoundByte.PlayOneShotGame("lockstep/wayOff");
currentMissStage = HowMissed.MissedOn;
}
private void MissOff(PlayerActionEvent caller)
{
if (currentMissStage == HowMissed.MissedOff) return;
stepswitcherPlayer.Play("OffbeatMiss", 0, 0);
SoundByte.PlayOneShotGame("lockstep/wayOff");
currentMissStage = HowMissed.MissedOff;
Playable lockstep + Mr. Upbeat fix! (Lockstep is missing recolorable switchsteppers, many of them, and bach portraits) (#227) * Added sfx, sprites and folders neccesary. And also made an empty game object for working dough * Started work on the background * Implemented all unanimated sprites * Added Init * Added Prefabs * Added Jumping and Idle Animatins for the Dough Dudes * SmallFix * Start Interval Event Implemented * Added Audio and Small and Big Ball events * Code Improvement + starting making the balls * Added bezier curves * Added First Rendition of Balls * Added NPC Balls and starting doing small transporting animations * SmallFixes * SmallSoundChanges * Implemented Audio and prefunction, not done with it though * In process of fixing set interval * Added more prefunction stuff and also started working on player input * Tried adding player balls, not done, many bugs to fix * Reverted trying to make the playerenterdoughball handle inputs, gonna do it through the main script instead * Sat up input code for later * Input works now! Need to add barely and wrong input animations and fix bugs * Tiny fix * Added first draft of wronginput animations * Finished all input anims, trying to fix bugs * Added finished Spaceship animations * Added Mr Game and Watch WIP and lifting dough dudes * Finished GANDW, fixed some bugs and still fixing bugs, almost done! * DONE * Begun development on tambourine * Working Dough Polish * Added many animations for tambourine * Added Events * Inputs added, near completion * Miss Anims * Animation changes * DONE * fix * FIXED??? * FIXED FOR REAL * Begun fixing lockstep, just needs small fixes and features * Smol fix-ish * Started work on mr upbeat * MrUpbeat fixed, finishing up lockstep * Added BG to lockstep * Added bg colour change * Done with my part
2023-01-23 22:48:05 +00:00
}
Playable lockstep + Mr. Upbeat fix! (Lockstep is missing recolorable switchsteppers, many of them, and bach portraits) (#227) * Added sfx, sprites and folders neccesary. And also made an empty game object for working dough * Started work on the background * Implemented all unanimated sprites * Added Init * Added Prefabs * Added Jumping and Idle Animatins for the Dough Dudes * SmallFix * Start Interval Event Implemented * Added Audio and Small and Big Ball events * Code Improvement + starting making the balls * Added bezier curves * Added First Rendition of Balls * Added NPC Balls and starting doing small transporting animations * SmallFixes * SmallSoundChanges * Implemented Audio and prefunction, not done with it though * In process of fixing set interval * Added more prefunction stuff and also started working on player input * Tried adding player balls, not done, many bugs to fix * Reverted trying to make the playerenterdoughball handle inputs, gonna do it through the main script instead * Sat up input code for later * Input works now! Need to add barely and wrong input animations and fix bugs * Tiny fix * Added first draft of wronginput animations * Finished all input anims, trying to fix bugs * Added finished Spaceship animations * Added Mr Game and Watch WIP and lifting dough dudes * Finished GANDW, fixed some bugs and still fixing bugs, almost done! * DONE * Begun development on tambourine * Working Dough Polish * Added many animations for tambourine * Added Events * Inputs added, near completion * Miss Anims * Animation changes * DONE * fix * FIXED??? * FIXED FOR REAL * Begun fixing lockstep, just needs small fixes and features * Smol fix-ish * Started work on mr upbeat * MrUpbeat fixed, finishing up lockstep * Added BG to lockstep * Added bg colour change * Done with my part
2023-01-23 22:48:05 +00:00
public void ChangeBeatBackGroundColour(bool off)
{
if (off)
{
background.color = currentBGOffColor;
offColorActive = true;
}
else
{
background.color = currentBGOnColor;
offColorActive = false;
}
}
public void SetBackgroundColours(Color onColor, Color offColor, Color outlineColor, Color darkColor, Color lightColor)
Playable lockstep + Mr. Upbeat fix! (Lockstep is missing recolorable switchsteppers, many of them, and bach portraits) (#227) * Added sfx, sprites and folders neccesary. And also made an empty game object for working dough * Started work on the background * Implemented all unanimated sprites * Added Init * Added Prefabs * Added Jumping and Idle Animatins for the Dough Dudes * SmallFix * Start Interval Event Implemented * Added Audio and Small and Big Ball events * Code Improvement + starting making the balls * Added bezier curves * Added First Rendition of Balls * Added NPC Balls and starting doing small transporting animations * SmallFixes * SmallSoundChanges * Implemented Audio and prefunction, not done with it though * In process of fixing set interval * Added more prefunction stuff and also started working on player input * Tried adding player balls, not done, many bugs to fix * Reverted trying to make the playerenterdoughball handle inputs, gonna do it through the main script instead * Sat up input code for later * Input works now! Need to add barely and wrong input animations and fix bugs * Tiny fix * Added first draft of wronginput animations * Finished all input anims, trying to fix bugs * Added finished Spaceship animations * Added Mr Game and Watch WIP and lifting dough dudes * Finished GANDW, fixed some bugs and still fixing bugs, almost done! * DONE * Begun development on tambourine * Working Dough Polish * Added many animations for tambourine * Added Events * Inputs added, near completion * Miss Anims * Animation changes * DONE * fix * FIXED??? * FIXED FOR REAL * Begun fixing lockstep, just needs small fixes and features * Smol fix-ish * Started work on mr upbeat * MrUpbeat fixed, finishing up lockstep * Added BG to lockstep * Added bg colour change * Done with my part
2023-01-23 22:48:05 +00:00
{
currentBGOnColor = onColor;
currentBGOffColor = offColor;
Playable lockstep + Mr. Upbeat fix! (Lockstep is missing recolorable switchsteppers, many of them, and bach portraits) (#227) * Added sfx, sprites and folders neccesary. And also made an empty game object for working dough * Started work on the background * Implemented all unanimated sprites * Added Init * Added Prefabs * Added Jumping and Idle Animatins for the Dough Dudes * SmallFix * Start Interval Event Implemented * Added Audio and Small and Big Ball events * Code Improvement + starting making the balls * Added bezier curves * Added First Rendition of Balls * Added NPC Balls and starting doing small transporting animations * SmallFixes * SmallSoundChanges * Implemented Audio and prefunction, not done with it though * In process of fixing set interval * Added more prefunction stuff and also started working on player input * Tried adding player balls, not done, many bugs to fix * Reverted trying to make the playerenterdoughball handle inputs, gonna do it through the main script instead * Sat up input code for later * Input works now! Need to add barely and wrong input animations and fix bugs * Tiny fix * Added first draft of wronginput animations * Finished all input anims, trying to fix bugs * Added finished Spaceship animations * Added Mr Game and Watch WIP and lifting dough dudes * Finished GANDW, fixed some bugs and still fixing bugs, almost done! * DONE * Begun development on tambourine * Working Dough Polish * Added many animations for tambourine * Added Events * Inputs added, near completion * Miss Anims * Animation changes * DONE * fix * FIXED??? * FIXED FOR REAL * Begun fixing lockstep, just needs small fixes and features * Smol fix-ish * Started work on mr upbeat * MrUpbeat fixed, finishing up lockstep * Added BG to lockstep * Added bg colour change * Done with my part
2023-01-23 22:48:05 +00:00
if (offColorActive)
{
background.color = currentBGOffColor;
}
else
{
background.color = currentBGOnColor;
}
stepperMaterial.SetColor("_ColorAlpha", outlineColor);
stepperMaterial.SetColor("_ColorBravo", darkColor);
stepperMaterial.SetColor("_ColorDelta", lightColor);
}
Playable lockstep + Mr. Upbeat fix! (Lockstep is missing recolorable switchsteppers, many of them, and bach portraits) (#227) * Added sfx, sprites and folders neccesary. And also made an empty game object for working dough * Started work on the background * Implemented all unanimated sprites * Added Init * Added Prefabs * Added Jumping and Idle Animatins for the Dough Dudes * SmallFix * Start Interval Event Implemented * Added Audio and Small and Big Ball events * Code Improvement + starting making the balls * Added bezier curves * Added First Rendition of Balls * Added NPC Balls and starting doing small transporting animations * SmallFixes * SmallSoundChanges * Implemented Audio and prefunction, not done with it though * In process of fixing set interval * Added more prefunction stuff and also started working on player input * Tried adding player balls, not done, many bugs to fix * Reverted trying to make the playerenterdoughball handle inputs, gonna do it through the main script instead * Sat up input code for later * Input works now! Need to add barely and wrong input animations and fix bugs * Tiny fix * Added first draft of wronginput animations * Finished all input anims, trying to fix bugs * Added finished Spaceship animations * Added Mr Game and Watch WIP and lifting dough dudes * Finished GANDW, fixed some bugs and still fixing bugs, almost done! * DONE * Begun development on tambourine * Working Dough Polish * Added many animations for tambourine * Added Events * Inputs added, near completion * Miss Anims * Animation changes * DONE * fix * FIXED??? * FIXED FOR REAL * Begun fixing lockstep, just needs small fixes and features * Smol fix-ish * Started work on mr upbeat * MrUpbeat fixed, finishing up lockstep * Added BG to lockstep * Added bg colour change * Done with my part
2023-01-23 22:48:05 +00:00
public void Nothing(PlayerActionEvent caller) {}
}
}