HeavenStudio/Assets/Scripts/Games/SamuraiSliceNtr/NtrSamuraiChild.cs

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C#
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using DG.Tweening;
using NaughtyBezierCurves;
using HeavenStudio.Util;
using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Rendering;
namespace HeavenStudio.Games.Scripts_NtrSamurai
{
public class NtrSamuraiChild : MonoBehaviour
{
[Header("Transforms")]
public Transform DebrisPosL;
public Transform DebrisPosR;
public Transform WalkPos0;
public Transform WalkPos1;
[Header("Objects")]
public Animator anim;
public float startBeat = Single.MinValue;
public bool isMain = true;
// Update is called once per frame
void Update()
{
if (!isMain)
{
var cond = Conductor.instance;
float prog = Conductor.instance.GetPositionFromBeat(startBeat + 1f, 4f);
if (prog >= 0)
{
Walk();
transform.position = Vector3.Lerp(WalkPos0.position, WalkPos1.position, prog);
if (prog >= 1f)
{
GameObject.Destroy(gameObject);
}
}
}
}
public void Bop()
{
anim.Play("ChildBeat", -1, 0);
}
public void Walk()
{
anim.Play("ChildWalk");
}
}
}